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Rift - getting more attention

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  • cronius77cronius77 Fairfax, VAPosts: 1,347Member Uncommon
    Originally posted by watchawatcha
    Originally posted by strangiato2112
    Originally posted by bigron

    WoW was EQ, but better.

     

    This baffles me.  Did people just not play EQ?   The two games are extremely dissimilar other than the genre similarities.

     

    Both great games with strong virtual worlds, but the game play, and especially core philosophy, is very different.

    WoW was very different when it came out, than the way the game is now.

     

    As for Trion, they are one of the greatest video game companies right now.  Whether MMO players like or hate Rift, everyone should be thankful that company is on the scene.  They push other developers in terms of amount and quality of content.  That's a good thing.  Just like ArenaNet is great for the industry as well.

     

    see i do not agree at all with this statement . Trion is doing absolutely nothing at all new to the genre and they built the tools directly into the engine before the game was released to make content easy to push out. Also its not like they designed their own game engine , its game byro same as warhammer used. Also ANet is doing nothing at all good for the genre for content updates. They are already way behind on things promised and the world vs world is a total trainwreck. This is an opinion of course but ive never really been in love with Trion and ANet lost my respect with how badly they handle world vs world but market it like its better than DAOC RvR. If anything Trion needs to learn to respect its playerbase and address glaring issues with stuff like pvp and class balance, maybe then people wouldnt just play the content fast and then unsub until a new patch comes out.

  • strangiato2112strangiato2112 Richmond, VAPosts: 1,538Member Common
    Originally posted by watchawatcha
    Originally posted by strangiato2112
    Originally posted by bigron

    WoW was EQ, but better.

     

    This baffles me.  Did people just not play EQ?   The two games are extremely dissimilar other than the genre similarities.

     

    Both great games with strong virtual worlds, but the game play, and especially core philosophy, is very different.

    WoW was very different when it came out, than the way the game is now.

     

    As for Trion, they are one of the greatest video game companies right now.  Whether MMO players like or hate Rift, everyone should be thankful that company is on the scene.  They push other developers in terms of amount and quality of content.  That's a good thing.  Just like ArenaNet is great for the industry as well.

     

    WoW was different yes, but still not like EQ.  i think WoW actually had more in common with DAoC than EQ.

     

    I do agree that Trion is good for the industry.  However, I think the Rift team has made some pretty poor decisions though with the direction (or lack thereof) they have taken the game in and they are probably about the 4th or 5th company I would expect to make the next EQ-level success.  But if they can get companies to push for faster updates Im all for it-although i think the better design is to not need constant updates, more content is always welcome.

  • XthosXthos Columbus, OHPosts: 2,628Member
    Originally posted by CaerusX
    I feel like Trion needs to embrace f2p with Rift.

     I disagree, I no longer play Rift, but they seem to be producing content at a nice pace, and people that play it like it....No need to chase the uncertainty of f2p....What they are doing is working, it isn't WoW number wise, but it is working and making a profit.

     

    I prefer subscriptions anyway, tired of all this I want free games, either you make it to where you are gouging 5-25% of the population, while the other 75% muddle around for free, or everyone pays a reasonible amount and it is not a gouge to anyone, and everyone is on the same level....Some games pull off f2p, without it being p2w, but a lot don't.  Online gaming is about the cheapest form of entertainment you can enjoy, considering you most likely have internet anyways.

     

     

    I was disappointed with Rift, but I think Trion is a good company, that if Rift is your thing, it would be a nice mmo to play and occupy your gaming time.

  • bigronbigron Brooklyn, NYPosts: 42Member
    Originally posted by cronius77
    Originally posted by watchawatcha
    Originally posted by strangiato2112
    Originally posted by bigron

    WoW was EQ, but better.

     

    This baffles me.  Did people just not play EQ?   The two games are extremely dissimilar other than the genre similarities.

     

    Both great games with strong virtual worlds, but the game play, and especially core philosophy, is very different.

