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Top hype on MMORPG.COM?

2

Comments

  • FaleshFalesh BobtownPosts: 77Member
    Originally posted by Talint
    Not bashing on Darkfall: UW at all.... but GW2 was once the top hype too...

    Ouch, that's a low blow. :p

  • wireded21wireded21 NorfolkPosts: 118Member
    Vanguard still going???
  • evilastroevilastro EdinburghPosts: 4,270Member
    Originally posted by Talint
    Not bashing on Darkfall: UW at all.... but GW2 was once the top hype too...

    It still is on top. DF:UW is only the top hype for 'in development'.

    GW2 has the top hype for a released game and a higher user score than any other game.

  • evilastroevilastro EdinburghPosts: 4,270Member
    Originally posted by JimmyYO
    It's not that Darkffall has all this amazing hype. it's more that theres really nothing interesting on the horizon. The top 5 on the hype meter are completely interchangable imo. Go talk to your gamer friends in real life and ask about Darkfall and most if not all won't know what the heck you are talking about.

    Its more due to the fact that liking sandbox games with full loot is the cool thing lately. The vast majority of the people hyping it will quit within the first month when they realise they dont actually like full loot pvp.

    I plan to play the game, but a lot of people on here seem to have rose tinted glasses when it comes to ideal games.

  • MothanosMothanos ArnhemPosts: 1,860Member Uncommon

    I played DF1 for a short while, and it was filled with buggs / glitches / boring animations and whatnot.

    Community was good, but the mmo itself was lackluster and i think this new one aint going to be much better.
    Where are the youtube movies ? the beta testers reporting stuff ? oh right there is 1 movie out there produced by the studio itself !!!

    To me it seems they are scared to release evedence and proff this one should be better, but i have not seen it.
    Talking about hype lol :)
    but man o man bashing GW2 with 10 million beta vids sure was alot better aint it :)

    I bet most are running back 1 day after launch to tell us how DFUW sucks even more then DF1 :P

  • Ragnarok_delRagnarok_del Longueuil, QCPosts: 13Member
  • BurntvetBurntvet Baltimore, MDPosts: 2,936Member Uncommon

    I wouldn't be talking about hype: TOR was the most hyped game in the last decade (both here and other places) and we all saw how that turned out.

    Plus AV's lack of information, by way of a beta, perhaps, is not a good sign this close to launch... are they hiding something?

     

  • nileqnileq GothenburgPosts: 476Member
    Originally posted by Aeolron
    Originally posted by Murdus
    Originally posted by Aeolron

     It may not have full loot ( which is cool btw ) but to me a REAL PvP game is Planetside 2 , where being social means you taking bases and keeping them ect, massive sandbox world and has THE best game world I have ever seen , even better than the first Darkfall.

     

    Oof! The best game world you've ever seen is a huge statement. While it's purely opinion, I have to disagree with this, for me personally.

    Planetside2, much like Planetside1, has a very stagnant and unchanging world. The colors on the map definitely change, and the feel of each base is different depending on what team your on, but other than that it really isn't all that interactive. The buildings are copypasta from here to there and the bases have a very similar feel (most of them). The two continents I played were identical in playstyle.

    Guild Wars 2's is vastly more detailed, albeit as instanced as it is. Even WoW's detail trumps anything Planetside2 set out to accomplish.

     

    More on topic, without being social, you can't so much as own a hamlet (small player holding) in Darkfall. Sieges take immense planning and players are there for a purpose. In smaller-time non-zergy sieges, each player holds the victory and if they do their best, either they win or they walk away from a great fight and learn new strategies for next time.

    Planetside2's world is one without loss. It's PvP is without loss. No fear. You die with little no penalty to your character whatsoever. Aside from that, you can play the game without saying a single word to anyone and succeed (not recommended).

     

    Darkfall:UW and Planetside2 are almost too different to compare. Darkfall's depth is beyond Planetside2's, and that's just regarding personal belongings/inventory.

     

    Clans in Darkfall define the world, whereas Planetside2 it seems that the whole entirety of the massive armies defines it. Darkfall is more personal, and rightly so. 

     

    Planetside2 is an MMOFPS and D:UW is a MMORPG/FPS/thing. They're two different types of games, at least in my eyes.

