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I dont understand why some people feel cheated

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  • mazutmazut SofiaPosts: 886Member Uncommon
    Originally posted by jondifool
    Originally posted by kishe
    I dont understand why some people feel cheated ?
    Considering I paid the price of an normal singleplayer game and got to 300 hours played before said "Done!" I feel I've gotten my 60 dollars worth of entertainment.

     

    What ever players reason for being disappointe is could differ alot amd some well feel cheated because they reasonable was lead to belive that the game could deliver what they expected. 

    I did also get my 60 dollars worth of entertainment. And i don't feel cheated, but i feel disapointed so far. Mostly because the type of gamer i am, did actual get a much better game from GW1 and nothing prepared me for that.

    I still have hope that in the end GW2 could get there where i get my expectation satisfied. But it require alot work and a change of focus, back to some of the qualities that was aboundant in GW1.

     

     

    I can only agree whit that statement partially, the PvP side. I certainly miss TA, RA, GvG and even FA and QJ. I like WvW, but still think it will be good for all if they implement instanced small team PvPvE and more PvP game types. Let them build their E-Sport, but I guess most players dont really care about this and just want bigger variety.

    Also disapointed how Dungeons turned to be.

  • Gaia_HunterGaia_Hunter BristolPosts: 2,817Member Uncommon
    Originally posted by Vunak23

    While it is a great thing you got a decent amount of time from the money you spent. MMO's and Single player games can't be looked at in the same light. Here is another reason the B2P model shouldn't be done. 

    A single player game has a set amount of entertainment it has to offer. Once you hit that cap, the game is over and finished. You feel satisfied with your purchase because that is all you expected out of the game in the first place. An aside to occupy time with an interactive story.

    MMO's are different in nature as they are a lasting enjoyment. When people drop money on an MMO, they expect it to occupy there time for a long period of time. Thats what the additional service costs are for. Now in GW2's defence they don't charge the premium so they have no obligation to extend your time in the game (B2P/F2P models have that luxury). Which is where I believe the "I feel cheated" sentiment is coming from. 

    If you look at the trend of MMO's, most in the last few years should have gone B2P or F2P to start. Thats why we are seeing them change business models now. The MMO's of today haven't been able to justify the subscription cost because they don't have the capability to sustain a players interest for long periods of time, at a time. Content can't keep up. 

    Whether we will see MMO's of old coming back that justify the subscription cost is yet to be seen. But I think with games like ArcheAge, WoD, Elder Scrolls Online (renewed faith after the video seen yesterday),  and possibly EQ:Next from what Smedley has said of it (not that I believe a word he says)....we may see a return of premium AAA titles that do infact justify that sub price. 

    I think you are confusing cause and effect.

    To justify a sub these days, games need to keep players playing all their free time every day. They also need to release content constantly.

    Once a player stops playing a sub game, getting back will require a payment. That payment is a barrier. GW2 it is just a question of hitting the shortcut, you have nothing to lose.

    In GW2, in a 2-3 hour session, I'm actually playing close to those 2-3 hours. In other games there will be much more waiting and running/riding around.

    Additonally GW2 seems to be releasing content/special events at a steady space most sub MMOs don't exactly match - halloween, now lost shores event/permanent zone/end game dungeon, then wintersday... (In GW1 they also celebrated the Chinese new year with the Cantha introduction, but in GW2 there is no Cantha yet)..

    Loads of chances for people log in and enjoy new content, spend some money in the cash shop.

    So while they have no obligation to extend your play time, they actually do. Except they do by releasing new stuff not by wasting your time.

    Really, people should actually time how much time they spend in games like WoW actually playing and how much is moving around/waiting/organizing groups.

    Even in WoW that keeps a huge player base, it would be interesting to know how many actually play year long and those that return every few months.

    Currently playing: GW2
    Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders

  • Vunak23Vunak23 In your house eatin'' your cookies, FLPosts: 635Member
    Originally posted by Gaia_Hunter
    Originally posted by Vunak23

    While it is a great thing you got a decent amount of time from the money you spent. MMO's and Single player games can't be looked at in the same light. Here is another reason the B2P model shouldn't be done. 

    A single player game has a set amount of entertainment it has to offer. Once you hit that cap, the game is over and finished. You feel satisfied with your purchase because that is all you expected out of the game in the first place. An aside to occupy time with an interactive story.