    WoW was very different when it came out, than the way the game is now.

     

    As for Trion, they are one of the greatest video game companies right now.  Whether MMO players like or hate Rift, everyone should be thankful that company is on the scene.  They push other developers in terms of amount and quality of content.  That's a good thing.  Just like ArenaNet is great for the industry as well.

     

    see i do not agree at all with this statement . Trion is doing absolutely nothing at all new to the genre and they built the tools directly into the engine before the game was released to make content easy to push out. Also its not like they designed their own game engine , its game byro same as warhammer used. Also ANet is doing nothing at all good for the genre for content updates. They are already way behind on things promised and the world vs world is a total trainwreck. This is an opinion of course but ive never really been in love with Trion and ANet lost my respect with how badly they handle world vs world but market it like its better than DAOC RvR. If anything Trion needs to learn to respect its playerbase and address glaring issues with stuff like pvp and class balance, maybe then people wouldnt just play the content fast and then unsub until a new patch comes out.

    I mostly agree with what you said, but I still like the game. They do a good job of constantly putting out new PVE content.

    I'm ungodly disappointed in PVP (even though these new souls will breathe some much-needed new life into it), like just about anyone who actually likes PVP that plays RIFT, but honestly if you can accept it's a PVE game w/pvp tacked on, it's a pretty good game.

    And yeah, I probably will (just like you said) play through the expansion and unsub until the next major patch. Mainly because they don't balance pvp, which would otherwise keep me playing. They don't listen to addon devs either. That infuriated me more. Watchdog was a real smack in the face. I'll never code another addon after that monstrosity. The game addon API is pretty much terrible, esp compared to WoW (whatever its faults, the game is coded beautifully on a technical level).

  • strangiato2112strangiato2112 Richmond, VAPosts: 1,538Member Common
    Originally posted by Xthos
    What they are doing is working, it isn't WoW number wise, but it is working and making a profit.

     

     

    Another person with access to Trion's books

  • KeyloggerKeylogger Bumblefuck, TNPosts: 250Member


    Originally posted by Thillian
    Rift was easily one of the worst MMORPG of the decade with no new ideas whatsoever. The world was generic, the leveling was incredibly linear, the world was small, the combat was average, customization was based on talent trees, everything was just so... average and ordinary.


    Agreed.

  • majimaji ColognePosts: 2,002Member Uncommon

    On the one hand, I liked Rift. But what annoyed me was that you had nearly no choice on where you were going. You had one starting zone per faction (so a whooping total of two) and could then just follow the road. I like playing multiple chars, but if I have to over and over go through the same content, that bores me very quickly, and then I drop the game. When WoW started, it had... eight starting zones or something, nearly a decade ago, compared to the two that Rift has? Come on... I don't know if Rift ads more low level content some time. If they add tons of more low level content, to give you a choice where to level up, I'll try it agian. Otherwise I'll just pass.

     

    Let's play Fallen Earth (blind, 300 episodes)

    Let's play Guild Wars 2 (blind, 45 episodes)

  • William12William12 Saint paul, MNPosts: 680Member
    Originally posted by Keylogger

     


    Originally posted by Thillian
    Rift was easily one of the worst MMORPG of the decade with no new ideas whatsoever. The world was generic, the leveling was incredibly linear, the world was small, the combat was average, customization was based on talent trees, everything was just so... average and ordinary.

     


    Agreed.

     

    Right and wrong.   I like the gameplay but the world annoys me I wanted an open world MMO the problem with rift is exactly what you said linear and no options of where you wanna go.   The game needs 1-40 content SOOOOO bad and I hope future contnet patches address this because given a few expansions this could be a great game.  With that said wow didnt start out big no game does.

  • david361107david361107 chattanooga, TNPosts: 279Member
    Originally posted by CaerusX
    I feel like Trion needs to embrace f2p with Rift.