     While i'll agree with you that DF:UW and PS2 are two different games, but saying the world in PS2 is stagnant and saying that WoW's world is better? Really? Come on, at least in PS2 you have thousands of players in a persistant world either flying , running, or driving, and the detail put into PS2 is actualy very nice and polished.

    Thing is when you talk about Depth you went as far as items/inventory, thats not depth at all , thats a form of progression ,by defeating a player and looting his corpse , it's relative at best , because when you die to another player he will take your gear and the gear you just looted so no real depth at all.

    But yeah your right , I guess dying afew times in PS2 and not able to take back a base that has resources for flight and mechanized transport is not a loss because you don't loose anything like you do in DF, and I don't know about you , but when someone kills me , I go out of my way to find that person LOL.

    As far as player bases are concerned they are actualy putting that into the game, but I wouldn't go as far as saying copy and paste , because DF used alot of that, from the boring combat, horrible combat animations ect the list goes on and on, but hey , at least since the launch of PS1 2003 , the game is still going strong, can we say the same about DF? Last I checked that game was a ghost town because of those issues I mentioned.

    I do hope they get it right for DF:UW , but seeing the combat and the " World " it leaves much to be desired , nothing special , hell even GW2 was fantastic for alittle while but got boring fast just seeing the same old same old combat animations of every other MMORPG all tied into one game , at least in games like PS2 you have a sense of team work, constant battles, and yes there are tactics that work and some that don't , you can have a well organized group of players take on anumber of bases against an army and still win depending on those tactics , so to answer your question, yes PS2 has alot of planning in squads to determine what is the best course of action.

    The only thing that will turn alot of people off of DF is the griefers, but if they release a PvE server that might off set it abit, but then the players will see how horrible the animations are and wonder why they are playing this game in the first place.

    Sory for the wall of text , but after playing DF , and after all the exploits , bugs and glitches the game had , you can't blame me for being careful with another one of Aventurine's games.

    P.S A good example , take a look on how The Warz is doing, people hyped the crap outta that game and it frigan sucks! There's aleady petition going around about people trying to get their money back. Just be careful is all, because Aventurine's first forey into the mmorpg genre didn't go over very well.

    You cannot say with a straight that the sterile, wastelands of PS2 is a more beutiful, more immersive world than DF? PS2 don't even stand a chance vs DF1

    *****************************
    I have nothing clever to say.

  • KarahandrasKarahandras Sible HedinghamPosts: 1,673Member Uncommon
    Originally posted by SirFubar
    Originally posted by ozmono
    I don't understand this hype. I'm not aware of one thing that is promised now that wasn't promised for the original darkfall. The original darkfall was a disappointment for me. The combat didn't live up to the references they made to mount and blade, the playerbase was full of griefers, the pve was poor and the “city building aspects” and territorial wars were lackluster. I haven't looked back at darkfall since it disappointed me originally and I see no reason to start now.

    Same thing for me, more or less. I really want this game to live up to all the hype it had since the original, but I fail to see how they will deliver. This game could be THE sandbox MMO that most people want, but I really doubt it will. If they are able to deliver, I will be more than happy to join the fun. I just hope they fixed some issues I had with the game, primarily that stupid macro/script style combat, worst thing to put in a "supposedly" skill based combat, it takes the skill completely out of it.

    image

  • Ragnarok_delRagnarok_del Longueuil, QCPosts: 13Member
    there's actually more then 5000 people on 1 server? All of which without instance
  • KarahandrasKarahandras Sible HedinghamPosts: 1,673Member Uncommon
    I think last time this happen with df(original) there was some suggestion that av themselves were responsible.
  • YamotaYamota LondonPosts: 6,620Member
    I saw the latest vids and the animation still looks like crap and the combat is clunky. After playing Tera, regardless of how ThemeParkish it is, I just cant go back to a game with such a clunky combat.
  • GreymoorGreymoor ManchesterPosts: 801Member
    Originally posted by Aeolron
    Originally posted by Murdus
    Originally posted by Aeolron

     It may not have full loot ( which is cool btw ) but to me a REAL PvP game is Planetside 2 , where being social means you taking bases and keeping them ect, massive sandbox world and has THE best game world I have ever seen , even better than the first Darkfall.

