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New dungeon will give us stronger armour

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  • fiontarfiontar Dana, MAPosts: 3,719Member

    Please don't ignore the fact that the increased stats on ascended gear are meant as an offset to the lack of enhancement slots. There may, or may not, stil be a slight advantage in overall stats when comparing a piece of ascended gear to a piece of fully enhanced exotic gear. Even if there is, it will not be 8%, or 10%, or what ever number people are pulling into the discussion.

    Yes, we know that eventually there will be full sets of Ascended gear. Put this in the context of the comment that Fractals of the Mist will be expanded over the course of the "years to come". No, we do not know how the stats of Ascended Armor will compare to Exotics and all we can do in that reguard is speculate. Trinkets and even back armor are strait forward. The enhancements for them are straight stat boosts. Armor uses Runes for enhancement. Runes include some specific stat boost, but many also offer other boosts or effects beyond the basic stats.

    It remains to be seen how they will adjust Ascended Armor for the lack of Enhancement Slots. My speculation is that there will be numerous sets that operate like runed gear. However, since the rune sets wil be built into each piece, getting sets wil require a lot ore work than buying a set of runes of the Trading Post, while also removing the customization normal gear offers.

    What's the purpose? It's not to introduce gear inflation to the game proper. It's all about offering a form of gear progression with in the sandbox (I'm not using the term as used when discussing MMOs) that is Fractals of the Mist. It seems to me that FotM has potential to provide an experience similar to what is found in some of the multi-player dungeon crawl games, with in the greater context of GW2.

    GW2 offers an expansive, immersive PvE world with great breadth and depth, which is greatly enhanced by Dynamic Events and Level Scaling. It offers a fair to good story mode on par with most single player RPGs. It offers WvW, which is the best open zone, structured, objective driven mass combat mode found in any MMO since Dark Age of Camelot. It also offers a pretty compelling structured PvP mode that looks to improve and grow over time. Add in FotM and it's clear that GW2 is meant to be many games all in one, which is great for broadening appeal and offering more options for players who want a change of pace from their prefered game mode.

    I felt let down by the promise of Activities, when the game launched with only the Norn Keg Brawl, rather than the half dozen to dozen activities that Arenenaet had hinted at, but I expect that activities will eventually become more prolific in the game over time, further expanding the concept of having many outlets and styles of play all with in the greater game.

    I think this is a concept that Arenanet will continue to expand upon and I suspect that in the months and years to come, Fractals of the Mist won't be the only major alternative game mode that the game will see.

    Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated
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  • nationalcitynationalcity Decatur, MIPosts: 330Member Uncommon
    Originally posted by Gaia_Hunter
    Originally posted by fiontar

    First, let me address the ongoing misinformtion meme that has popped up in this thread. GW2 sPvP and WvW are both very compelling for those who enjoy those forms of game play. However, they are not the focus of the game, at the expense of PvE. This is one of the best, most expansive PvE based MMOs on the market. Stop saying this game doesn't offer a solid PvE experience, it just betrays the fact that you don't know anything about the game!

    Ok. That said...

    What do we have for ascenced gear on release of Fractals of the Mist? Rings and a back piece. The back piece has some potential to provide advantage outside of FotM, given the general lack of back armor in the game. The rings, however, have slightly better stats than Exotic Rings as an offset to the fact that the Ascended Rings have no enhancement slots! My guess is that fully enhanced Exotics will have stats pretty much on par with Ascended Rings.

    Agony and Infusions. Agony appears to be limited only to the Fractals of the Mist Dungeon. Infusions and anti-Agony item stats offer zero benefit outside of FotM.

    FotM gets more difficult with each phase/wave of three Fractals a group completes. It makes sense that the introduction and ratcheting up of Agony will play a major role in difficulty scaling as a group pushes the wave progression during a session. With greater difficulty comes greater reward, but I would anticipat that a group that has the time to complete to three wave runs will still earn a fair amount of reward for the effort, even if a group with infused gear completing a six wave run in the same period of time earns a bit more.

    The dungeon doesn't preclude casuals, who probably wouldn't have time for a full six wave run anyway. They can even earn Ascended gear and infusiuons, even if at a slower rate, which will open up deeper runs on those occassions when they are able to devote an entire evening to pushing a run to the party's limits.

