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Apparently, best game to occupy myself with is WOW where I go to a scheduled raid 3 times a week and do some 3v3 arena. I find daily quests, pet battles, complete waste of time and stopped doing achivements after I got battlemaster title, everything else is more time sink.
I always intent to focus on playing one MMORPG, but thats not the case anymore. WOW is not sufficient for the "hardcore" gamer and most single player games to fill the gap feel like "been there and done it" just with better graphics, voiceover rest is same structure of gameplay.
On other hand old sandbox MMORPG's like Ultima Online and SWG where the focus wasn't casual pvp and raiding kept me occupied for years full time from morning to evening. That's mostly cuz I had far more solo oriented choices for character progression with my character.
Back then also bots weren't as bad as today and economies functioned much better. Trading wasn't as simple as going to the AH. There was bargaining and deals to be cut and so on. When it came to paths I had the privilege of keeping my original name, yet pursing any career, profession or class I felt useful and fun to play (and there were far more than what we have now)
Most recent MMORPG's are too limiting, too casual, too dependant on others to progress a chr or implement some unrealistic weekly lockouts. After SWG downfall World of Warcraft which came in 2004 is the last MMORPG that I've played for prolong period and not because it's great, but because there is absolutely nothing significantly better and more rich in content and features.
I'm just really glad that the next big MMORPG will be a sandbox and SOE with EQ Next realized that as well as dozen of failed themepark MMORPG's out there who couldn't get close to WOW.
Question remains thu: Is there a promicing alternative to World of Warcraft at the moment that will still control big chuck of the MMORG market 5 years from now? I highly highly doubt.