     

    Oof! The best game world you've ever seen is a huge statement. While it's purely opinion, I have to disagree with this, for me personally.

    Planetside2, much like Planetside1, has a very stagnant and unchanging world. The colors on the map definitely change, and the feel of each base is different depending on what team your on, but other than that it really isn't all that interactive. The buildings are copypasta from here to there and the bases have a very similar feel (most of them). The two continents I played were identical in playstyle.

    Guild Wars 2's is vastly more detailed, albeit as instanced as it is. Even WoW's detail trumps anything Planetside2 set out to accomplish.

     

    More on topic, without being social, you can't so much as own a hamlet (small player holding) in Darkfall. Sieges take immense planning and players are there for a purpose. In smaller-time non-zergy sieges, each player holds the victory and if they do their best, either they win or they walk away from a great fight and learn new strategies for next time.

    Planetside2's world is one without loss. It's PvP is without loss. No fear. You die with little no penalty to your character whatsoever. Aside from that, you can play the game without saying a single word to anyone and succeed (not recommended).

     

    Darkfall:UW and Planetside2 are almost too different to compare. Darkfall's depth is beyond Planetside2's, and that's just regarding personal belongings/inventory.

     

    Clans in Darkfall define the world, whereas Planetside2 it seems that the whole entirety of the massive armies defines it. Darkfall is more personal, and rightly so. 

     

    Planetside2 is an MMOFPS and D:UW is a MMORPG/FPS/thing. They're two different types of games, at least in my eyes.

     While i'll agree with you that DF:UW and PS2 are two different games, but saying the world in PS2 is stagnant and saying that WoW's world is better? Really? Come on, at least in PS2 you have thousands of players in a persistant world either flying , running, or driving, and the detail put into PS2 is actualy very nice and polished.

    Thing is when you talk about Depth you went as far as items/inventory, thats not depth at all , thats a form of progression ,by defeating a player and looting his corpse , it's relative at best , because when you die to another player he will take your gear and the gear you just looted so no real depth at all.

    But yeah your right , I guess dying afew times in PS2 and not able to take back a base that has resources for flight and mechanized transport is not a loss because you don't loose anything like you do in DF, and I don't know about you , but when someone kills me , I go out of my way to find that person LOL.

    As far as player bases are concerned they are actualy putting that into the game, but I wouldn't go as far as saying copy and paste , because DF used alot of that, from the boring combat, horrible combat animations ect the list goes on and on, but hey , at least since the launch of PS1 2003 , the game is still going strong, can we say the same about DF? Last I checked that game was a ghost town because of those issues I mentioned.

    I do hope they get it right for DF:UW , but seeing the combat and the " World " it leaves much to be desired , nothing special , hell even GW2 was fantastic for alittle while but got boring fast just seeing the same old same old combat animations of every other MMORPG all tied into one game , at least in games like PS2 you have a sense of team work, constant battles, and yes there are tactics that work and some that don't , you can have a well organized group of players take on anumber of bases against an army and still win depending on those tactics , so to answer your question, yes PS2 has alot of planning in squads to determine what is the best course of action.

    The only thing that will turn alot of people off of DF is the griefers, but if they release a PvE server that might off set it abit, but then the players will see how horrible the animations are and wonder why they are playing this game in the first place.

    Sory for the wall of text , but after playing DF , and after all the exploits , bugs and glitches the game had , you can't blame me for being careful with another one of Aventurine's games.

    P.S A good example , take a look on how The Warz is doing, people hyped the crap outta that game and it frigan sucks! There's aleady petition going around about people trying to get their money back. Just be careful is all, because Aventurine's first forey into the mmorpg genre didn't go over very well.

    Another person speaking about DF how it was at release/months after as if Darkfall has not changed or improved over the years.

    Strange.

  • YamotaYamota LondonPosts: 6,620Member
    Originally posted by RagnarokLoW
    there's actually more then 5000 people on 1 server? All of which without instance

    No. The game has 5000 total subs which is different from 5000 on the server at the same time. I dont think it has ever had 5000 people on the server at the same time but I dont know how many subs the game had when it was released.

