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New dungeon will give us stronger armour

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Comments

  • ShakyMoShakyMo BradfordPosts: 7,207Member
    Even if rift put in "wvw" it wouldn't be very good as rifts combat system is just not good for pvp - macroed to hell and back, no collision detection so you get all the fig 8ing numbnuts or you get a who can step inside and aoe duel.
  • botrytisbotrytis In Flux, MIPosts: 2,567Member
    Originally posted by MMOExposed

    Lol sound like Anet want GW2 to be more like Rift. Lol.

    notice all this stuff they doing around Rift's new Expansion release date. And Ascendant armor? Come on... Lol. Good job Trion. Hopefully Trion can take WvW idea like in GW2, and GW2 can take Zone Invasions and Raid dungeons like in Rift.

    Rift more like GW1, you mean. Ascended armor was in GW1 (called Infused armor - you still took damge from the Mursaat just way lower) and it was out WAY before Rift.

    image

    "In 50 years, when I talk to my grandchildren about these days, I'll make sure to mention what an accomplished MMO player I was. They are going to be so proud ..."
    by Naqaj - 7/17/2013 MMORPG.com forum

  • KuppaKuppa Boulder, COPosts: 3,292Member Uncommon
    Its amaizing how much people look into what they want to see instead of what is actually there.

    image


    image

  • FoomerangFoomerang Portland, ORPosts: 5,565Member Uncommon


    Originally posted by RizelStar
    Originally posted by Foomerang I dont think the addition of a new tier of gear by itself is the issue. I just think that for some, this is the final straw in a list of letdowns.Lets be honest for a moment, the gw2 that we have in front of us is not quite like the one anet told us about. From an outsiders view, i dont think its a big deal especially since crafting will most likely stay up to date with the new tiers added. But some people seem disillusioned and i cant really blame them. It started with dynamic events being redundant and farmable, then rng cash shop items, and now content patches that add more powerful gear. Its really hard to look past these as anet claimed a changing dynamic world that players could permanently affect, bashed sub fees saying it was basically ripping off customers, and shunning carrot on a stick tactics claiming that "fun" was all you needed.  
    For Some and at the end of the day it's a video game, hope to God no one thought otherwise.

    Context

    Light Blue and the fact of all the previous things stated, however won't fully know till Friday(I'm assuming)

    Story Mode from Manifesto

    That's subjective because to [me] it does lmao.

    So it's really subjective, from what I see it comes from both sides, I really can't blame either side :( 

     

     



    I agree. Im just trying to see this from other peoples pov :)
  • fenistilfenistil GliwicePosts: 3,005Member
    Originally posted by bcbully
    Originally posted by botrytis
    Originally posted by bcbully
    Originally posted by Deerhunter71
    Originally posted by bcbully
    Gg. Let the "gear grind" begin muhahahhh lmao.

    LOL yup - the holy grail game where there is no gear grind....  Looks like they see how short sighted they were.....

    I'm getting interested again. Let's see if we can get a damage meter in the next patch. 

    Who needs a DPS meter - only those who epeen - look I DPS much better than you. Just remember, there is no healer besides you in this game.

    I do, so I can know who the bads are. hahah j/k, j/k

     

    What's your gear score?

    Next patch cross-server automatic auto-teleport LFG, holy trinity and raids :E

  • M1sf1tM1sf1t San Francisco, CAPosts: 1,583Member Uncommon

    Well you might as well be playing WOW or RIFT or any other theme park mmo if this is the route they are going with gear. At least then you know what your getting into and their dungeons are 100000% more balanced and fun then the dung heap of dungeons we have in GW2.

    In addition I'd much rather have the classical roles of the "holy trinty" given to us in theme park games rather then the half assed roles given to us in GW2 which are vague and meaningless. Also at least in Rift and WoW I can also switch specs on the fly rather then having to visit a trainer to redo my trait points.

    Games I've played/tried out:WAR, LOTRO, Tabula Rasa, AoC, EQ1, EQ2, WoW, Vangaurd, FFXI, D&DO, Lineage 2, Saga Of Ryzom, EvE Online, DAoC, Guild Wars,Star Wars Galaxies, Hell Gate London, Auto Assault, Grando Espada ( AKA SoTNW ), Archlord, CoV/H, Star Trek Online, APB, Champions Online, FFXIV, Rift Online, GW2.

    Game(s) I Am Currently Playing:

    GW2 (+LoL and BF3)

  • botrytisbotrytis In Flux, MIPosts: 2,567Member
    Originally posted by M1sf1t

    Well you might as well be playing WOW or RIFT or any other theme park mmo if this is the route they are going with gear. Seriously at then you know what your getting into and their dungeons are 100000% more balanced and fun then the dung heap of dungeons we have in GW2.

