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Salem: Beta Key Giveaway!

MikeBMikeB MMORPG.com Community ManagerQueens, NYPosts: 5,717Administrator Uncommon

MMORPG.com has partnered with Paradox Interactive and Seatribe to give away keys to the Salem beta test. If you're a huge fan of sandbox MMOs with an emphasis on crafting, you'll definitely want to check this one out!

Grab a key here!

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Michael "MikeB" Bitton
Community Manager
Twitter: @eMikeB

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Comments

  • Dreamo84Dreamo84 Niagara Falls, NYPosts: 3,437Member Uncommon
    Neat

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  • RefMinorRefMinor MyTownPosts: 3,452Member
    Salem is a nice little sandbox MMO, shame my account is screwed and I can't get back at the moment, come on Paradox Customer Service, I want to get back crafting.
  • OzmodanOzmodan Hilliard, OHPosts: 7,183Member Uncommon
    Permadeath equals eventual failure for any game.  I doubt this game will last a year.
  • RemyVorenderRemyVorender Riverside, RIPosts: 3,265Member Uncommon
    Permadeath is the least of this games problems.

    Played: AA, AC1, AC2, Aion, AO, AoC, CO, CoX, DAoC, DCUO, DN, EVE, EQ1, EQ2,
    ESO, FE, FFXI, FFXIV, FF, GW1, GW2, Istaria, L2, LoTRO, MO, MxO, NW, Rift, RoE,
    Ryzom, SB, SWG, SWTOR, TERA, TSW, WAR, WoW, WURM...

  • KostKost Vancouver, BCPosts: 1,975Member
    Originally posted by Ozmodan
    Permadeath equals eventual failure for any game.  I doubt this game will last a year.

    It's already lasted longer than a year with a very dedicated base of testers.

    Do you ever have anything positive to say?

  • moguy2moguy2 Saint Peters, MOPosts: 337Member
    Originally posted by Kost
    Originally posted by Ozmodan
    Permadeath equals eventual failure for any game.  I doubt this game will last a year.

    It's already lasted longer than a year with a very dedicated base of testers.

    Do you ever have anything positive to say?

    I know for a fact I RARELY have anything positive to say. 2012 was a flop for games and I am bitter!

  • ZepliniZeplini LeedsPosts: 274Member Uncommon
    Originally posted by Kost
    Originally posted by Ozmodan
    Permadeath equals eventual failure for any game.  I doubt this game will last a year.

    It's already lasted longer than a year with a very dedicated base of testers.

    Do you ever have anything positive to say?

    A very small dedicated base of testers, having permadeath badly limits the scope of your audience, this will be a small time game and maybe wont be around after a year of release

    Playing: WoW, GW2, TSW, Wildstar
    Future: EQ3 maybe, loosing faith in this game fast.
    Played: Most current and extinct MMO's - 14 Years in....

  • RefMinorRefMinor MyTownPosts: 3,452Member
    Originally posted by Zeplini
    Originally posted by Kost
    Originally posted by Ozmodan
    Permadeath equals eventual failure for any game.  I doubt this game will last a year.

    It's already lasted longer than a year with a very dedicated base of testers.

    Do you ever have anything positive to say?

    A very small dedicated base of testers, having permadeath badly limits the scope of your audience, this will be a small time game and maybe wont be around after a year of release

    This will be a small time game offering something different to people who want something different, it will be around for years. Popular does not = universal appeal.

  • OzmodanOzmodan Hilliard, OHPosts: 7,183Member Uncommon
    Originally posted by Kost
    Originally posted by Ozmodan
    Permadeath equals eventual failure for any game.  I doubt this game will last a year.

    It's already lasted longer than a year with a very dedicated base of testers.

    Do you ever have anything positive to say?

    The point being, it did not need permadeath, it adds nothing positive to the game.  It could have survived very nicely without it.  Besides that it is a decently designed indy game, it has decent systems to keep people happily playing for some time.    Just a braindead decision by the developers.

  • RefMinorRefMinor MyTownPosts: 3,452Member
    Originally posted by Ozmodan
    Originally posted by Kost
    Originally posted by Ozmodan
    Permadeath equals eventual failure for any game.  I doubt this game will last a year.

    It's already lasted longer than a year with a very dedicated base of testers.

    Do you ever have anything positive to say?

    The point being, it did not need permadeath, it adds nothing positive to the game.  It could have survived very nicely without it.  Besides that it is a decently designed indy game, it has decent systems to keep people happily playing for some time.    Just a braindead decision by the developers.

    They are offering something others are not, they know there is a market for it and are aiming their product at it, they are not trying to attract those who are put off by permadeath. 

  • LarsaLarsa NurembergPosts: 990Member

    I played both Salem and Haven&Hearth from the same developers.

