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MMORPG.com has partnered with Paradox Interactive and Seatribe to give away keys to the Salem beta test. If you're a huge fan of sandbox MMOs with an emphasis on crafting, you'll definitely want to check this one out!
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Joined - July 2004
It's already lasted longer than a year with a very dedicated base of testers.
Do you ever have anything positive to say?
I know for a fact I RARELY have anything positive to say. 2012 was a flop for games and I am bitter!
A very small dedicated base of testers, having permadeath badly limits the scope of your audience, this will be a small time game and maybe wont be around after a year of release
Playing: FFXIV
Future: wishing for SWG 2, World of Warcraft Classic
Played: Most current and extinct MMO's - 18 Years in....
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This will be a small time game offering something different to people who want something different, it will be around for years. Popular does not = universal appeal.
The point being, it did not need permadeath, it adds nothing positive to the game. It could have survived very nicely without it. Besides that it is a decently designed indy game, it has decent systems to keep people happily playing for some time. Just a braindead decision by the developers.
They are offering something others are not, they know there is a market for it and are aiming their product at it, they are not trying to attract those who are put off by permadeath.
I played both Salem and Haven&Hearth from the same developers.
In my opinion, Salem has a number of good ideas, and a number of bad ones. I don't think permadeath is really anything that matters much in it's current state. Salem has a small population because the gameplay is not what most people find compelling. The sad thruth is that most people leave the game far before they have encountered PvP and permadeath.
I hope this next stage of beta adds more content and gameplay than the previous one.
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Awesome, I'm glad someone gets it.
Best Regards, ...
Best Regards, ...
so you are saying there are absolutely no people, at all, who want perma death? none? Those discussions from people asking for permadeath games never, ever happen? ever?
Or perhaps there is a group of people who do want it and Salem caters to that? Perhaps the developers know it's a small group of players and they have taken that into consideraton?
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Best Regards, ...
I have to say the person who designed the UI for this game should be fired. Now.
I dont understand perma death in this game... its marketed as a sandbox crafting mmo? so where does perma death come in????
I understand it in darkfall and it adds to the game. But in this game? can someone explain?
Sorry but Darkfall does not have permadeath.
edit: and no you can not compare Darkfall and Salem gameplay in any sensible way.
Sorry I meant full loot, I see them almost the same.
You lose almost everything on death.
I didnt compare them.... I asked a question...