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Guild Wars 2: High End Ascended Gear Revealed

SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,129

Linsey Murdock has written a new blog post on the Guild Wars 2 site that details some exciting news about new high end ascended gear for players. The post details how new gear progressions and 'challenging new game mechanics' will give high level players incentive to progress and reason to step carefully.

In the upcoming Fractals of the Mists dungeon, we’ll introduce a new monster condition called Agony.

This extremely dangerous condition ticks percentages of player health away and can’t be cleansed by normal means. Players who wish to delve deep into the Fractals will find that Agony makes progress increasingly difficult, until they reach the point where some defense against this condition is a must. The only way to mitigate Agony damage is by building up resistance through Infusions, a new type of upgrade component that can be acquired in the Mystic Forge.

Read the full post on the Guild Wars 2 site.

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Comments

  • KuppaKuppa Member UncommonPosts: 3,292
    I wanna get to see some of the models just to see how cool they will look.

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  • QSatuQSatu Member UncommonPosts: 1,796
    I'm happy about this part: "We also have plans to add more fun ways to acquire Legendary precursor items with a more “scavenger hunt” feel than they are acquired currently."
  • BadSpockBadSpock Member UncommonPosts: 7,979
    But how will they prevent this from becoming a gate for future content that requires higher Agony?
  • DestructhorDestructhor Member Posts: 88
    I am all for gear progrreason(within reason) but putting blatant gear checks on content sorta fucks the core of the game and the "take anyone to a dungeon" mentality that this game was built on. Content should be harder without BiS gear not impossible...
  • KuppaKuppa Member UncommonPosts: 3,292
    Originally posted by BadSpock
    But how will they prevent this from becoming a gate for future content that requires higher Agony?

    lol that's easy Spock, just don't do future content that requires higher Agony. They have control of what they do.

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  • Sovren1Sovren1 Member Posts: 312

    Honestly, the dungeon sounds like it's a perpetual dungeon, never ending get as far as you can until you are overwhelmed. They had these sorta things in gw1 with challenge missions. You go on forever till you are killed.

    However, not really digging the ascended thing. If it follows suit with the ring example shown, does the new gear make sigils, jewels and runes obsolete?

  • QSatuQSatu Member UncommonPosts: 1,796
    Originally posted by BadSpock
    But how will they prevent this from becoming a gate for future content that requires higher Agony?

    Actually they say in the article that Agony is the 1st end game gating mechanic I fully expect other end game activities will have a different mechanic you will have to combat by whatever. I doubt we will see Agony being used in many places. I bet they plan to have different mechanic for different end game activities.

  • KuppaKuppa Member UncommonPosts: 3,292
    Originally posted by Destructhor
    I am all for gear progrreason(within reason) but putting blatant gear checks on content sorta fucks the core of the game and the "take anyone to a dungeon" mentality that this game was built on. Content should be harder without BiS gear not impossible...

    I don't think its intended as a blocker, but as a different way to drive content. So its more like the level req. checkmark needed to go into any dungeon.

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  • FoxyShoxzyFoxyShoxzy Member UncommonPosts: 120
    I think they are finally starting to understand that players want/need some form of gear based progression.
  • QSatuQSatu Member UncommonPosts: 1,796
    Originally posted by Kuppa
    Originally posted by Destructhor
    I am all for gear progrreason(within reason) but putting blatant gear checks on content sorta fucks the core of the game and the "take anyone to a dungeon" mentality that this game was built on. Content should be harder without BiS gear not impossible...

    I don't think its intended as a blocker, but as a different way to drive content. So its more like the level req. checkmark needed to go into any dungeon.

    I completely agree with you. Especially after reading this part:

    "By adding challenging new combat mechanics to end-game content and ways to mitigate those mechanics through gear progression for high-end players, we can add personal progression without making the game feel like an endless treadmill of gear that is just out of your reach. Original Guild Wars fans may recognize that we took a familiar approach to our new progression. The first end game mechanic we will introduce is Agony, ..."

  • DestructhorDestructhor Member Posts: 88
    Originally posted by Kuppa
    Originally posted by Destructhor
    I am all for gear progrreason(within reason) but putting blatant gear checks on content sorta fucks the core of the game and the "take anyone to a dungeon" mentality that this game was built on. Content should be harder without BiS gear not impossible...

    I don't think its intended as a blocker, but as a different way to drive content. So its more like the level req. checkmark needed to go into any dungeon.

    That may be true but they are doing a great job at making it look like the same old treadmill progression from every other MMO, which favors gear over skill.  I really hope they are not caving in and following in the footsteps of every other Gear based MMO...