    This is a pretty creative way to scrath a particular dungeon progression itch, with out producing a negative impact on casual players and tose who decide to pass entirely on FotM.

    with the promise of more to come. Not speculation but their own words.

    Infusion and agony on their own are ok, even if giving overpowered skills to mobs that then are manageable with gear is a very uninspiring way of creating challenge.

    No need to create a gear tier that is in essence is a nerf to all the existing level 80 content.

    I know that this thread is filled with trolls that don't give a damn about GW2 (maybe eome are affraid a game without forced grouping and where you have no power other others is successful) but there is no point pretending certain things are wrtten in the blog post - they are there, mention of a full ascendant kit which means a 10%buff in stats vs all the current level 80 content, that is harder to get than exotic (meaning casuals might never catch up).

    Aside from the trolls that bitch about anything resembling GW2, there is a ton of people comingout protesting against the change of direction.

    Just look at the official forums,how many are posting for the first time in there.

    The game isn't instantly turned to crap by this move but IT GAINS NOTHING.

    THERE IS NO BENEFIT COMING OUT OF MORE GEAR TIERS!

    All the items that aren't max stats are crap, are fillers, are merchant fodder and they will always be.

    Some may get all excited about getting a new shinny with a bigger number.

    I and a portion of the GW2 player base (including GW1 vets) are way over that.

     

    I agree, but according to some in this thread thats ok this is nothing to worry about its only two pieces....

    Some of us can't have our own opinions without people asking us to explain why we don't like it, I mean because I know if I explain to you why I don't like it its gonna change your opinion don't think so....

  • monarc333monarc333 New York, NYPosts: 611Member Uncommon
    Nothing wrong with them releasing new gear, I think the issue is the potential gear gating. ANET should ask Turbine how their radiance experiment worked out. Or in WoW when you need resist gear to even stand up to some bosses. We'll have to wait and see but if it is like radiance, boy oh boy will they get the backlash of their lives. 
  • JyiigaJyiiga Seneca, SCPosts: 1,041Member Uncommon

    Mother of god.. This thread is hard to find things in... So huge.

     

    https://forum-en.guildwars2.com/forum/game/gw2/Thoughts-on-Ascended-Gear-Merged-threads/page/120

     

     

    That is some communication at least. I still have questions and basically all it says to me is.. Our tiered gearing is going to be slow. -shrug- 

    Least they plan on making it available through PVE and WVW. 

    Also... With it only being three months in.. I'm pretty confident in saying that this was the plan all along. 

  • KhinRuniteKhinRunite ManilaPosts: 879Member

    After gathering more information, I'm back on the "nothing to worry about" train. Things just look wrong on the surface

    I will enjoy the Lost Shores for sure. :)

  • TorvalTorval Oregon CountryPosts: 7,214Member Uncommon
    Originally posted by Gaia_Hunter

    No, the legendary are going to mirror ascendamt - at the moment legendary are exactly the same as exotic, so legendary will be boosted to match.

    Yes, that is true, but I don't think it is a bad thing.  I don't mind progression at all, but I just don't want them to abandon their long standing gear and progression philosophy.  It will be interesting to see if they can pull it off because while the game shares a lot with GW1 it isn't the same.

  • RaekonRaekon AugsburgPosts: 553Member
    Originally posted by Gaia_Hunter
    Originally posted by Raekon
    Originally posted by Gaia_Hunter

    In GW1 infusion was done in existing armor.

     

    Then there were things like lightbringer rank that was used to fight Abbadon Minions.

    The infusion could still exist by allowing you to upgrade existing armor/items into ascended by doing the dungeon/complating quests.

    There is no need for another tier of items.

    You would have stuff to do, grind to do with 0 impact in any other part of the game.

    It is just bad design choices.

    Yeah that's true that it was on the existing armor but you obviously ignored the part in which I said that they connect the new armor with new future contents.

    Which means we won't get it yet anyway and that the backpack and the rings are just a small piece of them to introduce these things.

    Also obvious that the impact will barely be there at all for WvsWvsW for know reasons and for the fact that legendary items already exists since the beginning and will remain to be the top tier.

    Remember in GW1 the elite armors?

    There were "normal versions" and there were "exclusive" versions.

    This is handled here through skins and stats through the dungeons, crafting and so on and it's the same case here.

    Having 3 more points on your stats then me doesn't matter much since in WvsWvsW as I said before it does nothing and you can die as easily if you get zerged.