    MMO's are different in nature as they are a lasting enjoyment. When people drop money on an MMO, they expect it to occupy there time for a long period of time. Thats what the additional service costs are for. Now in GW2's defence they don't charge the premium so they have no obligation to extend your time in the game (B2P/F2P models have that luxury). Which is where I believe the "I feel cheated" sentiment is coming from. 

    If you look at the trend of MMO's, most in the last few years should have gone B2P or F2P to start. Thats why we are seeing them change business models now. The MMO's of today haven't been able to justify the subscription cost because they don't have the capability to sustain a players interest for long periods of time, at a time. Content can't keep up. 

    Whether we will see MMO's of old coming back that justify the subscription cost is yet to be seen. But I think with games like ArcheAge, WoD, Elder Scrolls Online (renewed faith after the video seen yesterday),  and possibly EQ:Next from what Smedley has said of it (not that I believe a word he says)....we may see a return of premium AAA titles that do infact justify that sub price. 

    I think you are confusing cause and effect.

    To justify a sub these days, games need to keep players playing all their free time every day. They also need to release content constantly.

    Not exactly. To Justify a sub, a game needs to be dropping content left and right (correct) which the only game to do that so far is RIFT. The game needs to basically stay ahead of its hardcore crowd (no newer MMO has accomplished this). An alternative is having content that doesn't need to be updated regurlarly because its player made (building homes, crafting, sieging/RvR etc.) . But we haven't seen a game like that from a AAA studio in about 10 years. 

    Once a player stops playing a sub game, getting back will require a payment. That payment is a barrier. GW2 it is just a question of hitting the shortcut, you have nothing to lose.

    If a game had what I posted above it wouldn't be an issue at all because there would be adequet reason to stay with the game or come back to the game if a player left. The reasons people don't resub to games now, is because the reason they left is still sitting there at the games login screen.

    In GW2, in a 2-3 hour session, I'm actually playing close to those 2-3 hours. In other games there will be much more waiting and running/riding around.

    I dont see what your trying to get at here. When I play an MMO I am actually playing it as well. But this is an arguement for instant gratification that the  younger crowd seems to feel entitled to over the older crowd that understand that a world was created for them to explore and enjoy. 

    Additonally GW2 seems to be releasing content/special events at a steady space most sub MMOs don't exactly match - halloween, now lost shores event/permanent zone/end game dungeon, then wintersday... (In GW1 they also celebrated the Chinese new year with the Cantha introduction, but in GW2 there is no Cantha yet)..

    Just a plain false statement. I don't know how many sub MMO's you have played, but I have played just about every one of them out since 1999 and 90% of them have Holiday events. There are a lot of sub based MMO's that just have flat out more content than GW2 out the box. And the game that is dropping the most content consistently is a sub based game, RIFT (nobody has matched there content drops yet). 

    Loads of chances for people log in and enjoy new content, spend some money in the cash shop.

    With all the free trials and limited access passes (Level ?? for free depending on the game), and veteran return promotions ( I get them daily just about), There are more than enough opportunities for the player to go back to the game and check out the new content. 

    So while they have no obligation to extend your play time, they actually do. Except they do by releasing new stuff not by wasting your time.

    I dont see how any content drop could be considered "wasting your time"

    Really, people should actually time how much time they spend in games like WoW actually playing and how much is moving around/waiting/organizing groups.

    Considering WoW is pretty instant gratification, I would go as far to say that WoW is easier to get into and do something than GW2 is. They have LFR for pug raiding even. 

    Even in WoW that keeps a huge player base, it would be interesting to know how many actually play year long and those that return every few months.

    Considering how many players WoW has one could take a stab and say that most of them stay subed or they would have numbers dipping and rising every month instead of a steady subscriber base. 

    "In the immediate future, we have this one, and then we’ve got another one that is actually going to be – so we’re going to have, what we want to do, is in January, what we’re targeting to do, this may or may not happen, so you can’t hold me to it. But what we’re targeting to do, is have a fun anniversary to the Ilum shenanigans that happened. An alien race might invade, and they might crash into Ilum and there might be some new activities that happen on the planet." ~Gabe Amatangelo

  • TheLizardbonesTheLizardbones Arkham, VAPosts: 10,910Member

    There are people who are going to be disappointed no matter what is provided by the game. There are people who are going to feel cheated no matter what. It is because those people feel cheated and are disappointed in general, and they are just looking for a game to blame for the cheated/disappointed feelings.