    Don't ever see Rift going F2P ever. It could try to B2P like GW2 and I'm sure it would do well with that, Rift has so many updates that they could for sure put out XP pack every year. And you can't even compare Rift with GW2 because Rift has been out a little long, little out dated graphic compared to GW2, but the primary difference between the two is Rift is awesome and GW2 sucks. (pop in a quick troll there just for the fun of it) LOL

     

    Peace,

    Lascer

  • bigronbigron Brooklyn, NYPosts: 42Member
    Originally posted by david361107
    Originally posted by CaerusX
    I feel like Trion needs to embrace f2p with Rift.

    Don't ever see Rift going F2P ever. It could try to B2P like GW2 and I'm sure it would do well with that, Rift has so many updates that they could for sure put out XP pack every year. And you can't even compare Rift with GW2 because Rift has been out a little long, little out dated graphic compared to GW2, but the primary difference between the two is Rift is awesome and GW2 sucks. (pop in a quick troll there just for the fun of it) LOL

     

    Peace,

    Lascer

    RIFT actually has a community, GW2, well it's something like this:

    01:00 map:Hey anyone there?

    01:00 guild MOTD: Welcome

    *7 hours later, with no other messages*

    08:00 map: Hello?

    08:00 guild: *something in Korean characters*

    ANet bans and the lack of trinity stifle chat and grouping.

  • GN-003GN-003 NA, HIPosts: 78Member
    Originally posted by bigron
    Originally posted by david361107
    Originally posted by CaerusX
    I feel like Trion needs to embrace f2p with Rift.

    Don't ever see Rift going F2P ever. It could try to B2P like GW2 and I'm sure it would do well with that, Rift has so many updates that they could for sure put out XP pack every year. And you can't even compare Rift with GW2 because Rift has been out a little long, little out dated graphic compared to GW2, but the primary difference between the two is Rift is awesome and GW2 sucks. (pop in a quick troll there just for the fun of it) LOL

     

    Peace,

    Lascer

    RIFT actually has a community, GW2, well it's something like this:

    01:00 map:Hey anyone there?

    01:00 guild MOTD: Welcome

    *7 hours later, with no other messages*

    08:00 map: Hello?

    08:00 guild: *something in Korean characters*

    ANet bans and the lack of trinity stifle chat and grouping.

    Sorry, I'm not buying that. Do you honestly believe that because people aren't set in predefined roles, they suddenly lose the ability to communicate? I do, however, agree that GW 2 didn't really feel like a community. Perhaps it's because it's so early into its lifespan.

    I played Mabinogi on and off for 3 years and that game has a freeform leveling system. What skills you rank is up to you, though some are tied to race. If you want to have ranged skills, wield a two handed sword and wear a bathing suit, you can do that. Also, the level cap is "infinite." Anyways, despite all of that that, people were extremely talkative whether they were in combat, gathering materials in a far away desert, or hanging out in town. The community (while at times, extremely childish and rude) was very active. The game felt alive. The reason for this is because the game focuses on "Fantasy Life," and not just combat, combat, combat. If anything, we communicated more during combat because not everything was so cut and dry.

    I think it has more to due with the sort of virtual world the developers craft, design philosophy, the difficulty of the content, the need for interdependence and so on. Here's one example. Going back to Mabinogi, I was never going to bring Enchant all the way to Rank 1 (highest rank). It took a lot of time, resources and ability points. Because of that, if I needed an enchanter to enchant a piece of a equipment from a high rank scroll I found/bought, I needed to seek them out.

    Back when I was playing regularly, all of the high ranked blacksmiths, enchanters, chiefs, etc. were well known. Why? Specialization. (I realize that somewhat contradicts what I said in regards to the holy trinity, but I honestly don't believe that it applies to combat). They offer something to the community not everyone is able/willing to do. Same applied to players who were extremely powerful (remember, the level cap is more or less infinite), rich, etc. They become known within the community. In Guild Wars 2, any schmuck with a decent amount of gold can level every crafting profession within a few days.

