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The definition of insanity: doing the same thing over and over expecting different results.
tell me something about that game, what makes it a real MMO?
never heard about it to be honest, why should I be excited?
Secrets of Dragon?s Spine Trailer.. ! http://www.youtube.com/watch?v=fwT9cFVQCMw
Best MMOs ever played: Ultima, EvE, SW Galaxies, Age of Conan, The Secret Worldhttp://www.youtube.com/watch?v=T2X_SbZCHpc&t=21s.
.The Return of ELITE !
-Brutal fast-paced twitch combat
-realistic and deep crafting
-fluid and interesting skill system
-BEST world any game has to offer
-Diplomatic pvp system with keeps and such very deep
- oh and your mother
Originally posted by Talint Not bashing on Darkfall: UW at all.... but GW2 was once the top hype too...
I just hope AV will make it right this time, because I`m more hyped than ever.
8 days to go + the usual AV delay
I'm a unique and beautiful snowflake.
Cuz its free and its good. Thats why it was and still is on top.
Originally posted by FromHell tell me something about that game, what makes it a real MMO? never heard about it to be honest, why should I be excited?
What features of the game don't support the MMO model?
Two servers each with thousands of players. (MMO requirement satisfied)
Choose a race.
Choose a role.
Level up skills.
Craft every item in the game.
Player created market. (global market things are post-launch, so I don't know how that will change)
Fight for territory, control land.
Take it back.
I presume you're going to declare the game a MOBA, and not a Massively Multiplayer Online game.
Massively. Multiplayer. Online.
Check, check, check.
RPG elements? Your character, your elaborate inventory, your chosen skills/build.
At cap what do you do?
Instead of fighting for raid gear, you improve your player-side skill, rather than the gifted skills that come with high stat items in other games.
It's an MMO (for sure, this is true by definition), it's an RPG, too, that's my wager.
Originally posted by Murdus Originally posted by FromHell tell me something about that game, what makes it a real MMO? never heard about it to be honest, why should I be excited?
I like this guy +100
A Clan inspired by the Roman Republic
Why serve when you could rule in the Imperium
All other games suck.
Darkfall only, forever.
Originally posted by localhero95 -Brutal fast-paced twitch combat -Full Loot -HD graphics -realistic and deep crafting -fluid and interesting skill system -BEST world any game has to offer -Diplomatic pvp system with keeps and such very deep - oh and your mother
It may not have full loot ( which is cool btw ) but to me a REAL PvP game is Planetside 2 , where being social means you taking bases and keeping them ect, massive sandbox world and has THE best game world I have ever seen , even better than the first Darkfall.
Darkfall UW looks interesting but we saw the same hype train with Darkfall and that game bombed, lets hope that this time they get it right, because if we don't have a fantasy PvP game done right well,.. all we are left with is GW2 and the PvP in that game got boring after a month or two.
Currently playing - FF14ARRPrevious games - SWG, World of Warcraft, ShadowBane, Warhammer, Age of Conan, Darkfall, Planetside Asheron's Call, Everquest, Everquest 2, Too many.
Originally posted by Aeolron It may not have full loot ( which is cool btw ) but to me a REAL PvP game is Planetside 2 , where being social means you taking bases and keeping them ect, massive sandbox world and has THE best game world I have ever seen , even better than the first Darkfall.
Oof! The best game world you've ever seen is a huge statement. While it's purely opinion, I have to disagree with this, for me personally.
Planetside2, much like Planetside1, has a very stagnant and unchanging world. The colors on the map definitely change, and the feel of each base is different depending on what team your on, but other than that it really isn't all that interactive. The buildings are copypasta from here to there and the bases have a very similar feel (most of them). The two continents I played were identical in playstyle.
Guild Wars 2's is vastly more detailed, albeit as instanced as it is. Even WoW's detail trumps anything Planetside2 set out to accomplish.
More on topic, without being social, you can't so much as own a hamlet (small player holding) in Darkfall. Sieges take immense planning and players are there for a purpose. In smaller-time non-zergy sieges, each player holds the victory and if they do their best, either they win or they walk away from a great fight and learn new strategies for next time.
Planetside2's world is one without loss. It's PvP is without loss. No fear. You die with little no penalty to your character whatsoever. Aside from that, you can play the game without saying a single word to anyone and succeed (not recommended).
Darkfall:UW and Planetside2 are almost too different to compare. Darkfall's depth is beyond Planetside2's, and that's just regarding personal belongings/inventory.
Clans in Darkfall define the world, whereas Planetside2 it seems that the whole entirety of the massive armies defines it. Darkfall is more personal, and rightly so.
Planetside2 is an MMOFPS and D:UW is a MMORPG/FPS/thing. They're two different types of games, at least in my eyes.