    In dungeons it won't matter either if I play better than you do.

    In PvE outside I could care less what you do since it doesn't affect me or anyone else at all.

    Legendary items have the same stats as exotics.

    Elite armors have same stats as Normal in GW1 - 10K hours GW1 veteran here.

    I always loved that warrior with chaos gloves, obsidian armor and obsidan edge that had no clue how to vanquish one of the northern shiverpeak areas with 3 dolyak master group or had no idea how to do slavers hm, while I with normal armor could do it with my eyes closed.

    You know why?

    Because it was all about skill.

    The bigger the stats differences between tiers the least skill can show off. So it is either grind or be less powerful.

    Good to know I'm talking with another GW1 Veteran. :)

    With that said and as you could see yourself, these 3 points won't change much on the stats so one can't go and say "I have a ascended armor and because of that I'll do better than you with exotics", unless a infusion is needed that the exotic armor won't have.

    As they already stated that's also the whole point of the ascended armor, it is introduced for lore purposes and for the stronger future contents that will come our way for the level 80 people.

    The legendary items won't lose their value either cause they will get set on the ascended stats anyway.

    We also still don't quite know if the ascended is meant for certain areas/dungeons only since in the article, it mentions the expansion of the dungeon and later content additions.

    The fact that I was able to even kill people that were higher than me with my level 11- 21 characters in WvsWvsW and without help, already shows that the game still is about skill.

    My elementalist is level 80 and I don't have even one single piece of exotics on.

    I still survive very well in WvsWvsW against others that have some on and that's something the ascendend armor won't change either.

  • Gaia_HunterGaia_Hunter BristolPosts: 2,818Member Uncommon
    Originally posted by Raekon

    Good to know I'm talking with another GW1 Veteran. :)

    With that said and as you could see yourself, these 3 points won't change much on the stats so one can't go and say "I have a ascended armor and because of that I'll do better than you with exotics", unless a infusion is needed that the exotic armor won't have.

    As they already stated that's also the whole point of the ascended armor, it is introduced for lore purposes and for the stronger future contents that will come our way for the level 80 people.

    The legendary items won't lose their value either cause they will get set on the ascended stats anyway.

    We also still don't quite know if the ascended is meant for certain areas/dungeons only since in the article, it mentions the expansion of the dungeon and later content additions.

    The fact that I was able to even kill people that were higher than me with my level 11- 21 characters in WvsWvsW and without help, already shows that the game still is about skill.

    My elementalist is level 80 and I don't have even one single piece of exotics on.

    I still survive very well in WvsWvsW against others that have some on and that's something the ascendend armor won't change either.

    Stronger content = higher stats mobs that require higher stats gear to equalize is poor content design.

    You should know that being a GW1 veteran - eye of the north charr and stone summit (espicially slaver's exile) were some of the thoughest mobs in the game, not because they were the higher stats mobs in the game since they weren't, but because they had better team builds (some of the builds mimmicked human builds). Of course with time an skill power creep Ai got crushed, but AI always do.

    A level 80 wolf is as hard/easy as a level 1 wolf if they simply use the same skills and same tactics, one just require higher stats by part of the player to match it - dodging a 500 damage attack when you have 575 health is as easy as dodging a 5000 damage attack when you have 5750 health.

    In fact legendaries just became much better - now it is the only items guaranteed to be bis. Ascendant, Ascendant 2.0, Ascendant 3.0, meh, my legendaries auto uprade and I can ignore all the new grind.

    A person with exotic items is more powerful than one with full rares, there is no pretending it isn't and two players of equal skill with exotcis will beat one with rares. An ascendant equiped player will be that rare one even easier.

    Just being in WvW (works in PvE as well) will give you bonuses based on how good your server is doing, like maximum health, endurance, more healin, better healing, etc.

    I know very well that ascendant has higher stats than exotics with gems - stats work everywhere. The infusion might or not work in other places, we don't know that (I doubt it will work).

    Again, IGNORING INFUSION, Ascendant has HIGHER STATS than EXOTICS WITH A GEM.

    Ascendant stats COVER THE LOSS OF THE GEM AND ADD ON TOP of THAT.