  • RydesonRydeson Canton, OHPosts: 3,858Member Uncommon
    Originally posted by William12
    Originally posted by Keylogger

     


    Originally posted by Thillian
    Rift was easily one of the worst MMORPG of the decade with no new ideas whatsoever. The world was generic, the leveling was incredibly linear, the world was small, the combat was average, customization was based on talent trees, everything was just so... average and ordinary.

     


    Agreed.

     

    Right and wrong.   I like the gameplay but the world annoys me I wanted an open world MMO the problem with rift is exactly what you said linear and no options of where you wanna go.   The game needs 1-40 content SOOOOO bad and I hope future contnet patches address this because given a few expansions this could be a great game.  With that said wow didnt start out big no game does. I was going to agree with you, right up to the last sentence.. WoW started off with 6 cities and over 2 dozen leveling zones.. WoW might of been limited at first in raid content, but I found nothing wrong with the original release.. I actually miss the 40 man raids.. But then I started off with EQ..  As for "no game does".. I suggest you go look up original EQ release and how many zones they launched.. Just saying !!!

     

  • emotaemota PLYMOUTHPosts: 377Member Uncommon
    Really enjoying Rift
  • dreamer05dreamer05 Kansas City, MOPosts: 545Member Uncommon
    Originally posted by strangiato2112
    Originally posted by Xthos
    What they are doing is working, it isn't WoW number wise, but it is working and making a profit.

     

     

    Another person with access to Trion's books

    You have no inside access either so your dramatic claims for F2P doom are just as unfounded.  F2P ruins great quality games.  It worked for LOTRO because that was such a mediocre game, and it fit well with the games balance and lackluster mechanics.  Rift is truly a very well made game.  Of course there are flaws and many things could have been done differently, but when the Trion team puts their heart into creating something they create something of quality.  F2P would destroy the balance and the community of this game and I would rather pay to sub and let them keep creating more polish and content. 

    As far as servers and populations go, anyone with half a glass of metaphorical understanding of the MMO genre knew from the first week of launch that there was going to be a server merge in under a year.  During their remarkably smooth launch the biggest problem was the gigantic queue times because of how big of a success the game was, much more than they had assumed.  They added dozens of new servers just to accomodate the launch, of course these would eventually need to be merged.  Server merging doesn't sound doom for a game like it used to in the old mmo times.  Not to mention that it has already been shown that the capacity for each server population has grown drastically, so even guessing at the population numbers is a complete waste of time.  They have a new huge expansion pack launched adding entire new worlds of content along with the numerous patches they still continue to create adding content and polish to the game.  They are clearly doing something that is working for them.

    Also, as someone has already mentioned in these posts as well, there is one huge significant difference from Rift and WoW.  (Aside from WoW already having a giant IP fanbase).  WoW came out in a time where the MMO was miniscule compared to it's state now.  It had virtually no competition and especially in regards to the casual player.  It had the opportunity to build it's fan base and increase their loyalty while there was not much else out there fighting for their attention in this genre.  Nowadays you can't swing a purse without knocking out 14 crappy MMO titles all along with AAA game titles as well all trying to vie for your gaming attention.  I believe that in consideration of this Rift and Trion are doing extremely well as a new title with no previous IP from a brand new gaming company.  I gave WoW it's fair run numerous times I tried and tried to see why everyone liked it, and never ever found myself enjoying it more than a moderate amount, and that wasn't often.  I loved EQ from the moment I entered the world and thought DAoC was one of the most addictive games I've ever played.  That being said anything that has come out since those two titles have not been able to command my attention and affection besides Rift. 

    To each his own but you can get on MMORPG.com and argue till your face is blue but on appearances Rift and Trion seem to be doing very well with a loyal fan base.  Even those people who don't play Rift any more still admire and respect Trion on the forums, which is a big feat for an MMO company.  Good job Trion!  Keep up the good work!  There is always room for improvment but I'd rather spend my time in Rift than any other piece of garbage I've seen coming out lately.