    I guess you never did the dung heap dungeons in Rift - they are all gimick ones - run left, run right - DPS, kill adds, etc - so dumb. ANd to get to the next Dungeon, you have to be geared up from the dungeon you are currently on.

    image

    "In 50 years, when I talk to my grandchildren about these days, I'll make sure to mention what an accomplished MMO player I was. They are going to be so proud ..."
    by Naqaj - 7/17/2013 MMORPG.com forum

  • M1sf1tM1sf1t San Francisco, CAPosts: 1,583Member Uncommon


    Originally posted by botrytis

    Originally posted by M1sf1t Well you might as well be playing WOW or RIFT or any other theme park mmo if this is the route they are going with gear. Seriously at then you know what your getting into and their dungeons are 100000% more balanced and fun then the dung heap of dungeons we have in GW2.
    I guess you never did the dung heap dungeons in Rift - they are all gimick ones - run left, run right - DPS, kill adds, etc - so dumb. ANd to get to the next Dungeon, you have to be geared up from the dungeon you are currently on.


    And those dungeons are still better then the graveyard zerging that happens in GW2 because the bosses and mobs are so horribly balanced that players have no choice but to graveyard zerg, exploit buggy content and/or by-pass it altogether.

    Games I've played/tried out:WAR, LOTRO, Tabula Rasa, AoC, EQ1, EQ2, WoW, Vangaurd, FFXI, D&DO, Lineage 2, Saga Of Ryzom, EvE Online, DAoC, Guild Wars,Star Wars Galaxies, Hell Gate London, Auto Assault, Grando Espada ( AKA SoTNW ), Archlord, CoV/H, Star Trek Online, APB, Champions Online, FFXIV, Rift Online, GW2.

    Game(s) I Am Currently Playing:

    GW2 (+LoL and BF3)

  • SereliskSerelisk somewhere, NYPosts: 836Member
  • LadyAraushneeLadyAraushnee Fredericksburg, VAPosts: 20Member

    I'm thinking the article is being misunderstood. If you played GW1, you would know how infusion armor works. You got your armor infused during a mission and all it did was allow you to fight a new enemy. There wasn't any stat change.

     You can read about that here: http://wiki.guildwars.com/wiki/Infusion

    "Ascended items will also feature a new Infusion slot that will make players even more powerful so that they can tackle new challenges that ArenaNet plans to throw at them as they continue to expand on the dungeon over the coming months and years."

    Also note that the statement doesn't say anything about ascended armor affecting anything outside of this one dungeon. My guess is this armor will be used for this dungeon, and provide no other benifit outside of the dungeon. I could be wrong of course. They also updated the info on the GW2 site. There is an image that infers the ascended piece is for the back.

    However, they are putting in new weapon skins in the chest again....

    https://www.guildwars2.com/en/the-game/releases/november-2012/

  • bcbullybcbully Westland, MIPosts: 8,277Member Uncommon
    Originally posted by LadyAraushnee

    I'm thinking the article is being misunderstood. If you played GW1, you would know how infusion armor works. You got your armor infused during a mission and all it did was allow you to fight a new enemy. There wasn't any stat change.

     You can read about that here: http://wiki.guildwars.com/wiki/Infusion

    "Ascended items will also feature a new Infusion slot that will make players even more powerful so that they can tackle new challenges that ArenaNet plans to throw at them as they continue to expand on the dungeon over the coming months and years."

    Also note that the statement doesn't say anything about ascended armor affecting anything outside of this one dungeon. My guess is this armor will be used for this dungeon, and provide no other benifit outside of the dungeon. I could be wrong of course. They also updated the info on the GW2 site. There is an image that infers the ascended piece is for the back.

    However, they are putting in new weapon skins in the chest again....

    https://www.guildwars2.com/en/the-game/releases/november-2012/

    fallacy of ommision you intentionally left out "The patch will introduce ascended items. Ascended armors are "slightly more powerful than exotics" 

     

    edit- I support this move.

  • Gaia_HunterGaia_Hunter BristolPosts: 2,816Member Uncommon
    Originally posted by M1sf1t

     


    Originally posted by botrytis

    Originally posted by M1sf1t Well you might as well be playing WOW or RIFT or any other theme park mmo if this is the route they are going with gear. Seriously at then you know what your getting into and their dungeons are 100000% more balanced and fun then the dung heap of dungeons we have in GW2.
    I guess you never did the dung heap dungeons in Rift - they are all gimick ones - run left, run right - DPS, kill adds, etc - so dumb. ANd to get to the next Dungeon, you have to be geared up from the dungeon you are currently on.