     

     

    Currently playing: GW2
    Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders

  • judex99judex99 Jacksonville, CAPosts: 396Member
    Gear grind... wtf are they thinking?
  • RaekonRaekon AugsburgPosts: 553Member
    Originally posted by Gaia_Hunter
    Originally posted by Raekon

    Good to know I'm talking with another GW1 Veteran. :)

    With that said and as you could see yourself, these 3 points won't change much on the stats so one can't go and say "I have a ascended armor and because of that I'll do better than you with exotics", unless a infusion is needed that the exotic armor won't have.

    As they already stated that's also the whole point of the ascended armor, it is introduced for lore purposes and for the stronger future contents that will come our way for the level 80 people.

    The legendary items won't lose their value either cause they will get set on the ascended stats anyway.

    We also still don't quite know if the ascended is meant for certain areas/dungeons only since in the article, it mentions the expansion of the dungeon and later content additions.

    The fact that I was able to even kill people that were higher than me with my level 11- 21 characters in WvsWvsW and without help, already shows that the game still is about skill.

    My elementalist is level 80 and I don't have even one single piece of exotics on.

    I still survive very well in WvsWvsW against others that have some on and that's something the ascendend armor won't change either.

    Stronger content = higher stats mobs that require higher stats gear to equalize is poor content design.

    You should know that being a GW1 veteran - eye of the north charr and stone summit (espicially slaver's exile) were some of the thoughest mobs in the game, not because they were the higher stats mobs in the game since they weren't, but because they had better team builds (some of the builds mimmicked human builds). Of course with time an skill power creep Ai got crushed, but AI always do.

    A level 80 wolf is as hard/easy as a level 1 wolf if they simply use the same skills and same tactics, one just require higher stats by part of the player to match it - dodging a 500 damage attack when you have 575 health is as easy as dodging a 5000 damage attack when you have 5750 health.

    In fact legendaries just became much better - now it is the only items guaranteed to be bis. Ascendant, Ascendant 2.0, Ascendant 3.0, meh, my legendaries auto uprade and I can ignore all the new grind.

    A person with exotic items is more powerful than one with full rares, there is no pretending it isn't and two players of equal skill with exotcis will beat one with rares. An ascendant equiped player will be that rare one even easier.

    Just being in WvW (works in PvE as well) will give you bonuses based on how good your server is doing, like maximum health, endurance, more healin, better healing, etc.

    I know very well that ascendant has higher stats than exotics with gems - stats work everywhere. The infusion might or not work in other places, we don't know that (I doubt it will work).

    Again, IGNORING INFUSION, Ascendant has HIGHER STATS than EXOTICS WITH A GEM.

    Ascendant stats COVER THE LOSS OF THE GEM AND ADD ON TOP of THAT.

     

     

    I agree that it equals weak design when people add higher stats to equal harder mobs which are also based on higher stats only.

    However, that's something we don't really know cause "stronger content" could also mean:

     -  more difficult dungeons

    -  more difficult enemies as the AI using additional tactics they are given through environment, traps and such to make our life even harder than it already can be, instead of having higher stats only.

    As about GW1 I indeed "hated" the slavers exile and mostly the hard mode on places, cause if you went alone or with heroes (even with a full team sometimes), you mostly ended up at 60% death penalty in no time. :p

    I didn't say that someone with exotics isn't stronger than someone with rares or green/blue items.

    However, I saw level 35 people with green/blue items in the AC (as example), surviving much longer than level 80s with exotic or rare gear.

    This fact already speaks for itself in my opinion that if you don't know how to play your character well, no gear will help you in GW2.

    Yes the ascended items are adding +2 to +3 points over the stats of a exotic with gems in the rings case but even if it adds like that for the armor, it's still not gamebreaking, nor does it have to mean that .

    The gem on the exotics also gives you more combination possibilities cause you can mix things up through them more.

    In the ascended case you are going with what you have and that's it.

  • pedrostrikpedrostrik lisboaPosts: 391Member

    why people are never happy at all, all they want its to cater a little some ''hardcore'' pve'rs nothing special or unbalanced about that, we must be happy and talk about they are bringing new dungeons or new content, move on m8´s.

  • Gaia_HunterGaia_Hunter BristolPosts: 2,818Member Uncommon
    Originally posted by Raekon

    I agree that it equals weak design when people add higher stats to equal harder mobs which are also based on higher stats only.

    However, that's something we don't really know cause "stronger content" could also mean:

     -  more difficult dungeons

    -  more difficult enemies as the AI using additional tactics they are given through environment, traps and such to make our life even harder than it already can be, instead of having higher stats only.

