It looks like you're new here. If you want to get involved, click one of these buttons!
I started this thread to consider a possibility that more and more seems like an inevitable result of the most recent gaming trends...further supported by the successes of F2P games within the past few years. I was wondering what other people thought, based on recent releases: Guild Wars 2, Diablo 3, Aion...and many others that have switched from a subscription base to F2P models. I know this F2P strategy is nothing new; however, it is new to our most popular titles. With the addition of "item marts" as a way for a gaming manufacturer to accrue profit, do you think this new convention represents the future of the MMORPG, to soon replace the old monthly subscription method?
Or, perhaps, could it be a passing trend that eventually looses its popularity?
Let us now consider the pros and cons of F2P versus subscription based gaming.
Can you read slant-lettered words without moving squint-strained lips?