    There are people who don't really understand or don't bother putting effort into finding out what a game is about, and so they're going to be disappointed that a game's features don't mesh with the features they assumed existed before they bought the game. For instance, the game isn't a sandbox, or other players can just walk up to you and kill you. The odds of these players not being happy is nearly 0.

    Finally, you have people who didn't play the game and who just don't like the game, the company or they're just looking to waste some time. This is probably the smallest category, but in my mind, they are the most vocal.

    I think most of the posters on these forums fall into those three categories. Of course, it's not really possible to determine if someone does or does not fall into one of those categories, but that's how it's setup in my head.
    :-)

    I can not remember winning or losing a single debate on the internet.

  • GeezerGamerGeezerGamer ChairPosts: 5,590Member Uncommon

    What's not to understand? Most gamers to not spend their time on forums discussing games adnausium. They think "Oh look, GW2...I've heard a lot about this game." And a really astute consumer will even go to google and search GW2 review

    https://www.google.com/search?q=gw2%20review&ie=utf-8&oe=utf-8&aq=t&rls=org.mozilla:en-US:official&client=firefox-a&source=hp&channel=np

    None of these reviews mirror what many people are now saying only a few months later. They say nothing of what a lot of players experienced 2 weeks, a month 2 months later.

    To me, this whole topic is a rhetorical question aimed at blaming the player who feels cheated to make them think it's their own fault for not liking the game and/or failing to do their research (which would have not revealed anything different anyway.)

  • botrytisbotrytis In Flux, MIPosts: 2,567Member
    Originally posted by GeezerGamer

    What's not to understand? Most gamers to not spend their time on forums discussing games adnausium. They think "Oh look, GW2...I've heard a lot about this game." And a really astute consumer will even go to google and search GW2 review

    https://www.google.com/search?q=gw2%20review&ie=utf-8&oe=utf-8&aq=t&rls=org.mozilla:en-US:official&client=firefox-a&source=hp&channel=np

    None of these reviews mirror what many people are now saying only a few months later. They say nothing of what a lot of players experienced 2 weeks, a month 2 months later.

    To me, this whole topic is a rhetorical question aimed at blaming the player who feels cheated to make them think it's their own fault for not liking the game and/or failing to do their research (which would have not revealed anything different anyway.)

    2 weeks? Maybe the people who rushed to 80 in 2 weeks had a complaints because they missed the forest when looking at a tree (think myopic vision here).

     

    It is not rhetorical GG, each game plays a little different and you have to adapt to enjoy it. I mean you don't play an MMO the way you play an FPS game, do you? I think people want an expected type of game play, if they don't get it they complain rather than adapt. It is the nature of the beast.

    image

    "In 50 years, when I talk to my grandchildren about these days, I'll make sure to mention what an accomplished MMO player I was. They are going to be so proud ..."
    by Naqaj - 7/17/2013 MMORPG.com forum

  • GeezerGamerGeezerGamer ChairPosts: 5,590Member Uncommon
    Originally posted by botrytis
    Originally posted by GeezerGamer

    What's not to understand? Most gamers to not spend their time on forums discussing games adnausium. They think "Oh look, GW2...I've heard a lot about this game." And a really astute consumer will even go to google and search GW2 review

    https://www.google.com/search?q=gw2%20review&ie=utf-8&oe=utf-8&aq=t&rls=org.mozilla:en-US:official&client=firefox-a&source=hp&channel=np

    None of these reviews mirror what many people are now saying only a few months later. They say nothing of what a lot of players experienced 2 weeks, a month 2 months later.

    To me, this whole topic is a rhetorical question aimed at blaming the player who feels cheated to make them think it's their own fault for not liking the game and/or failing to do their research (which would have not revealed anything different anyway.)

    2 weeks? Maybe the people who rushed to 80 in 2 weeks had a complaints because they missed the forest when looking at a tree (think myopic vision here).

     

    It is not rhetorical GG, each game plays a little different and you have to adapt to enjoy it. I mean you don't play an MMO the way you play an FPS game, do you? I think people want an expected type of game play, if they don't get it they complain rather than adapt. It is the nature of the beast.

    I agree, 2 weeks is too soon, I'm simply repeating what I've seen posted here. I stopped playing it hard when my IRL buddies stopped after about a month. But I still think the OP's question was not asked with the intention of truly trying to understand where this notion of feeling cheated is comming from but rather to identify where such peopel are "playing it wrong" so to speak.