    As about GW1 I indeed "hated" the slavers exile and mostly the hard mode on places, cause if you went alone or with heroes (even with a full team sometimes), you mostly ended up at 60% death penalty in no time. :p

    I didn't say that someone with exotics isn't stronger than someone with rares or green/blue items.

    However, I saw level 35 people with green/blue items in the AC (as example), surviving much longer than level 80s with exotic or rare gear.

    This fact already speaks for itself in my opinion that if you don't know how to play your character well, no gear will help you in GW2.

    Yes the ascended items are adding +2 to +3 points over the stats of a exotic with gems in the rings case but even if it adds like that for the armor, it's still not gamebreaking, nor does it have to mean that .

    The gem on the exotics also gives you more combination possibilities cause you can mix things up through them more.

    In the ascended case you are going with what you have and that's it.

    Again challenge has nothing to do with stats, so challenge can increase without changing stats, vide the mad king clock tower, no stats involved.

    Since challenge isn't tied to stats we can drop that argument.

    The second argument isn't very interesting - balance is always done at highest skill levels.

    Beating a "noob" with a handicap doesn't meant the handicap isn't there, just means the skill gap is bigger than that.

    So, this argument is also void.

    The ring -. it is an example that shows exotic->ascendant differences. There will be rings matching all the possible exotic configurations.

    Again, if ascendent weren't bis, legendaries wouldn't be updated to match ascendant stats.

    Once again, void argument.

    They are adding +stats because (some) people equate that to more power and progression.

    It is all there.

    I, that i'm not a game designer, could add te content, the skins, the infusion and agony mechanic without adding a tier of items that added more stats.

    Anet is adding more stats because they want to since they are equating stats with power and progression.

     

    Currently playing: GW2
    Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders

  • arctarusarctarus nilPosts: 2,570Member Uncommon

    When some of us here say that gw2 need a carrot on a stick to keep the players, maintain the pop, keep WvW going, gw2 fanboys swarm in and say its all about fun, challange etc...

    They fail to realise that without a carrot for players, without a goal they will soon leave.

    Anet see this on the stats on their servers pop, and thus implement it.

    We need to realise that a mmo need some sort of tangible goal for players to achieve, cosmetic just wont cut it anymore!

    I just hope that from now onwards, all of you here will realise that for a themepark mmo, inregardless of how they mask it, a gear progression is the necessary evil.

     

    Dont ever jump onto a theme park mmo that promise otherwise anymore....

     

     

     

     

    RIP Orc Choppa

  • Gaia_HunterGaia_Hunter BristolPosts: 2,818Member Uncommon
    Originally posted by arctarus

    When some of us here say that gw2 need a carrot on a stick to keep the players, maintain the pop, keep WvW going, gw2 fanboys swarm in and say its all about fun, challange etc...

    They fail to realise that without a carrot for players, without a goal they will soon leave.

    Anet see this on the stats on their servers pop, and thus implement it.

    We need to realise that a mmo need some sort of tangible goal for players to achieve, cosmetic just wont cut it anymore!

    I just hope that from now onwards, all of you here will realise that for a themepark mmo, inregardless of how they mask it, a gear progression is the necessary evil.

     

    Dont ever jump onto a theme park mmo that promise otherwise anymore....

    You mean the donkeys will leave while the players will be waiting for new toys to play and tinker with.

    And of course, the donkeys that actually come back will be leaving again the moment they get the new carrot.

    Well maybe 10% power increase will be enough for them to do the old dungeons without graveyard zerging.

    Currently playing: GW2
    Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders

  • Gaia_HunterGaia_Hunter BristolPosts: 2,818Member Uncommon
    Originally posted by pedrostrik

    why people are never happy at all, all they want its to cater a little some ''hardcore'' pve'rs nothing special or unbalanced about that, we must be happy and talk about they are bringing new dungeons or new content, move on m8´s.

    Hardcore PvE'rs?

    They left before getting legendary weapons because they add no stats!

    Hardcore PvE'rs get GWAMM for no reward or play for 5 years with barely no content updates.

    Those "hardcore PvE'rs" want raids with 30 people where only a couple get items.

    Those "hardcore PvE'rs" want their tanks and healers because they can't stay alive since speccing defense and offense is too hard.