    Edited for grammar and spelling.

    image

    "God, please help us sinful children of Ivalice.."

  • bigronbigron Brooklyn, NYPosts: 42Member
    Originally posted by dreamer05
    Originally posted by strangiato2112
    Originally posted by Xthos
    What they are doing is working, it isn't WoW number wise, but it is working and making a profit.

     

     

    Another person with access to Trion's books

    <---snipped--->

    WoW came out in a time where the MMO was miniscule compared to it's state now.  It had virtually no competition and especially in regards to the casual player.  It had the opportunity to build it's fan base and increase their loyalty while there was not much else out there fighting for their attention in this genre. 

    The notion that WoW had no competition is just ludicrous. Everquest 2 (e.g. direct competition) released less than a month earlier. The market was also fairly crowded (actually given as one of the reason Matrix Online closed down, btw) esp. in 2007ish when BC was released and WoW really started taking off..

    WoW came out a few months after the tremendously popular CoH which practically everyone I knew was playing at the time instead of WoW (I don't know the sub numbers offhand, I'm sure it was still less, but its popularity was enduring as well, it's only ending this year, 8 years later). Also, EQ was a juggernaut and "everyone knew" these upstart games might get a fanbase but couldn't compete w/EQ (already on its X expansion) or EQ2. There was also SWG and a few others. WoW had many competitors during its early lifespan. People forget too, that SOE used to have a lot of MMOs. SWG, Matrix Online, Planetside and other games were reasonably popular. Pirates of the Burning Sea, less so.

    DAoC was also a minor force, if more hardcore PVP-style, (it seemed more popular in the EU than NA), even if EQ was the main game. There were also several other reasonably popular, since discontinued games like The Sims Online, which had a more casual segment (a demo which nothing outside Second Life has even gone after since).

    WoW came into its own around BC in 2007. It was a very good game then. At release WoW actually wasn't a bad looking game graphics wise, btw. Now obviously, it looks awful.

  • dreamer05dreamer05 Kansas City, MOPosts: 545Member Uncommon
    Originally posted by bigron
    Originally posted by dreamer05
    Originally posted by strangiato2112
    Originally posted by Xthos
    What they are doing is working, it isn't WoW number wise, but it is working and making a profit.

     

     

    Another person with access to Trion's books

    <---snipped--->

    WoW came out in a time where the MMO was miniscule compared to it's state now.  It had virtually no competition and especially in regards to the casual player.  It had the opportunity to build it's fan base and increase their loyalty while there was not much else out there fighting for their attention in this genre. 

    The notion that WoW had no competition is just ludicrous. Everquest 2 (e.g. direct competition) released less than a month earlier. The market was also fairly crowded (actually given as one of the reason Matrix Online closed down, btw) esp. in 2007ish when BC was released and WoW really started taking off..

    WoW came out a few months after the tremendously popular CoH which practically everyone I knew was playing at the time instead of WoW (I don't know the sub numbers offhand, I'm sure it was still less, but its popularity was enduring as well, it's only ending this year, 8 years later). Also, EQ was a juggernaut and "everyone knew" these upstart games might get a fanbase but couldn't compete w/EQ (already on its X expansion) or EQ2. There was also SWG and a few others. WoW had many competitors during its early lifespan. People forget too, that SOE used to have a lot of MMOs. SWG, Matrix Online, Planetside and other games were reasonably popular. Pirates of the Burning Sea, less so.

    DAoC was also a minor force, if more hardcore PVP-style, (it seemed more popular in the EU than NA), even if EQ was the main game. There were also several other reasonably popular, since discontinued games like The Sims Online, which had a more casual segment (a demo which nothing outside Second Life has even gone after since).

    WoW came into its own around BC in 2007. It was a very good game then. At release WoW actually wasn't a bad looking game graphics wise, btw. Now obviously, it looks awful.