Fantastic PvE!!! errr wait...uncheck.
I'll wait and see if they have improved the PvE before we anoint this game as super duper fantastic for anyone but PvP fanatics.
Originally posted by ozmono I don't understand this hype. I'm not aware of one thing that is promised now that wasn't promised for the original darkfall. The original darkfall was a disappointment for me. The combat didn't live up to the references they made to mount and blade, the playerbase was full of griefers, the pve was poor and the “city building aspects” and territorial wars were lackluster. I haven't looked back at darkfall since it disappointed me originally and I see no reason to start now.
Same thing for me, more or less. I really want this game to live up to all the hype it had since the original, but I fail to see how they will deliver. This game could be THE sandbox MMO that most people want, but I really doubt it will. If they are able to deliver, I will be more than happy to join the fun. I just hope they fixed some issues I had with the game, primarily that stupid macro/script style combat, worst thing to put in a "supposedly" skill based combat, it takes the skill completely out of it.
the darkfall bots are at it again
no way darkfall was the highest viewed game when there hadnt been a patch or any information for over 5 mnoths and games like sw tor etc were jsut about to relase andit had double the number of views. This time there is abit of hype for DF UW but its just the bots returning to make it the highest on the chart.
this is an mmorpg i am looking forward to but i guarantee it isnt number 1 legit
there are 2 types of mmo, imitators and innovaters.
Originally posted by Murdus Originally posted by Aeolron It may not have full loot ( which is cool btw ) but to me a REAL PvP game is Planetside 2 , where being social means you taking bases and keeping them ect, massive sandbox world and has THE best game world I have ever seen , even better than the first Darkfall.
While i'll agree with you that DF:UW and PS2 are two different games, but saying the world in PS2 is stagnant and saying that WoW's world is better? Really? Come on, at least in PS2 you have thousands of players in a persistant world either flying , running, or driving, and the detail put into PS2 is actualy very nice and polished.
Thing is when you talk about Depth you went as far as items/inventory, thats not depth at all , thats a form of progression ,by defeating a player and looting his corpse , it's relative at best , because when you die to another player he will take your gear and the gear you just looted so no real depth at all.
But yeah your right , I guess dying afew times in PS2 and not able to take back a base that has resources for flight and mechanized transport is not a loss because you don't loose anything like you do in DF, and I don't know about you , but when someone kills me , I go out of my way to find that person LOL.
As far as player bases are concerned they are actualy putting that into the game, but I wouldn't go as far as saying copy and paste , because DF used alot of that, from the boring combat, horrible combat animations ect the list goes on and on, but hey , at least since the launch of PS1 2003 , the game is still going strong, can we say the same about DF? Last I checked that game was a ghost town because of those issues I mentioned.
I do hope they get it right for DF:UW , but seeing the combat and the " World " it leaves much to be desired , nothing special , hell even GW2 was fantastic for alittle while but got boring fast just seeing the same old same old combat animations of every other MMORPG all tied into one game , at least in games like PS2 you have a sense of team work, constant battles, and yes there are tactics that work and some that don't , you can have a well organized group of players take on anumber of bases against an army and still win depending on those tactics , so to answer your question, yes PS2 has alot of planning in squads to determine what is the best course of action.
The only thing that will turn alot of people off of DF is the griefers, but if they release a PvE server that might off set it abit, but then the players will see how horrible the animations are and wonder why they are playing this game in the first place.
Sory for the wall of text , but after playing DF , and after all the exploits , bugs and glitches the game had , you can't blame me for being careful with another one of Aventurine's games.
P.S A good example , take a look on how The Warz is doing, people hyped the crap outta that game and it frigan sucks! There's aleady petition going around about people trying to get their money back. Just be careful is all, because Aventurine's first forey into the mmorpg genre didn't go over very well.
There is absolutely nothing and I say again, nothing sandbox about Planetside 2.
You saying that just fortifies my view that 90% of players and 99% of developers have absolutely no idea what a sandbox means.
Sandbox MMO 2012 = Lobby game with destructible barrels (with nothing in them) in the dungeons.
No instancing, zoning, phasing, or dungeon finders.
Focus on socializing and player generated content, and interdependency.
Thousands of people in the same world.
Originally posted by -Zeno- Told ya real MMO's get peoples attention quicker. Not many real MMORPG's on the market. Most are watered down WoW clones.
A few hundred monkeys bashing the hype button does not make a good game.
Originally posted by localhero95-Brutal fast-paced twitch combat-Full Loot-HD graphics-realistic and deep crafting-fluid and interesting skill system-BEST world any game has to offer-Diplomatic pvp system with keeps and such very deep- oh and your mother