    Currently playing: GW2
    Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders

  • GeezerGamerGeezerGamer ChairPosts: 5,590Member Uncommon
    It's not about the gear. It's about what we can do because of it.
  • TorvalTorval Oregon CountryPosts: 7,214Member Uncommon
    Originally posted by GeezerGamer
    It's not about the gear. It's about what we can do because of it.

    Okay, I'll bite.  What can we do becuase of it?

  • GeezerGamerGeezerGamer ChairPosts: 5,590Member Uncommon
    Originally posted by Torvaldr
    Originally posted by GeezerGamer
    It's not about the gear. It's about what we can do because of it.

    Okay, I'll bite.  What can we do becuase of it?

    Really? You don't understand? Or are you just baiting me?

  • scarykids2scarykids2 la puente, CAPosts: 74Member

    i quite enjoy reading the anarchy going on all the time with GW2. in my eyes it already flopped, i don't care about it nor do i care about peope defending it. but what i don't get is why people keep saying it takes skill to play.

    5 weapon abilities, and 5 utility skills. and it really must take some skill to move your character i mean, even a monkey would move out of the way in a poo throwing war. GW2 is just simplistic is all. it holds comfort for those who enjoyed gw1, however, they are trying to revolutionize the genre. failing pretty hard there. it's like they got shot in both knee caps and are attempting to escape. 

    i do, however, like the fact that they added a new gearset and are doing a very interesting dungeon. i also love the fact that Anet went back on their word about grinding way before they decided to implement this. ahahaha GG anet GG.

  • DAS1337DAS1337 Parma, OHPosts: 2,404Member

    WoW!  Harder dungeons give you better items!?

     

    Why has no other developer thought of this!  Brilliant!

     

    /Sarcasm Off

  • scarykids2scarykids2 la puente, CAPosts: 74Member
    Originally posted by DAS1337

    WoW!  Harder dungeons give you better items!?

     

    Why has not other developer thought of this!  Brilliant!

     

    /Sarcasm Off

    ahahah this guy has it. 

  • DAS1337DAS1337 Parma, OHPosts: 2,404Member
    Originally posted by GeezerGamer
    Originally posted by Torvaldr
    Originally posted by GeezerGamer
    It's not about the gear. It's about what we can do because of it.

    Okay, I'll bite.  What can we do becuase of it?

    Really? You don't understand? Or are you just baiting me?

    He's asking you a question that you can't answer.  It's a good question.

     

    You can go to an even harder dungeon to get even better loot... to go into meaningless PvP instances to get even better loot... to go to another dungeon and get better loot... 

     

    Yeah, not much of a real point.

  • Gaia_HunterGaia_Hunter BristolPosts: 2,818Member Uncommon
    Originally posted by scarykids2

    i quite enjoy reading the anarchy going on all the time with GW2. in my eyes it already flopped, i don't care about it nor do i care about peope defending it. but what i don't get is why people keep saying it takes skill to play.

    5 weapon abilities, and 5 utility skills. and it really must take some skill to move your character i mean, even a monkey would move out of the way in a poo throwing war. GW2 is just simplistic is all. it holds comfort for those who enjoyed gw1, however, they are trying to revolutionize the genre. failing pretty hard there. it's like they got shot in both knee caps and are attempting to escape. 

    i do, however, like the fact that they added a new gearset and are doing a very interesting dungeon. i also love the fact that Anet went back on their word about grinding way before they decided to implement this. ahahaha GG anet GG.

    On the other hand I keep reading the complaints about graveyard zerging - maybe it is hard to move out from a red circle when the red circles are covering all the floor and you have a few enemies shooting at you.

    And yeah some 7000 posts in a forum really means a dying game...

    Currently playing: GW2
    Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders

  • GeezerGamerGeezerGamer ChairPosts: 5,590Member Uncommon
    Originally posted by DAS1337
    Originally posted by GeezerGamer
    Originally posted by Torvaldr
    Originally posted by GeezerGamer
    It's not about the gear. It's about what we can do because of it.

    Okay, I'll bite.  What can we do becuase of it?

    Really? You don't understand? Or are you just baiting me?

    He's asking you a question that you can't answer.  It's a good question.

     

    You can go to an even harder dungeon to get even better loot... to go into meaningless PvP instances to get even better loot... to go to another dungeon and get better loot... 

     

    Yeah, not much of a real point.

    I won't answer due to baiting. Your post proved why.

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