    However it did originally have only one server and then added an NA server for a total of two.

  • Greymantle4Greymantle4 Posts: 802Member Uncommon
    With the sad state of MMO's these days I have been looking at places I wouldn't have touched a few years ago. I gave Salem a try the other day and that was a waste of time. I'm now looking at this game for my crafting focused survival game. We shall see how the launch goes and the news after words before I would purchase the game. 
  • XarnthalXarnthal Landenberg, PAPosts: 130Member
    Any game that is by indie developers and is made to appeal to the niche community of consequences for your actions is worth  the hype.

    Sennheiser
    Assist
    Thage

  • Crunchy222Crunchy222 new york, ILPosts: 386Member

    The origional Darkfall was quite a paradox.  It had one of the most epic pve progression curves out of any game, would take years to max your toon out.  Tons of PVE space, and endless need for gear could feed any crafter with stuff to do.

    It was a game completely populated by hardcore FPS pvpers who wanted nothing to do with progression or pve.  Where complaints about "grind" were met time and time again with reductionin progression...all of which never increased the pop size, despite the origional cries from pvpers that grind was why no one played.  Even after they went full retard with 20X skills per use the pop didnt budge.

    Also was the complaints that "whaa i can never catch the vets and they dominate noobs" when vets avoided noobs and one miss from a vet would negate his damage/defense advantage...yes been done many times, a max character with no skills will die just about every time to a well skilled noob...still was ignored and assumed that stats were that important.

    The games only saving grace, and will be in 2.0, is its never ending endgame of clan warfare and politics...why more games dont use this as their endgame is a tragedy.

     

    But mind you that the people who have had AV's ear all these years during the patch to fix everything...aka DFUW are the very people who make a game like GW2 possible.  They just want a quick easy trip to endgame then pvp a button click away.  AV wont make it that themeparky...however they did reduce...yes reduce the world size to make pvp easier to find...and are implimenting soft cap roles to make progression faster, on top of what im sure is a reduced leveling system.

     

    No sad was added, jut lighting, shrinking the world + noob safe zones...slight crafting tweak, soft classes...well actually a lot was done which i consider fluff.

    Will still be a fantastic game if for only its clan seiges.  1.0 was a game built for a community that never existed unfortunately, no matter what the forum cries for a game like it would lead you to believe....those people always found an arbitrary reason not to play 1.0...and i fear 2.0 is a big step away from that hardcore sandbox game and a bit step towards easy mode / easy graitifcation.

  • MurdusMurdus bayville, NYPosts: 698Member
    Originally posted by Aeolron
    Originally posted by Murdus
    Originally posted by Aeolron

     It may not have full loot ( which is cool btw ) but to me a REAL PvP game is Planetside 2 , where being social means you taking bases and keeping them ect, massive sandbox world and has THE best game world I have ever seen , even better than the first Darkfall.

     

    Oof! The best game world you've ever seen is a huge statement. While it's purely opinion, I have to disagree with this, for me personally.

    Planetside2, much like Planetside1, has a very stagnant and unchanging world. The colors on the map definitely change, and the feel of each base is different depending on what team your on, but other than that it really isn't all that interactive. The buildings are copypasta from here to there and the bases have a very similar feel (most of them). The two continents I played were identical in playstyle.

    Guild Wars 2's is vastly more detailed, albeit as instanced as it is. Even WoW's detail trumps anything Planetside2 set out to accomplish.

     

    More on topic, without being social, you can't so much as own a hamlet (small player holding) in Darkfall. Sieges take immense planning and players are there for a purpose. In smaller-time non-zergy sieges, each player holds the victory and if they do their best, either they win or they walk away from a great fight and learn new strategies for next time.

    Planetside2's world is one without loss. It's PvP is without loss. No fear. You die with little no penalty to your character whatsoever. Aside from that, you can play the game without saying a single word to anyone and succeed (not recommended).

     

    Darkfall:UW and Planetside2 are almost too different to compare. Darkfall's depth is beyond Planetside2's, and that's just regarding personal belongings/inventory.

     

    Clans in Darkfall define the world, whereas Planetside2 it seems that the whole entirety of the massive armies defines it. Darkfall is more personal, and rightly so. 