  • TheLizardbonesTheLizardbones Arkham, VAPosts: 10,910Member


    Originally posted by GeezerGamer
    What's not to understand? Most gamers to not spend their time on forums discussing games adnausium. They think "Oh look, GW2...I've heard a lot about this game." And a really astute consumer will even go to google and search GW2 reviewhttps://www.google.com/search?q=gw2%20review&ie=utf-8&oe=utf-8&aq=t&rls=org.mozilla:en-US:official&client=firefox-a&source=hp&channel=npNone of these reviews mirror what many people are now saying only a few months later. They say nothing of what a lot of players experienced 2 weeks, a month 2 months later.To me, this whole topic is a rhetorical question aimed at blaming the player who feels cheated to make them think it's their own fault for not liking the game and/or failing to do their research (which would have not revealed anything different anyway.)

    In the general population of gamers? Yeah, you're right. Here? No, nobody here gets a pass.

    I can not remember winning or losing a single debate on the internet.

  • GeezerGamerGeezerGamer ChairPosts: 5,590Member Uncommon
    Originally posted by lizardbones

     


    Originally posted by GeezerGamer
    What's not to understand? Most gamers to not spend their time on forums discussing games adnausium. They think "Oh look, GW2...I've heard a lot about this game." And a really astute consumer will even go to google and search GW2 review

     

    https://www.google.com/search?q=gw2%20review&ie=utf-8&oe=utf-8&aq=t&rls=org.mozilla:en-US:official&client=firefox-a&source=hp&channel=np

    None of these reviews mirror what many people are now saying only a few months later. They say nothing of what a lot of players experienced 2 weeks, a month 2 months later.

    To me, this whole topic is a rhetorical question aimed at blaming the player who feels cheated to make them think it's their own fault for not liking the game and/or failing to do their research (which would have not revealed anything different anyway.)



    In the general population of gamers? Yeah, you're right. Here? No, nobody here gets a pass.

     

    I got a laugh out of that. But I also cannot argue. 

    so,

    Touche

  • TheocritusTheocritus Gary, INPosts: 3,750Member Uncommon
         I'm not sure why people always compare MMOs to single player games and console games for value.....MMOs are a different beast imo.....We cant play alot of single player and console games for free like we can with MMOs.....ALso todays standard for a MMO is either free download with p2p (15$ a month) or f2p with cash shop where you pay what you want/like......There arent very many MMOs anymore that demand 60 bucks right off the bat to play.
  • JoeyMMOJoeyMMO SomewherePosts: 1,326Member
    Originally posted by Purutzil

    I didn't get remotely close to that time and basically got less time out of this (much of it felt more forced then 'enjoyment') then I did most single player games. Doesn't help seeing Torchlight 2 I spent $20 on and have a lot more fun and more playtime on then Gw2. 

    So yeah... I felt cheated out of my money a bit but they gave a refund and I'm fine with it. Honestly it might not of been that amazing to me but I'd of been willing to let them keep $20 of my refund and been content for the time I had. Sure it wasn't the best experience ever but it at least ate up some time and was mildly enjoyable at times. Just didn't feel worth the $60 at all.

    You feel cheated for getting your money back? You'd have been okay with the experience costing you $20, but instead it cost you nothing and because of that you feel cheated? So you got $20 worth for free, tell me who else will do that for you.

    imageimage
  • JonokuJonoku Cool, PAPosts: 645Member
    Originally posted by Yamota

    Because a lot of us are waiting for the MMO to re-capture the feeling of the classic one's. However, it may be time to realise that this will not happen. Atleast not with ThemePark MMOs.

    As for 300 hours, I only got 160 hours out of it before I got bored. Still ok but not what I expected.

    You should've done your research.........

    First off my expectations was mainly about large scale PvP in WvW and I did not expect it to be unrealistically sandbox SWG....

    I played alot of GW2 havent got bored........that is because I don't burn myself out and play 24/7.............

    I never expected classic MMORPGS from early 2000s, I expected what they advertised, WvW and they met my expectation.........

    I feel sorry for people setting up unrealistic expectations.........you wasted your money on buying MMOs without researching.

    If it offends you, I didn't mean it, I'll even admit I got tricked by EAware into buying SWTOR.

    Looking at: The Repopulation
    Preordering: None
    Playing: Random Games

  • grimalgrimal Stamford, CTPosts: 2,873Member Uncommon
    Originally posted by Jonoku
    Originally posted by Yamota

    Because a lot of us are waiting for the MMO to re-capture the feeling of the classic one's. However, it may be time to realise that this will not happen. Atleast not with ThemePark MMOs.