     


    And those dungeons are still better then the graveyard zerging that happens in GW2 because the bosses and mobs are so horribly balanced that players have no choice but to graveyard zerg, exploit buggy content and/or by-pass it altogether.

    If you do graveyard zerging in GW2 that is your problem.

    Currently playing: GW2
    Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders

  • M1sf1tM1sf1t San Francisco, CAPosts: 1,583Member Uncommon


    Originally posted by Gaia_Hunter

    Originally posted by M1sf1t  

    Originally posted by botrytis

    Originally posted by M1sf1t Well you might as well be playing WOW or RIFT or any other theme park mmo if this is the route they are going with gear. Seriously at then you know what your getting into and their dungeons are 100000% more balanced and fun then the dung heap of dungeons we have in GW2.
    I guess you never did the dung heap dungeons in Rift - they are all gimick ones - run left, run right - DPS, kill adds, etc - so dumb. ANd to get to the next Dungeon, you have to be geared up from the dungeon you are currently on.
      And those dungeons are still better then the graveyard zerging that happens in GW2 because the bosses and mobs are so horribly balanced that players have no choice but to graveyard zerg, exploit buggy content and/or by-pass it altogether.
    If you do graveyard zerging in GW2 that is your problem.

    No it's their problem.

    Their dungeon content is horrible. Its bugged beyond compare in many instances and bosses along with dungeon mobs in many instances are horribly balanced to prolong the entire ordeal of running a dungeon.

    Games I've played/tried out:WAR, LOTRO, Tabula Rasa, AoC, EQ1, EQ2, WoW, Vangaurd, FFXI, D&DO, Lineage 2, Saga Of Ryzom, EvE Online, DAoC, Guild Wars,Star Wars Galaxies, Hell Gate London, Auto Assault, Grando Espada ( AKA SoTNW ), Archlord, CoV/H, Star Trek Online, APB, Champions Online, FFXIV, Rift Online, GW2.

    Game(s) I Am Currently Playing:

    GW2 (+LoL and BF3)

  • bcbullybcbully Westland, MIPosts: 8,277Member Uncommon
    Originally posted by M1sf1t

     


    Originally posted by Gaia_Hunter

    Originally posted by M1sf1t  

    Originally posted by botrytis

    Originally posted by M1sf1t Well you might as well be playing WOW or RIFT or any other theme park mmo if this is the route they are going with gear. Seriously at then you know what your getting into and their dungeons are 100000% more balanced and fun then the dung heap of dungeons we have in GW2.
    I guess you never did the dung heap dungeons in Rift - they are all gimick ones - run left, run right - DPS, kill adds, etc - so dumb. ANd to get to the next Dungeon, you have to be geared up from the dungeon you are currently on.
      And those dungeons are still better then the graveyard zerging that happens in GW2 because the bosses and mobs are so horribly balanced that players have no choice but to graveyard zerg, exploit buggy content and/or by-pass it altogether.
    If you do graveyard zerging in GW2 that is your problem.

     

    No it's their problem.

    Their dungeon content is horrible. Its bugged beyond compare in many instances and bosses along with dungeon mobs in many instances are horribly balanced to prolong the entire ordeal of running a dungeon.

    Maybe we can get a aggro utility ability for warriors and gaurdians next patch.

  • Gaia_HunterGaia_Hunter BristolPosts: 2,816Member Uncommon
    Originally posted by M1sf1t

     


    Originally posted by Gaia_Hunter

    Originally posted by M1sf1t  

    Originally posted by botrytis

    Originally posted by M1sf1t Well you might as well be playing WOW or RIFT or any other theme park mmo if this is the route they are going with gear. Seriously at then you know what your getting into and their dungeons are 100000% more balanced and fun then the dung heap of dungeons we have in GW2.
    I guess you never did the dung heap dungeons in Rift - they are all gimick ones - run left, run right - DPS, kill adds, etc - so dumb. ANd to get to the next Dungeon, you have to be geared up from the dungeon you are currently on.
      And those dungeons are still better then the graveyard zerging that happens in GW2 because the bosses and mobs are so horribly balanced that players have no choice but to graveyard zerg, exploit buggy content and/or by-pass it altogether.
    If you do graveyard zerging in GW2 that is your problem.

     

    No it's their problem.

    Their dungeon content is horrible. Its bugged beyond compare in many instances and bosses along with dungeon mobs in many instances are horribly balanced to prolong the entire ordeal of running a dungeon.

    Considering it is possible to duo and trio some of the dungeons without exploiting bugs and full teams can finish dungeons without graveyard rezing (wipe) it is the players that die all the time problem.