    I didn't say it had no competition.  But there is no arguement against saying that the competition it had then is nothing compared to what Rift had now.  3 or 4 big name MMOs is not nearly the same as 6+ (determining how you define big name) plus the hundreds of other free or otherwise MMOs out there.  Not even close to the same thing.

    image

    "God, please help us sinful children of Ivalice.."

  • strangiato2112strangiato2112 Richmond, VAPosts: 1,538Member Common
    Originally posted by dreamer05

    I didn't say it had no competition.  But there is no arguement against saying that the competition it had then is nothing compared to what Rift had now.  3 or 4 big name MMOs is not nearly the same as 6+ (determining how you define big name) plus the hundreds of other free or otherwise MMOs out there.  Not even close to the same thing.

    The amount of ex-WoW players alone is greater than the entire market for MMORPGs when WoW launched.

  • NadiaNadia Canonsburg, PAPosts: 11,866Member Common
    Originally posted by muffins89
    Originally posted by CaerusX
    I feel like Trion needs to embrace f2p with Rift.

    i disagree.  they are surviving and putting out an xpac with the pay model they have now.  im guessing Rift is the 4th most played mmo right now.  in no particular order wow, gw2, eve, rift.   

    you have any source to support your "4rth most played" guess?

     

    if i was to use the source that "ye shall not name" -- RIFT wouldnt even make the top 8

     

  • JaedorJaedor Denver, COPosts: 1,140Member Uncommon

    Rift is getting my time and money these days. Never played it until two weeks ago.

  • strangiato2112strangiato2112 Richmond, VAPosts: 1,538Member Common
    Originally posted by Nadia
    Originally posted by muffins89
    Originally posted by CaerusX
    I feel like Trion needs to embrace f2p with Rift.

    i disagree.  they are surviving and putting out an xpac with the pay model they have now.  im guessing Rift is the 4th most played mmo right now.  in no particular order wow, gw2, eve, rift.   

    you have any source to support your "4rth most played" guess?

     

    if i was to use the source that "ye shall not name" -- RIFT wouldnt even make the top 8

     

    Being the most played MMORPG in the west outside of WoW, GW2, and Eve is like being the tallest midget.  Its likely not above SWToR though.

  • RocknissRockniss Youngstown, OHPosts: 1,034Member
    Rift will be just fine so long as people don't except them to put up wow numbers. Start expecting wow numbers of any game and your opinion of that game will shrink as they will never live up to it.
  • DavisFlightDavisFlight Talahasee, FLPosts: 2,556Member
    Originally posted by dreamer05
    Originally posted by strangiato2112
    Originally posted by Xthos
    What they are doing is working, it isn't WoW number wise, but it is working and making a profit.

     

     

    Another person with access to Trion's books

    You have no inside access either so your dramatic claims for F2P doom are just as unfounded.  F2P ruins great quality games.  It worked for LOTRO because that was such a mediocre game

    They are mediocre for the same reason that Rift is mediocre, they're just shallow WoW clones.

    And Rift is not doing that well, or it wouldn't have merged servers so many times.

  • TorvalTorval Oregon CountryPosts: 7,214Member Uncommon
    Originally posted by Rockniss
    Rift will be just fine so long as people don't except them to put up wow numbers. Start expecting wow numbers of any game and your opinion of that game will shrink as they will never live up to it.

    I agree to an extent.  Numbers do matter in any business model.  I think rift will be fine if they have enough subs and extra purchases to continue their patch pace and put out an xpac every 18 months.  Focusing on WoW is bad, but keeping a healthy population is good.  Most people like to play together on a  populated server.

  • cybertruckercybertrucker Pensacola, FLPosts: 1,119Member
    Originally posted by DonY81

    Is it me or do you think Rift could potentially be a slow starter in terms of popularity.

     

    Its just you.

  • FizbanFizbanFizbanFizban ValenciaPosts: 6Member
    i think rift is too old graphic to improve too much in population, next gen games could have not so much content, but rift had not either at begin.
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