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For those who quit: Would you ever play a cosmetic gear only game again?

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  • PurutzilPurutzil Member UncommonPosts: 3,048

    Well not the main reason I quit (since it does actually have some mild 'gear grind' focused primarily around money) but, would I play with cosmetics? 

    PvE wise? No. Even if its a small upgrade, the concept of working hard towards better gear gives insentive to play.

    PvP?: Possibly yes. I do still like the idea of working for gear here, though if its competative play that gear should be neglected and gear should be normalized for everyone to provide a fair pvp experience.

  • botrytisbotrytis Member RarePosts: 3,363
    Originally posted by DMKano
    It seems in most games, like Rift for example, there is ONE way to defeat a dungeon not 40. It seems the games with scaled gear grind have fewer options not more.

    And for some reason dungeon runs in Rift are a lot mor fun to me - probably because I find group game in Rift to be far superior to GW2 in my opinion,it's a lot more enjoyable to me.

    To each his own I guess - I am just excited that storm legion launches tomorrow :)

     

    It is not group gaming, really. In Rift, it is have this one build or you can't be in our group. I have played Rift and left just because it got to be more of a job and less enjoyable. The PvP in Rift is so broken and so exploitable it is not even fun.

     

    Rift is a good gamre, don't get me wrong. I had a sub for 1.5 yrs, just got sick of the grind - grind - grind  - grind .


  • maritpramaritpra Member UncommonPosts: 43
    Originally posted by IfrianMMO

    Can´t we have both?

    Statted gear that works on pve /solo environments but  that on pvp scenarios does not affect the character.

    That way we can both see our character progress in power without screwing up pvp balance.

    Sorry, I did wrong quote.

  • maritpramaritpra Member UncommonPosts: 43
    Originally posted by azzamasin
    Originally posted by IfrianMMO

    Can´t we have both?

    Statted gear that works on pve /solo environments but  that on pvp scenarios does not affect the character.

    That way we can both see our character progress in power without screwing up pvp balance.

    Very cool idea in my opinion but then wouldn't it make it harder to keep PvP out of instances? 

    How about turn PVP on by default (Stat off) then manually turn PVP off when you need stat. Something opposite to WOW.

  • OziiusOziius Member UncommonPosts: 1,406

    I will tell you this.. all the reasons I liked the idea of Guild Wars 2, are the reasons I quit Gw2... I thought I was sick of the Trinity. I though I didn't like a gear grind. I thought I didn't like the questing; however, upon playing guild wars 2 for about a month.. I missed all of these things..lol. 

     

    I don't' know what this says about me as a player, I spose I just like what I like. But damnit, I really did miss these things. This ties into the topic as, like I said, I actually missed a bit of a gear grind. I can't believe these words are coming out of my fingers... but they are. Call me crazy. 

  • dzoni87dzoni87 Member Posts: 541
    Originally posted by Lobotomist

    And this rises the ethernal game design question : Why are we playing ?

    Are you playing to be better than others ?

    Are you playing to stand unique among crowd ?

    Is this same ?

    To have higher score ? Are chosmetical items not kind of visible high score ?

    More visible than the kill list...

     

    Lot of questions.

    But in the end just one question remains :

    IS THE GAME FUN FOR YOU ?

    I, kind sir, cannot agree more with this...

    Main MMO at the moment: Guild Wars 2
    Waiting for: Pathfinder Online

  • fenistilfenistil Member Posts: 3,005
    Originally posted by IfrianMMO

    Can´t we have both?

    Statted gear that works on pve /solo environments but  that on pvp scenarios does not affect the character.

    That way we can both see our character progress in power without screwing up pvp balance.

    Question would be: why don't play two separate games instead ?  One mmorpg and one arena pvp game? When you have additional 'game modes' it does affect rest of game. Because you have to develop combat that will fit arena instanced pvp, bigger or outdoor pvp and pve.  Also resource managment.

    That's kinda why arena pvp games like LoL, Dota 2 or WoT have great succeses and why many ex-mmorpg arena pvp players which played mmorpg's mainly for arena pvp are flocking there.   It is also why there is 'rebirth' of non-fps shooters arena pvp niche games like recently reelased Chivarly or NS2 or that tpp arena games like Forge, Forged by Chaos or Mabinogi 2 Arena are made. Because there is market for them.

    They will eventually marginalize arenas in mmorpg's because there developers and players don't have to go on compromises because of rest of the game.  Imho it will be actually good for players and good for mmorpg's even though they will take popularity hit and there will be less of them.

     

    Besides there is many people who don't want power progression in pve and others who want power progression in pvp. So your solution would not work for them.

     

  • deakondeakon Member Posts: 583
    Originally posted by Lobotomist

    And this rises the ethernal game design question : Why are we playing ?