     

    Planetside2 is an MMOFPS and D:UW is a MMORPG/FPS/thing. They're two different types of games, at least in my eyes.

     While i'll agree with you that DF:UW and PS2 are two different games, but saying the world in PS2 is stagnant and saying that WoW's world is better? Really? Come on, at least in PS2 you have thousands of players in a persistant world either flying , running, or driving, and the detail put into PS2 is actualy very nice and polished.

    Thing is when you talk about Depth you went as far as items/inventory, thats not depth at all , thats a form of progression ,by defeating a player and looting his corpse , it's relative at best , because when you die to another player he will take your gear and the gear you just looted so no real depth at all.

    But yeah your right , I guess dying afew times in PS2 and not able to take back a base that has resources for flight and mechanized transport is not a loss because you don't loose anything like you do in DF, and I don't know about you , but when someone kills me , I go out of my way to find that person LOL.

    As far as player bases are concerned they are actualy putting that into the game, but I wouldn't go as far as saying copy and paste , because DF used alot of that, from the boring combat, horrible combat animations ect the list goes on and on, but hey , at least since the launch of PS1 2003 , the game is still going strong, can we say the same about DF? Last I checked that game was a ghost town because of those issues I mentioned.

    I do hope they get it right for DF:UW , but seeing the combat and the " World " it leaves much to be desired , nothing special , hell even GW2 was fantastic for alittle while but got boring fast just seeing the same old same old combat animations of every other MMORPG all tied into one game , at least in games like PS2 you have a sense of team work, constant battles, and yes there are tactics that work and some that don't , you can have a well organized group of players take on anumber of bases against an army and still win depending on those tactics , so to answer your question, yes PS2 has alot of planning in squads to determine what is the best course of action.

    The only thing that will turn alot of people off of DF is the griefers, but if they release a PvE server that might off set it abit, but then the players will see how horrible the animations are and wonder why they are playing this game in the first place.

    Sory for the wall of text , but after playing DF , and after all the exploits , bugs and glitches the game had , you can't blame me for being careful with another one of Aventurine's games.

    P.S A good example , take a look on how The Warz is doing, people hyped the crap outta that game and it frigan sucks! There's aleady petition going around about people trying to get their money back. Just be careful is all, because Aventurine's first forey into the mmorpg genre didn't go over very well.

     

    What I meant about WoW's world being detailed was precisely the detail of the world. Each zone was different from the last, unique music, unique languages, cultures, dialogue, the list goes on. PS2 does not have a world, it has landscapes with buildings on it. If you think that Planetside2's world is as detailed or more so than that of WoW, AoC, LoTRO, GW, GW2, even DDO, then you do not know what the world detail is.

    This is not me bashing PS2's world. I don't think diversity and detail of their continents was a goal of the game, the fighting was.

    Depth in Darkfall is largely what is in your inventory. Depth is being able to possess massive amounts of equipment, boats, mounts, and crafting equipment to prepare for hundreds of different scenerios you will encounter. Building a great bank in Darkfall was difficult, especially in the beginning, where we saw players stealing mounts from each other out of desperation. We saw (and I personally witnessed) spies infiltrating enemy guilds and wiping a guild bank clean, essentially resetting the guild to nothing.

    That is depth, and if you don't think so, then we have to agree to disagree. You say it's progression, and I agree with that. You don't start out with depth in many games. You build it.

     

    I do not doubt the team management that goes on in Planetside2. What I do doubt is that it is more complex than Darkfall's. The clan system in Darkfall leads to harsh, "high school kids controlling armies" politics. It's rough. You may think you have been prepared for a fight, only to be ambushed by old "friends" that got paid to do so. The fights in Darkfall have a lot more riding on them than getting 30 points for infantry so you can run in a MAX suit.

     

    That's my two cents, anyway.

  • GadzyGadzy TønderPosts: 143Member
    Originally posted by Yamota
    Originally posted by RagnarokLoW
    there's actually more then 5000 people on 1 server? All of which without instance

    No. The game has 5000 total subs which is different from 5000 on the server at the same time. I dont think it has ever had 5000 people on the server at the same time but I dont know how many subs the game had when it was released.