    As for 300 hours, I only got 160 hours out of it before I got bored. Still ok but not what I expected.

    You should've done your research.........

    First off my expectations was mainly about large scale PvP in WvW and I did not expect it to be unrealistically sandbox SWG....

    I played alot of GW2 havent got bored........that is because I don't burn myself out and play 24/7.............

    I never expected classic MMORPGS from early 2000s, I expected what they advertised, WvW and they met my expectation.........

    I feel sorry for people setting up unrealistic expectations.........you wasted your money on buying MMOs without researching.

    If it offends you, I didn't mean it, I'll even admit I got tricked by EAware into buying SWTOR.

    To this I say, you should have done your research.

  • pedrostrikpedrostrik lisboaPosts: 391Member
    Originally posted by Jonoku
    Originally posted by Yamota

    Because a lot of us are waiting for the MMO to re-capture the feeling of the classic one's. However, it may be time to realise that this will not happen. Atleast not with ThemePark MMOs.

    As for 300 hours, I only got 160 hours out of it before I got bored. Still ok but not what I expected.

    You should've done your research.........

    First off my expectations was mainly about large scale PvP in WvW and I did not expect it to be unrealistically sandbox SWG....

    I played alot of GW2 havent got bored........that is because I don't burn myself out and play 24/7.............

    I never expected classic MMORPGS from early 2000s, I expected what they advertised, WvW and they met my expectation.........

    I feel sorry for people setting up unrealistic expectations.........you wasted your money on buying MMOs without researching.

    If it offends you, I didn't mean it, I'll even admit I got tricked by EAware into buying SWTOR.

    im with you m8, people must feel cheated if they buy stuff that doesn't work or p2p games that promise constant huge patchs but week after week they bring nothing new to the game, only copy past old same way bored crap features,

    55 euros for a game with this artwork and so many stuff, i find cheap, at least im going to complete 5 story lines with 5 diferent races.

  • JonokuJonoku Cool, PAPosts: 645Member
    Originally posted by grimal
    Originally posted by Jonoku

    If it offends you, I didn't mean it, I'll even admit I got tricked by EAware into buying SWTOR.

    To this I say, you should have done your research.

    Yesh..should've :'(.

    Looking at: The Repopulation
    Preordering: None
    Playing: Random Games

  • fiontarfiontar Dana, MAPosts: 3,719Member

    I got 475 hours, before a nasty, as yet unidentified virus almost killed me on October 20th. Finally home and still regaining my strength. Been too tired to worry about playing so far, but may hop on tonight.

    I'm looking forward to hitting at least 1,000 hours played, which will be absolutely insane value. I've already gotten more hours from the game than than the last 6 MMOs I've purchased combined, a lot more, so, yes, high value.

    I really hope that people who have hit "the wall" on this game will take advantage of the B2P model and try again in the future. When I hit level 80, I stopped playing GW2 like an MMO and started playing it like an MMO/Skyrim Hybrid. Level scaling works, the game is fun and expansive. Once I stopped caring about maintaining the "most efficient" play habits and just focused on playing content I enjoyed for the joy of playing, the artificial barriers to my enjoyment disappeared. I still haven't seen 100% of the PvE world and there are many areas I still enjoy visiting even though I've been through them a dozen or more times. The ability to roam an expansive world in a free form manner definitely exists in this game!

    I still maintain that this game offers more than any mmo since vanilla WoW, with that world space and content being amplified by level scaling, which expands viable content as you level, rather than your level dictating a narrow range of content apropriate for play. I think many people who can't appreciate what the game offers have just been "ruined" by the crap MMOs we've seen in the MMO genre over the last five years and might benefit from more GW2 play time, unlearning all the bad MMO habits that have been ingrained in them and learing to look at playing MMOs in a somewhat different way, (a way more akin to the way us MMO vets used to play MMOs "back in the day").

    Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated
    image

  • ThebigbopperThebigbopper melbournePosts: 114Member

    I feel cheated but not just this game but all recently released mmo's! If we sent todays gaming technology and sent it back to 20 years ago, i am positive the quality of releases would be vastly improved than what we are seeing right now. They may not have had the technology but they had the imaginations!

