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SWTOR: Official State of the Game 6 NOV 2012

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Comments

  • GN-003GN-003 NA, HIPosts: 78Member

    They're still trying to save face by claiming SWTOR was a failure due to having a subscription fee? Honestly, who do they think they're fooling? It's insulting. The fact that people chose, "I don't want to pay an ongoing subscription fee," when they canceled their subscription, doesn't mean they aren't willing or are unable to pay a subscription fee. But hey, keep lying to your userbase!

  • TorgrimTorgrim GothenburgPosts: 2,088Member
    Originally posted by mmoguy43
    WoW, EQ2, Rift, Vanguard, WAR, Aion, etc all had much more dull questing because they didn't have the story and conversations that SWTOR had.

     

    TORs VO suddenly made killing 8 mobs helluva more epic and more fun than reading a quest text in EQ2 to do the exact same thing?

     

    If it's not broken, you are not innovating.

  • mikahrmikahr ZagrebPosts: 1,066Member
    Originally posted by Torgrim
    Originally posted by mmoguy43
    WoW, EQ2, Rift, Vanguard, WAR, Aion, etc all had much more dull questing because they didn't have the story and conversations that SWTOR had.

     

    TORs VO suddenly made killing 8 mobs helluva more epic and more fun than reading a quest text in EQ2 to do the exact same thing?

     

    It didnt. Such generic dull quests dont need elaborate voiceoers and cutscenes. That money is totally wasted and could have been used for more elaborate and deeper class quest stories. Much more bang for the buck and many more satisfied customers.

    Needless to mention - same thing was said long before launch. Though whole experience of generic quests and slim and very scarce class quests turned out much worse than anyone thought it would back then.

    Replayability is worst than any MMO i have played, that includes Korean grinders lol. Unfortunately it is reflected in sub numbers.

  • jpnzjpnz SydneyPosts: 3,529Member
    Originally posted by Torgrim
    Originally posted by mmoguy43
    WoW, EQ2, Rift, Vanguard, WAR, Aion, etc all had much more dull questing because they didn't have the story and conversations that SWTOR had.

     

    TORs VO suddenly made killing 8 mobs helluva more epic and more fun than reading a quest text in EQ2 to do the exact same thing?

     

    Story in an RPG is what holds the entire thing.

    Most RPG are 'Go to X -> Talk to NPC 1 -> Go to Y -> Do ABC'

    It is the char / story that makes you want to do the above action.

    Planescape Torment is one of the best RPG ever made even though it has some god-awful game mechanics because it has the best story in a computer game ever.

    Gdemami -
    Informing people about your thoughts and impressions is not a review, it's a blog.

  • tiefighter25tiefighter25 Winchester, MAPosts: 937Member

    I honestly don't get the appeal of the fuly voiced over quests for every damned thing.

    To me a lot of the testimonials sound like, "After the suberb readings with random sound effects, I could never go back to reading a dull audioless piece of literature. Books on tape are the wave of the future!"

  • TeknoBugTeknoBug Calgary, ABPosts: 2,156Member

    LOL bags of poop, that's what I should've done!


    And if the voice storylines were so awesome, why did so many of us become spacebar junkies? After my getting to 50 with my first toon I basically spacebarred everything after that.

    image
    image

  • tiefighter25tiefighter25 Winchester, MAPosts: 937Member
    Alright I've read it and can agree with Jeff Hickman on one thing; he does really suck at art. Those tattoos are awful.
  • mmoguy43mmoguy43 , CAPosts: 2,439Member Uncommon
    Originally posted by TeknoBug

    LOL bags of poop, that's what I should've done!


    And if the voice storylines were so awesome, why did so many of us become spacebar junkies? After my getting to 50 with my first toon I basically spacebarred everything after that.

    Obviously you don't care about stories much, no matter what form they are in.

  • Ice-QueenIce-Queen USA, GAPosts: 2,451Member Uncommon
    Originally posted by Deleted User

    When we decided to go Free-to-Play earlier this year, we had weeks of discussion with everyone on the team about where we thought the game was going, what we thought was going right and what was going wrong. We uncovered a lot of issues, but three things really stood out:

    2. The subscription requirement was driving away huge numbers of people who do not want to commit to paying monthly.

    This should have read something to the effect of, "People didn't think the game was worth a subscription". People that bought the game KNEW it had a monthly subscription, so how could that drive them off? No matter how they try to spin it, the game is another WoW clone with Star Wars skin, with less content, and less features than an old game, WoW.  It should have been a free to play game with cash shop from the beginning, it just isn't worth a sub fee.