    However it did originally have only one server and then added an NA server for a total of two.

    At launch there were 10.000 concurrent online (server cap, when the queue was on 24/7).

    I was in single battles that had over 400 participants. Wars with over a thousand at the same time, spread over different conflict areas.

     

    So yes, the game supports 5000 people on a single server, no instances.

     

    Here's a video from the early days. People lagging back and forth was severely improved since then. The first minute is really ll you need to watch, the rest is uninteresting.

  • NiburuNiburu BerlinPosts: 378Member Uncommon
    You noly had to disable your sound and you got smooth FPS in battles with 1000's. If you set up your virtual RAM right you didn't even disconnect.
  • BurntvetBurntvet Baltimore, MDPosts: 2,936Member Uncommon
    Originally posted by Niburu
    You noly had to disable your sound and you got smooth FPS in battles with 1000's. If you set up your virtual RAM right you didn't even disconnect.

    Heh, and people wonder why DF is criticisized as being a buggy POS?

    Not only should things like that actually not even happen, but to have to use those as workarounds tell you what kind of amatuerish job was done coding in the first place.

    It boggles the mind...

     

  • DavisFlightDavisFlight Talahasee, FLPosts: 2,556Member
    Originally posted by Burntvet
    Originally posted by Niburu
    You noly had to disable your sound and you got smooth FPS in battles with 1000's. If you set up your virtual RAM right you didn't even disconnect.

    Heh, and people wonder why DF is criticisized as being a buggy POS?

    Not only should things like that actually not even happen, but to have to use those as workarounds tell you what kind of amatuerish job was done coding in the first place.

    It boggles the mind...

     

    It gets that reputation from idiots who never played it.

    Wanna name me another game that even attempts to have 1000 players in real time FPS combat? If the coding was amatuerish, the game wouldn't function.

    Say what you want, but Darkfall is technologically one of the most advanced MMOs on the market. Most MMOs start to shit themselves when even 30 players are on screen. Darkfall manages thousands, with real time combat, without loading, zones, or instances.

  • deathshrouddeathshroud londonPosts: 1,366Member

    mainly because the poly count is low and the graphics rather poor.

     

    The better the graphics the more peoples pcs will shit themselves.

     

     

    there are 2 types of mmo, imitators and innovaters.

  • n00baran00bara New LondonPosts: 79Member
    Originally posted by Burntvet
    Originally posted by Niburu
    You noly had to disable your sound and you got smooth FPS in battles with 1000's. If you set up your virtual RAM right you didn't even disconnect.

    Heh, and people wonder why DF is criticisized as being a buggy POS?

    Not only should things like that actually not even happen, but to have to use those as workarounds tell you what kind of amatuerish job was done coding in the first place.

    It boggles the mind...

     

    planetside 2 barely handles 50 people on the same place(lag all over the place) and graphics are superbad imo

     

    soooo I dont really understand how you can shit on Darkfall when it is the top concurent players on the server game(excluding EvE online because the commands there are really simple and it isn't FPS type like df and ps 2 are).

  • BurntvetBurntvet Baltimore, MDPosts: 2,936Member Uncommon
    Originally posted by n00bara
    Originally posted by Burntvet
    Originally posted by Niburu
    You noly had to disable your sound and you got smooth FPS in battles with 1000's. If you set up your virtual RAM right you didn't even disconnect.

    Heh, and people wonder why DF is criticisized as being a buggy POS?

    Not only should things like that actually not even happen, but to have to use those as workarounds tell you what kind of amatuerish job was done coding in the first place.

    It boggles the mind...

     

    planetside 2 barely handles 50 people on the same place(lag all over the place) and graphics are superbad imo

     

    soooo I dont really understand how you can shit on Darkfall when it is the top concurent players on the server game(excluding EvE online because the commands there are really simple and it isn't FPS type like df and ps 2 are).

    So, you are saying that SOE can't program? No s*** sherlock.

    Not a good comparison.

    And yes, Eve is the game to compare it to, since it is the only other single server game that comes to mind. Other games have many servers, instances and that stuff, so can't really compare those.

    And comparing just the game functionality to Eve really shows how far AV has to go...

     

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