  • KuppaKuppa Member UncommonPosts: 3,292
    Originally posted by Destructhor
    Originally posted by Kuppa
    Originally posted by Destructhor
    I am all for gear progrreason(within reason) but putting blatant gear checks on content sorta fucks the core of the game and the "take anyone to a dungeon" mentality that this game was built on. Content should be harder without BiS gear not impossible...

    I don't think its intended as a blocker, but as a different way to drive content. So its more like the level req. checkmark needed to go into any dungeon.

    That may be true but they are doing a great job at making it look like the same old treadmill progression from every other MMO, which favors gear over skill.  I really hope they are not caving in and following in the footsteps of every other Gear based MMO...

    I don't think they are. If you see what the showed the stats were nearly identical, the only difference is this "Agony" which is an artificial requirement that only drives you to do other content before you step into the dungeon. Which BTW is one of many they plan to introduce into the game.

    Could you explain why you think they are doing "a great job at making it look like the same old treadmill progression"? I think other players with misinformation(some on purpose) are trying to make it look that way though, but not Anet.

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  • TalulaRoseTalulaRose Member RarePosts: 1,247
    If you don't like what they are adding then continue on with how you are playing the game presently. New content wont affect your current activities.
  • deakondeakon Member Posts: 583
    Originally posted by Kuppa
    Originally posted by Destructhor
    I am all for gear progrreason(within reason) but putting blatant gear checks on content sorta fucks the core of the game and the "take anyone to a dungeon" mentality that this game was built on. Content should be harder without BiS gear not impossible...

    I don't think its intended as a blocker, but as a different way to drive content. So its more like the level req. checkmark needed to go into any dungeon.

    How is that any different from needing to be above a certain gear score in wow?

  • QSatuQSatu Member UncommonPosts: 1,796
    Originally posted by deakon
    Originally posted by Kuppa
    Originally posted by Destructhor
    I am all for gear progrreason(within reason) but putting blatant gear checks on content sorta fucks the core of the game and the "take anyone to a dungeon" mentality that this game was built on. Content should be harder without BiS gear not impossible...

    I don't think its intended as a blocker, but as a different way to drive content. So its more like the level req. checkmark needed to go into any dungeon.

    How is that any different from needing to be above a certain gear score in wow?

    It would be the same if Agony was used in every dungeon/end game activity in game. Apparently it won't. So it's a little bit like gear score which is seperate for each dungeon. At least this is my theory.

  • AsamofAsamof Member UncommonPosts: 824
    are people literally complaining about this?? 
  • VhalnVhaln Member Posts: 3,159
    Originally posted by QSatu
    Originally posted by deakon
    Originally posted by Kuppa
    Originally posted by Destructhor
    I am all for gear progrreason(within reason) but putting blatant gear checks on content sorta fucks the core of the game and the "take anyone to a dungeon" mentality that this game was built on. Content should be harder without BiS gear not impossible...

    I don't think its intended as a blocker, but as a different way to drive content. So its more like the level req. checkmark needed to go into any dungeon.

    How is that any different from needing to be above a certain gear score in wow?

    It would be the same if Agony was used in every dungeon/end game activity in game. Apparently it won't. So it's a little bit like gear score which is seperate for each dungeon. At least this is my theory.

    So each new type of content will be gated individually?  that's different.. but how is it better?

    Come to think of it, how is any of this better than just upping the level cap and adding a new higher level zone, to match?

    When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world.

  • QSatuQSatu Member UncommonPosts: 1,796
    Originally posted by Vhaln
    Originally posted by QSatu
    Originally posted by deakon
    Originally posted by Kuppa
    Originally posted by Destructhor
    I am all for gear progrreason(within reason) but putting blatant gear checks on content sorta fucks the core of the game and the "take anyone to a dungeon" mentality that this game was built on. Content should be harder without BiS gear not impossible...

    I don't think its intended as a blocker, but as a different way to drive content. So its more like the level req. checkmark needed to go into any dungeon.

    How is that any different from needing to be above a certain gear score in wow?

    It would be the same if Agony was used in every dungeon/end game activity in game. Apparently it won't. So it's a little bit like gear score which is seperate for each dungeon. At least this is my theory.

    So each new type of content will be gated individually?  that's different.. but how is it better?

    It is just my theory based on the blog post. it is better b/c you can choose which end game activity you want to do instead being forced to do dungeon x then y and tehn finall z in which you really was interested in.