    I gladly pay a subscription fee for a game that's worth it, and I'd gladly pay a lot more than the very cheap $10.99-$15.99 a month most games have currently IF the game is good.

    image

    What happens when you log off your characters????.....
    http://www.youtube.com/watch?v=GFQhfhnjYMk
    Dark Age of Camelot

  • negativf4kknegativf4kk WorthingPosts: 377Member Uncommon

    Quit the game after 5 month. Looking for couple of answers.

    1. Are seer sage still strongest pvp. pve healer? How other healling classes compare?
    2. is there still big diffrence in numbers between republic and empire?
    3. Are hybrid dps builts still good for dps classes?
    4. Scoundrel scrapperrs still nerfed to the ground?
    Thanks )))

    <a href="http://www.danasoft.com"><img src="http://www.danasoft.com/sig/499105419258.jpg"; border="0"></a><div style="font-family:arial,sans-serif;font-size:11px;"><p>Sign by Danasoft - <a href="http://www.danasoft.com">For Backgrounds and Layouts</a></p></div>

  • mikahrmikahr ZagrebPosts: 1,066Member
    Originally posted by negativf4kk

    Quit the game after 5 month. Looking for couple of answers.

    1. Are seer sage still strongest pvp. pve healer? How other healling classes compare?
    2. is there still big diffrence in numbers between republic and empire?
    3. Are hybrid dps builts still good for dps classes?
    4. Scoundrel scrapperrs still nerfed to the ground?
    Thanks )))

    1. no, they never were. Comandos were better before. Sage/sorc are one of worst PvP classes, along with Commando/Merc

    2. yes, nothing changed there

    3. no, but in case of sage you can choose to be bad or bad so it doesnt matter hybrid/pure

    4. yah, theyve been nerfed some more, they still suck, but good news sawbones is best healer, so instead being stealth burst class you can heal now *rolls eyes*

  • DeeweDeewe Long Beach, CAPosts: 1,965Member

    (did not see we already had a topic on the subject so here's a repost)

     

    Unless you've been living under a rock for the last week, you can't have missed the executive producer state of the game letter from Jeff Hickman.

    Interestingly enough this speech totally fits the empire propaganda from SW universe. 
    As such, for some of us fighting from the shadows, we thought it was time to break the mind trick that was cast upon the masses.

    In hopes for a better future.
    You humble servant,
    D.

    1. Our game is awesome. People love it and want to play it.
    2. The subscription requirement was driving away huge numbers of people who do not want to commit to paying monthly.
    3. The frequency of our Game Updates was way too slow. People were leaving because we were not releasing new content fast enough to keep up with the pace at which it was being consumed.
    #1: The game is so awesome that most people left to better horizons.
    #2: The game was so fun that people refused to pay the exact same price they have to pay for others MMO
    #3: Nuff said 
    • Topic #1: Staff: Why are some developers leaving The Old Republic™? How will the game be affected?
    • Topic #2: Bugs: How does testing work? Why do bugs get through? Why did Game Update 1.4 have so many of them? What are we doing to improve the process?
    • Topic #3: Oceanic populations. Are we doing anything about them?
    #1 & 2: Whatever you are saying the last game updates brought more issues than before, meaning people implementing features and testing them are either less skilled or less numerous, or both or focusing on the wrong things.
    #3: Waiting before eventually shutting down the servers.


    That being said here's a more truthful state of the game:

    Engine:
    • Still many issues with the engine
    • Can't have UI chat bubbles due to heavy FPS drop
    • Can't get things like draw distance improved
    • Still feels laggy at 60+ FPS
    • No proper preemptive loading management, ie: long loading times
    • Very bad network synchronization: characters positions and response time not synced.
    Combat / UI
    • Enemies AI still very poor
    • Targeting mechanic not set properly
    • No target of target transfer
    • No mouse over healing
    PvP
    • Even less balanced than the last before iteration
    • Apogee of the Stun Wars syndrome
    • Total lack of World PvP
    • Might be mostly shut down in F2P
    PvE
    • Lacks incentive for end game content
    • Side quests gets old fast
    • Specific pets mandatory due to their locked roles
    • Space still lacking any appeal
    Content, world, fluff...
    • Very thin updates especially regarding how few is added in the F2P model
    • World feels as dead as before
    • Yet no gear dyes
    Bugs
    • Major graphical bugs since the last patches
    • Memory leak
    • Lag spikes
    • LS blades and companions weapons still being left drawn while in passive mode
    • ...
    F2P
    • Pricing model makes you pay for the tools needed to enjoy the game
    • Request people to pay for features that are better and free in others F2P MMO
    • Does not bring more content that much.
    • Locks new items in a paying lottery scam (ask for the odds)
    • Is moving away from V.O. story
    • Will lower PvP WZ, operations and flashpoints participation.
    All in all it's understandable the game is being bashed by too many people who'd love to like the game. More worrying though is even the notorious websites are starting to pound @SWTOR.
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