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a new Condition is being brought into the game called "agony" where you will have to focus on a specific "resistance stat" in order to beat tougher content because of Agony.
this scares the hell out of me, i have seen a few games try to add a specific "defensive stat" to PVE encounters. this is usually done as a gate mechanic and usually seperates communities between those that have it and those that don't. you think you will see "group looking for 2 more with Ascended gear"? no what you will see is "group looking for 2 more must have 300+ "agony prevention stat""
i have seen this type of defensive stat added to one of my favorite MMOs ... EQ2. It was called Crit Mitigation and if you did not have enough you would get one shotted by raid mobs, and no amount of skill would stop that from happening. Eventually you needed X amount of Crit Mit in order to even join PVE groups especially raid group.
EQ2 finally removed this stat from the game EVERYONE was happy, from the casual game to the Hardcore Raider.
i think Agony is a terrible mechanic, thats going to split the PVE elitist from the rest even further. this is in my opinion worse than ascended gear.