  • KuppaKuppa Member UncommonPosts: 3,292
    Originally posted by Vhaln
    Originally posted by QSatu
    Originally posted by deakon
    Originally posted by Kuppa
    Originally posted by Destructhor
    I am all for gear progrreason(within reason) but putting blatant gear checks on content sorta fucks the core of the game and the "take anyone to a dungeon" mentality that this game was built on. Content should be harder without BiS gear not impossible...

    I don't think its intended as a blocker, but as a different way to drive content. So its more like the level req. checkmark needed to go into any dungeon.

    How is that any different from needing to be above a certain gear score in wow?

    It would be the same if Agony was used in every dungeon/end game activity in game. Apparently it won't. So it's a little bit like gear score which is seperate for each dungeon. At least this is my theory.

    So each new type of content will be gated individually?  that's different.. but how is it better?

    Well I see it as different for a reason. If you raise the gear stats significantly with each endgame content with the purpose of gating content then you create an inbalance within the entire game which in the case of GW2 would cause bigger problems. When you do this via a different more artificial source that only matters for specific content then you essentially modularized it from affecting the rest of the game. Its like she says in the start of the article: 

     

    "As we watch Guild Wars 2 mature in its Live environment, we have found that our most dedicated players were achieving their set of Exotic gear and hitting “the Legendary wall.” We designed the process of getting Legendary gear to be a long term goal, but players were ready to start on that path much sooner than we expected and were becoming frustrated with a lack of personal progression."

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  • orbitxoorbitxo Member RarePosts: 1,956
    Originally posted by QSatu

    It is just my theory based on the blog post. it is better b/c you can choose which end game activity you want to do instead being forced to do dungeon x then y and tehn finall z in which you really was interested in.

    this makes sense-kinda put it in perspective-IF Anet dont neglect the other end game content and wvwvw.

  • KuppaKuppa Member UncommonPosts: 3,292
    Originally posted by orbitxo
    Originally posted by QSatu

    It is just my theory based on the blog post. it is better b/c you can choose which end game activity you want to do instead being forced to do dungeon x then y and tehn finall z in which you really was interested in.

    this makes sense-kinda put it in perspective-IF Anet dont neglect the other end game content and wvwvw.

    They still have tons of work to do in both WvW and spvp. At least they started with spvp, I expect them to keep doing stuff for WvW as well. Actually, if I remember correctly in the mmorpg interview with the coders they talked about changes they were working on for wvw.

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  • KwintpodKwintpod Member Posts: 262
    Originally posted by Asamof
    are people literally complaining about this?? 

    I'm complaining about this figuratively tbh

  • meddyckmeddyck Member UncommonPosts: 1,282
    They just need to change WvW so it only uses PvP gear the same as sPvP and tPvP. Then there would be a complete separation between PvE gear progression and PvP. Raid fans who like having to get gear from dungeon A in order to do dungeon B to get gear you need to do dungeon C could then do that to their hearts' content without forcing WvW players to have to grind raids every few months to keep their gear up to date. Problem solved.

    DAOC Live (inactive): R11 Cleric R11 Druid R11 Minstrel R9 Eldritch R6 Sorc R6 Scout R6 Healer

  • evolver1972evolver1972 Member Posts: 1,118

    I don't really see this as a problem, although admittedly I was concerned at first.  However, from what I'm getting from the blog post, etc. the Ascended equipment is on par with Legendaries.  in fact, all new Legendaries will be Ascended quality - in keeping with Anet's plan that Legendaries are the strongest items possible.  On top of that, it looks like the equipment you may need, or the ingredients to get it, will be dropped in the dungeon itself.  So, you can get so far in the dungeon without the Ascended/Infused items and by the time you get to where you would need it, you'll have it available.

     

    At least, that's what I'm getting from the info in the blog and the wiki.

     

    Seems less like a gear progression and more like a natural progression as a result of doing the initial stages of the dungeon.  The one question that does remain is the drop rate.  If the initial stages of the dungeon require a grind to get the items needed to progress, I would see that as a problem.  Then it certainly does smack of the "necessary grind" for power progression.

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    You want me to pay to play a game I already paid for???

    Be afraid.....The dragons are HERE!

  • DavisFlightDavisFlight Member CommonPosts: 2,556
    Originally posted by Destructhor
    I am all for gear progrreason(within reason) but putting blatant gear checks on content sorta fucks the core of the game and the "take anyone to a dungeon" mentality that this game was built on. Content should be harder without BiS gear not impossible...

    Gear progression is the worst possible end game system for an MMO. And you're right, it goes directly against the core of the game.

     

    Just do what DAoC did.

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