     I think back then the creators were more passionate and it was less about the money. I want to thank the creators from then but now i mainly have contempt for games released.  GW2 i dont have contempt. it is decent game but at the same token i am not going to be talking about this game in a couple of years time.

     

  • IselinIselin Vancouver, BCPosts: 5,612Member Uncommon
    Originally posted by Theocritus
         I'm not sure why people always compare MMOs to single player games and console games for value.....MMOs are a different beast imo.....We cant play alot of single player and console games for free like we can with MMOs.....ALso todays standard for a MMO is either free download with p2p (15$ a month) or f2p with cash shop where you pay what you want/like......There arent very many MMOs anymore that demand 60 bucks right off the bat to play.

    Because you pay for it with the same cash?

     

    Hours of entertainment / total cost seems like a rational way to determine value to me.

     

  • bcbullybcbully Westland, MIPosts: 8,277Member Uncommon
    Originally posted by Meridion
    Originally posted by bcbully

    60 bucks gives yeh 300 hours. How can you beat that.

     

    There is no way someone could make the argument that 300 hours of entertainment isn't worth $60. From that stand point you can't be wrong. I guess people let the hype leading into cause them to lose sight of the golden rule. "If it sounds to good to be true, it probably is."

    With LotRO Lifetime Account... =P

    Got me 292 days (=3504 hours) of gameplay for 150 bucks, all expansions for free via cash shop points and still running...

    M

    Well when you look at it like that... Your argument becomes compeling ;)

  • roo67roo67 londonPosts: 402Member
    Best 35 pounds I've spent on an mmo in a long time . Playing it alongside Rift . Two great mmos .
  • IcewhiteIcewhite Elmhurst, ILPosts: 6,403Member

    Indeed, many have been 'cheated' by dozens of titles...

     

    Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.

  • IselinIselin Vancouver, BCPosts: 5,612Member Uncommon
    Originally posted by Icewhite

    Indeed, many have been 'cheated' by dozens of titles...

     

    In the immortal words of Georeg W, "fool me once, shame on — shame on you. Fool me — you can't get fooled again."

  • BadaboomBadaboom Moose Jaw, SKPosts: 2,380Member
    The only games I ever felt cheated for buying was MO and Xyson. 
  • just1opinionjust1opinion Kansas City, MOPosts: 4,844Member
    Originally posted by grimal
    Originally posted by Calerxes
    Expectation, if you go into an MMO advertised and promoted as being all you love from GW1 but in a fully fledged MMO and you played other MMO's for years you could be expecting for this game to be the same and last for years, because you know its a fully fledged MMO, i can understand feeling cheated.

    This is pretty accurate.  I guess the biggest obstacle for many to overcome is that this is a very casual MMO.  So casual and lightweight that it blurs the line between coop multiplay and MMO.  

    Price has never been an issue with this game.  I think people would have gladly payed more than $60 for something with a bit more meat at its core.  

    It's a good fun video game but it is like night and day difference from classic MMOs (such as EQ, UO, SWG).

    This is like an MMO appetizer....a poo-poo platter.  Has a little of this, little of that, some of this.  Tastes really good but it's not that filling.  More of a sampling of some aspects of the genre.

     

    It's not a "poo poo platter," ya goof, it's a "pu pu platter."  But your point makes perfect sense other than being misspelled.

    President of The Marvelously Meowhead Fan Club

  • grimalgrimal Stamford, CTPosts: 2,873Member Uncommon
    Originally posted by just1opinion
    Originally posted by grimal
    Originally posted by Calerxes
    Expectation, if you go into an MMO advertised and promoted as being all you love from GW1 but in a fully fledged MMO and you played other MMO's for years you could be expecting for this game to be the same and last for years, because you know its a fully fledged MMO, i can understand feeling cheated.

    This is pretty accurate.  I guess the biggest obstacle for many to overcome is that this is a very casual MMO.  So casual and lightweight that it blurs the line between coop multiplay and MMO.  

    Price has never been an issue with this game.  I think people would have gladly payed more than $60 for something with a bit more meat at its core.  

    It's a good fun video game but it is like night and day difference from classic MMOs (such as EQ, UO, SWG).

    This is like an MMO appetizer....a poo-poo platter.  Has a little of this, little of that, some of this.  Tastes really good but it's not that filling.  More of a sampling of some aspects of the genre.

     

    It's not a "poo poo platter," ya goof, it's a "pu pu platter."  But your point makes perfect sense other than being misspelled.

    Ah...thanks for that.

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