    In my opinion, Salem has a number of good ideas, and a number of bad ones. I don't think permadeath is really anything that matters much in it's current state. Salem has a small population because the gameplay is not what most people find compelling. The sad thruth is that most people leave the game far before they have encountered PvP and permadeath.

    I hope this next stage of beta adds more content and gameplay than the previous one.

    I maintain this List of Sandbox MMORPGs. Please post or send PM for corrections and suggestions.

  • GolbezTheLionGolbezTheLion Los Angeles, CAPosts: 331Member Uncommon
    Originally posted by RefMinor

    They are offering something others are not, they know there is a market for it and are aiming their product at it, they are not trying to attract those who are put off by permadeath. 

    Awesome, I'm glad someone gets it.

  • AeolronAeolron Ottawa, ONPosts: 648Member
    I think permadeath and harsh death penalties are what's needed people screamed for it for years . Now that its coming back we see the people who wanted a ez mode mmos flocking to posts like this complaining that the game won't last a year, funny I didn't know these complainers were professional business people! Other words, play the game and stop moaning nothi g better to say then don't post simple as that, I for one am looking forward to harsh death penalties! Time to bring the hard core mmorpgs back!
  • AesowhreapAesowhreap Omaha, NEPosts: 78Member
    Im considering staying up all night because I woke up late and haven't found a good game to play yet. I want one of these keys.

    Best Regards, ...

  • AesowhreapAesowhreap Omaha, NEPosts: 78Member
    I read on twitter you can invite friends.

    Best Regards, ...

  • ZtyXZtyX BjerringbroPosts: 371Member Uncommon
    I play Salem and it's been a very fun and intense time. I honestly recommend this game to people. I'm getting it when it comes out.
  • SovrathSovrath Boston Area, MAPosts: 18,453Member Uncommon
    Originally posted by Ozmodan
    Originally posted by Kost
    Originally posted by Ozmodan
    Permadeath equals eventual failure for any game.  I doubt this game will last a year.

    It's already lasted longer than a year with a very dedicated base of testers.

    Do you ever have anything positive to say?

    The point being, it did not need permadeath, it adds nothing positive to the game.  It could have survived very nicely without it.  Besides that it is a decently designed indy game, it has decent systems to keep people happily playing for some time.    Just a braindead decision by the developers.

    so you are saying there are absolutely  no people, at all, who want perma death? none? Those discussions from people asking for permadeath games never, ever happen? ever?

    Or perhaps there is a group of people who do want it and Salem caters to that? Perhaps the developers know it's a small group of players and they have taken that into consideraton?

  • AesowhreapAesowhreap Omaha, NEPosts: 78Member
    I think perma-death would leave me nervous enough to get something from playing a game that has it.

    Best Regards, ...

  • hockeyplayrhockeyplayr Middlesex, NJPosts: 604Member Uncommon
    diablo 2 had it, the new wizardry game is going to have it, and this game has it.  clearly some people want it...
  • ThumbtackJThumbtackJ columbus, OHPosts: 539Member Uncommon
    Oh, what the hell. I'll give it a go. Haven't been playing much in the MMO department aside from some Champions Online and hopping from one to the next (Vanguard, Fallen Earth, Lotro, DDO, STO, etc etc etc).
  • tom_goretom_gore TamperePosts: 1,796Member Uncommon

    I have to say the person who designed the UI for this game should be fired. Now.

     

  • OG_ZorvanOG_Zorvan Fresno, CAPosts: 615Member
    So how many hours/days do you have to wait for the confirmation e-mail?

    EA CEO John Riccitiello's on future microtransactions: "When you are six hours into playing Battlefield and you run out of ammo in your clip, and we ask you for a dollar to reload, you're really not very price sensitive at that point in time...We're not gouging, but we're charging."

  • spawn12345spawn12345 MalmöPosts: 137Member Uncommon

    I dont understand perma death in this game... its marketed as a sandbox crafting mmo? so where does perma death come in????

    I understand it in darkfall and it adds to the game. But in this game? can someone explain?

  • alakramalakram malagaPosts: 2,223Member Uncommon
    Thanks a lot, ready to log in now.

    -=AlaKraM=-
    Don't fight against poverty, fight against greed.
    My Lord of the Rings Gallery

  • StarIStarI waka wakaPosts: 924Member Uncommon
    Originally posted by spawn12345

    I dont understand perma death in this game... its marketed as a sandbox crafting mmo? so where does perma death come in????

    I understand it in darkfall and it adds to the game. But in this game? can someone explain?

    Sorry but Darkfall does not have permadeath.

    edit: and no you can not compare Darkfall and Salem gameplay in any sensible way.

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