    If you need to graveyard rezzing, it is your problem.

     

    Currently playing: GW2
    Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders

  • FoomerangFoomerang Portland, ORPosts: 5,565Member Uncommon


    Originally posted by Serelisk
    /thread

    I love it when devs use social media to be make passive aggressive remarks about their customers. Stay classy anet

  • grimgryphongrimgryphon Pacific Northwest, WAPosts: 682Member
    Originally posted by killion81
    Does that mean that this new addition is endgame and that the whole rest of the game isn't endgame?  I seem to remember "the whole game is endgame" being thrown around quite a bit.

    Who knows. GW2 still hasn't figured out what it wants to be when it grows up. Maybe in time we'll find out.

    Optional PvP = No PvP
  • bliss14bliss14 eleva, WIPosts: 565Member

    This thread is tops!  One press release, people freak out.  Then the even keeled people come in and exhibit evidence of the company's prior uses of this very game mechanic.  The freak outs ignore those posts and continue to freak out.  Then comes the slew of posts from people who read the OP and nothing else.   Throw in some people who post to merely continue the tone of the thread.

    In the end once this comes out people will see that "Ascended" armor is armor with specific attributes for this brief content window.  Then we just have to wait for the next event for the next round of overreaction. 

  • MaephistoMaephisto somewhere, DCPosts: 632Member
    Originally posted by Serelisk
    /thread

    Thank you Serelisk........Too bad this will be ignored because people would rather sit and predict doomsday.

     

    Once again you all don't fail to fly off the handle and start making a bunch of assumptions based off a half assed amount of information.  I think a lot of you should start watching soap operas and stop posting to forums.   This used to be a sub forum that was filled with good info/conversations.  I come here less and less everytime i read shit like this.

    image

  • SereliskSerelisk somewhere, NYPosts: 836Member
    Originally posted by Foomerang

     


    Originally posted by Serelisk
    /thread

     

    I love it when devs use social media to be make passive aggressive remarks about their customers. Stay classy anet

    -shrug- MK's made posts like that before and Anet apparently hasn't advised him against doing so... 

    Odd way for community manager to approach it, but whatever. It does sound a lot more sincere than taking an apologetic tone because he actually seems annoyed enough to do that. I guess that's how I'm gonna rationalize that anyway.  

  • Gaia_HunterGaia_Hunter BristolPosts: 2,816Member Uncommon
    Originally posted by Serelisk
    Originally posted by Foomerang

     


    Originally posted by Serelisk
    /thread

     

    I love it when devs use social media to be make passive aggressive remarks about their customers. Stay classy anet

    -shrug- MK's made posts like that before and Anet apparently hasn't advised him against doing so... 

    Odd way for community manager to approach it, but whatever. It does sound a lot more sincere than taking an apologetic tone because he actually seems annoyed enough to do that. I guess that's how I'm gonna rationalize that anyway.  

    It is his private twitter.

    Currently playing: GW2
    Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders

  • bcbullybcbully Westland, MIPosts: 8,277Member Uncommon
    Originally posted by grimgryphon
    Originally posted by killion81
    Does that mean that this new addition is endgame and that the whole rest of the game isn't endgame?  I seem to remember "the whole game is endgame" being thrown around quite a bit.

    Who knows. GW2 still hasn't figured out what it wants to be when it grows up. Maybe in time we'll find out.

    Hey grim, good to see you!

  • IcewhiteIcewhite Elmhurst, ILPosts: 6,403Member

    Wow, I'm 17 pages behind, since this morning.

    Not really worth catching up, ahm thinkin'.  Back to my grawl hunt.

    Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.

  • rungardrungard st. john''s, NFPosts: 1,035Member
    This is not a huge deal. Its not like you have to raid for it. Anyone could go get a few friends and get this.
  • SereliskSerelisk somewhere, NYPosts: 836Member
    Originally posted by Gaia_Hunter
    Originally posted by Serelisk
    Originally posted by Foomerang

     


    Originally posted by Serelisk
    /thread

     

    I love it when devs use social media to be make passive aggressive remarks about their customers. Stay classy anet

    -shrug- MK's made posts like that before and Anet apparently hasn't advised him against doing so... 

    Odd way for community manager to approach it, but whatever. It does sound a lot more sincere than taking an apologetic tone because he actually seems annoyed enough to do that. I guess that's how I'm gonna rationalize that anyway.  

    It is his private twitter.

    Yeah, it says that right on the page so I wasn't gonna fault him for it. But idk, "private" statements that are clearly visible to the public anyway still have a tendency toc ause bad PR. Something I'd imagine the head of community in ArenaNet would be atleast mildly cautious of. 

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