    Are you playing to be better than others ?

    Are you playing to stand unique among crowd ?

    Is this same ?

    To have higher score ? Are chosmetical items not kind of visible high score ?

    More visible than the kill list...

     

    Lot of questions.

    But in the end just one question remains :

    IS THE GAME FUN FOR YOU ?

    Its not about being better than others, its about being better than you were. Which is kind of at the heart of all RPG's weather theyre multiplayer or single player, theyre about progressing and getting stronger

  • SovrathSovrath Member LegendaryPosts: 31,937

    I'm more for having "gear". Not pvp gear, not pve gear, just "gear". Good gear, as it is in real life, should be better than bad gear. However, the space between one and the other should be more narrow than most mmo's make them.

    Bad gear should be cheap and offer adequate protection. How many times have you gone to an armor vendor and seen that the gear they offer is trash? Yesterday, in LOTRO, I noticed that. There was gear at a vendor that was useless and had the same skin as many other gear types so it just wasn't for cosmetic purposes.

    I also believe in gear deterioration. There is no reason to have crafting if gear is never removed from the game. except for alts. Good gear should be expensive and last longer. But it should be expensive.

    I still have not made up my mind about "special" types of gear or raid gear.

    essentially, I believe there should be a cap on how important gear can be, good gear should be obtainable multiple ways and there should be a need to replace it.

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  • deamiandeamian Member UncommonPosts: 66
    Originally posted by deakon
    Originally posted by Lobotomist

    And this rises the ethernal game design question : Why are we playing ?

    Are you playing to be better than others ?

    Are you playing to stand unique among crowd ?

    Is this same ?

    To have higher score ? Are chosmetical items not kind of visible high score ?

    More visible than the kill list...

     

    Lot of questions.

    But in the end just one question remains :

    IS THE GAME FUN FOR YOU ?

    Its not about being better than others, its about being better than you were. Which is kind of at the heart of all RPG's weather theyre multiplayer or single player, theyre about progressing and getting stronger

    /agreeee

    I would think that there are a good many MMO gamers that play their characters as if it were a hero from a book.

     

    I don't really have to elaborate on that statement much,and didn't want to earlier this morning because I was so tired. But this relates to any mmo and any mmo system, loot/crafting etc. It's about feeling accomplished, and that your time invested is visible and worthwhile. For me anyway :) But it can't just be spending gems for a different look of armor. It just can't, for me. I do want to be an individual and can't stand looking like every other class, but it has to be more involved than that.

  • eldariseldaris Member UncommonPosts: 353

    Yes,my problems with gw2 have nothing to do with the cosmetic gear which was a good idea,too bad they seem to give up on it.I play a game to have fun not to recreate jobs from real life by farming same dungeons for weeks to get a shiny epic which would be my "virtual Ferrari" and help destroying people in pvp hiding my lack of pvp skills(this is why item grinds are so popular with some gamers) .I still plan to finish leveling my character in gw2 unless arenanet goes on with this "more powerful armor from the newest dungeon" thing ,then I will just give my gw2 account to a friend.

  • OrtwigOrtwig Member UncommonPosts: 1,163
    Neither choice really.  I prefer gear tradeoffs at endgame: you receive items or pieces of gear that make you more powerful in one way, but less so in another.  The challenge is in picking the right combination for a particular scenario.  I'd even like gear that have unqiue special abilities that can help in a particular situation or augment other abilities.  But vertically progressing gear that is across-the-board more powerful than anything else?  No thanks.
  • Size-TwelveSize-Twelve Member UncommonPosts: 478


    Originally posted by azzamasin
    Feel free to add your own comments if you still actively play. Would you ever play a cosmetic based game like GW2 again?  One in which stats plateau rather quickly at level cap and cosmetic gear is the only thing you work for.  For me, I would have to say no.  I don't have a difinitive answer to how you go about stopping or slowing down power creep and I also know I like a horizontal progression more so but its near impossible to develop a game with limited power creep without having to go the route of full-on tiered gear.  


    They solved this two decades ago with perma-death.

  • TeknoBugTeknoBug Member UncommonPosts: 2,156

    After years of playing MMO games, I'm done with gear progression based games, I'm not going to sit for 6 hours to do raids so I can get a chance in looting a neato chestpiece.


    GW2 fits my playing needs now.

    image
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  • M1sf1tM1sf1t Member UncommonPosts: 1,583

    This pole is irrelevant because ANET is going to a carrot and stick model for gear with the next content release.

    Games I've played/tried out:WAR, LOTRO, Tabula Rasa, AoC, EQ1, EQ2, WoW, Vangaurd, FFXI, D&DO, Lineage 2, Saga Of Ryzom, EvE Online, DAoC, Guild Wars,Star Wars Galaxies, Hell Gate London, Auto Assault, Grando Espada ( AKA SoTNW ), Archlord, CoV/H, Star Trek Online, APB, Champions Online, FFXIV, Rift Online, GW2.

    Game(s) I Am Currently Playing:

    GW2 (+LoL and BF3)

  • KeanNKeanN Member UncommonPosts: 19
    Originally posted by Lobotomist

    And this rises the ethernal game design question : Why are we playing ? 

    - For fun

    Are you playing to be better than others ?

    - Is there another way ?

    Are you playing to stand unique among crowd ?

    - I like to be the wolf not the sheep

    Is this same ?

    - What is the same ? wolf or sheep ?

    To have higher score ? Are chosmetical items not kind of visible high score ?

    -As loong as everyone can get it easily , then no

    More visible than the kill list...

    - Scoreboard are way more visible

     

    Lot of questions.

    But in the end just one question remains :

    IS THE GAME FUN FOR YOU ?

    GW2 ? , as fun as waching grass grow

     

  • ShakyMoShakyMo Member CommonPosts: 7,207
    My next mmo will be non / very little gear based - planetside 2 or darkfall.
  • botrytisbotrytis Member RarePosts: 3,363
    Originally posted by Size-Twelve

     


    Originally posted by azzamasin
    Feel free to add your own comments if you still actively play.

     

     

    Would you ever play a cosmetic based game like GW2 again?  One in which stats plateau rather quickly at level cap and cosmetic gear is the only thing you work for.  For me, I would have to say no.  I don't have a difinitive answer to how you go about stopping or slowing down power creep and I also know I like a horizontal progression more so but its near impossible to develop a game with limited power creep without having to go the route of full-on tiered gear.

     

     

     


     


    They solved this two decades ago with perma-death.

    RL has permadeath and it sux - why would you want it in a game? I play game for escape and fun, not to remind me about RL.


  • Crunchy222Crunchy222 Member CommonPosts: 386

    For those who wanted an uber casual...nothing matters...insta-action game.. GW2 is still probably the cats meow.

     

    People who like RPG's and MMORPG's emphasis on RPG (which on this site seems to be the boogey man since it involves doing stuff) tend to want goals.  Long term, medium, and short term goals to accomplish.  A major goal was to "unlock" stuff, be it new gear, stats, or skills.

    GW2 said "screw that" and "people play these games for fun only, and hate having to do stuff they dont want"  The problem wasnt this midset, but that (and this is a trend with GW2) rather than replacing these mechanics they just deleted them.  Just like how they handled their "revolutionary", "innovative" and "groundbreaking" deletion of the healer role and somewhat with the tank.

     

    So you got a game that really offer less than most games, with renamed public quests as dynamic grind...err events. With no meta-game, no guild vs guild mechanic, no gear system to keep the pve'ers going.  It all boils down to the same old game minus all those mechanics that kept people playing...despite they may have preferd other mechanics to keep them playing...GW2 didnt replace, just deleted.

    While this game will definately work for those who like fantasy but HATE RPG/Progression...the rest of us have probably moved on by now.

     

     

  • Caliburn101Caliburn101 Member Posts: 636
    Originally posted by Vhaln

    I like cosmetic gear, but I also like stat disparity.  I think they should be kept somewhat seperate, but regardless of that, forcing balanced stats defeats the whole purpose of even having stats at all.

     

    Quite so!

    Technically they could remove all stats from gear, allow stat specialisation through the use of sliders and bravo - cosmetic gear only.... and achieve precisely what people have once they have their exotics.

    The idea that skills not gear matters is in fact an illusion bought into far too often by those not thinking out of the box.

    Many people saying Ascended gear means gear creep so they want to leave becuase of being betrayed.... wake up call required here.... gear differentiation is already in the game.

  • DjildjameshDjildjamesh Member UncommonPosts: 406
    Originally posted by azzamasin

    Feel free to add your own comments if you still actively play.

     

    Would you ever play a cosmetic based game like GW2 again?  One in which stats plateau rather quickly at level cap and cosmetic gear is the only thing you work for.  For me, I would have to say no.  I don't have a difinitive answer to how you go about stopping or slowing down power creep and I also know I like a horizontal progression more so but its near impossible to develop a game with limited power creep without having to go the route of full-on tiered gear.

     

     

    well you don't need to stop playing at least. You prayers are heard -_- ...

  • KeyloggerKeylogger Member Posts: 250

    Eww no.

    I need numbers to work with.

    EQ2 handles it the best.

    Item gear is item gear is item gear ad cosmetic items are statless but do not override your stat pieces (Seperate paperdoll slots)

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