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Supply and Demand. Sub prices have to drop.

bcbullybcbully Westland, MIPosts: 8,279Member Uncommon

I do not believe f2p is the answer, too many quality of life benifits are cut due to on going cost, such as customer service, in-game gms, and hack/bot security.  I also feel that the basic ideal of serving you customer is lost. Too often in this model the customer is not right or has no recourse. In addition, when someone is subbed to a game, there is an vested intrest in the well being of the game

 

That being said sub prices have to drop. There are just too many mmorpgs on the market that are worth playing to be paying 15$ per month for one. I'm currently subbed to TSW and WoW with DF:UW right around the corner. 40+ per month no matter what I can afford is too much for gaming. In all honesty I feel guilty paying 30 per month on subs, but I want the option of playing when I get the urge. 

 

What do you think? If the standard sub was 5$ per month with the AAA services included, would you have a problem subbing, to one or multiple games?

 

 

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Comments

  • VesaviusVesavius BristolPosts: 7,645Member Uncommon

    I never play more than 1 MMORPG at a time so the standard price right now is fine to me. In fact, it actually delivers amazing value tbh.

     

  • OnomasOnomas Rock Hill, SCPosts: 1,128Member Uncommon

    50 cents a day for 24/7 entertainment........................ no not too much. And free content and updates, not having to worry about cash shops.

    If you pay a year up front its like 30 cents a day.

     

    Find cheaper entertainment and let me know. And no F2P games dont count, they milk you dry with cash shops and content costs you. B2P like GW2 = cash shop also.

  • ZaraathZaraath Clovis, CAPosts: 17Member

    I can see your logic.  There are a few games out there I would consider playing for $5 a month, but at $15 a month, I need to be a bit choosy.  My kids like to play with me, and with multiple subs, I need to be picky. 

    The game companies may lose a bit initially, but the benefit is potentially fuller servers and a more satisfied player base.  It also brings in more possible microtransactions, which are common place now.  These could potentially ofset the loss in sub payments, if any.

  • muffins89muffins89 Yakima, WAPosts: 1,306Member Uncommon
    sub fees have consitantly stayed around $15 a month.  if you account for inflation sub prices have dropped in the last decade.  these games are businesses and want to make money.  if you think 40/month for gaming is too much then drop a sub.  companies lowering the sub fee will lead to them finding other ways to make money.  which most of the time means a cash shop and player inconveinance.   

    I think the prostitute mod corrupted your game files man. -elhefen

  • clumsytoes44clumsytoes44 portland, ORPosts: 463Member

    I've never had a problem paying a 15$/month sub as long as I felt the game was worth it.

    The 1st mmo game i played called blademistress had a 5$/month server fee, not too bad.

    Then I played WoW 15$/month fee for what I was getting was great, and I felt that worth degenerating with each xpac.

    Then I found Lotro 15$/month awesome, then it went freemium nuff said.

    The last game I payed a sub for was Rift, and I feel it's worth the sub.

    So I do agree with you about the sub cost, but for me it boil's down to the game has to be worthy of a sub in the 1st place. Plus anymore I'm a firm beliver in a sub model is the more honest model.

  • bcbullybcbully Westland, MIPosts: 8,279Member Uncommon
    Originally posted by Zaraath

    I can see your logic.  There are a few games out there I would consider playing for $5 a month, but at $15 a month, I need to be a bit choosy.  My kids like to play with me, and with multiple subs, I need to be picky. 

    The game companies may lose a bit initially, but the benefit is potentially fuller servers and a more satisfied player base.  It also brings in more possible microtransactions, which are common place now.  These could potentially ofset the loss in sub payments, if any.

    Exactly.

  • gandalesgandales Pembroke Pines, FLPosts: 464Member
    Originally posted by Zaraath

    I can see your logic.  There are a few games out there I would consider playing for $5 a month, but at $15 a month, I need to be a bit choosy.  My kids like to play with me, and with multiple subs, I need to be picky. 

    The game companies may lose a bit initially, but the benefit is potentially fuller servers and a more satisfied player base.  It also brings in more possible microtransactions, which are common place now.  These could potentially ofset the loss in sub payments, if any.

    That's the logic of F2P.

  • dave6660dave6660 New York, NYPosts: 2,543Member Uncommon
    Originally posted by muffins89
    sub fees have consitantly stayed around $15 a month.  if you account for inflation sub prices have dropped in the last decade.  these games are businesses and want to make money.  if you think 40/month for gaming is too much then drop a sub.  companies lowering the sub fee will lead to them finding other ways to make money.  which most of the time means a cash shop and player inconveinance.   

    The same is true of box prices.  They have held steady in the $50-60 range for a long time.  They would be closer to $100 if they rose with inflation.

    “There are certain queer times and occasions in this strange mixed affair we call life when a man takes this whole universe for a vast practical joke, though the wit thereof he but dimly discerns, and more than suspects that the joke is at nobody's expense but his own.”
    -- Herman Melville

  • bcbullybcbully Westland, MIPosts: 8,279Member Uncommon
    Originally posted by gandales
    Originally posted by Zaraath

    I can see your logic.  There are a few games out there I would consider playing for $5 a month, but at $15 a month, I need to be a bit choosy.  My kids like to play with me, and with multiple subs, I need to be picky. 

    The game companies may lose a bit initially, but the benefit is potentially fuller servers and a more satisfied player base.  It also brings in more possible microtransactions, which are common place now.  These could potentially ofset the loss in sub payments, if any.

    That's the logic of F2P.

    No, my logic is not f2p. I want to pay something. I want certain services and believe the community benifits from having players invested in it's well being. Its just the market has become saturated with decent to good games. I want the developer to make money, and I do not want to feel the squeeze of cash shops, because its the only way for the developer to make money. 

     

    I think a low cost sub could benifit the indusrty as a whole. taking something is better than taking nothing.

  • DancingQueenDancingQueen LA, CAPosts: 201Member
    I think that the sub price for WoW should go down to $12.99 if they want to increase their subs to the 15 million mark.
  • Bakkoda24Bakkoda24 Albany, NYPosts: 256Member
    Originally posted by DancingQueen
    I think that the sub price for WoW should go down to $12.99 if they want to increase their subs to the 15 million mark.

    I agree with the newer sub price. The quality of WoW's content has been on the decline and they are now relying more heavily on pricey expansion packs. In my opinion, WoW is no longer worth $15 a month when I have to buy a $60 expansion every year or every other year.

     

    However, $5 for AAA titles would constitute a big loss. Maybe $10-$12? Paying only five dollars, you'd get developers and companies relying on RMT and cash shops to compensate for sub prices. Or, you'd have some services restricted.

     

    I wouldn't be surpised if some companies did subscription tiers or something. How much you pay for your subscription is the extent of services, access to goods unobtainable by lower tiers, content access, etc.

     

    Either way, I belive the sub price should be revaluated but not just lowered so people can play more MMO's at once. Kinda keeps you from getting attached to a particular world, which is a big part of MMO's.

  • coretex666coretex666 PraguePosts: 1,934Member Uncommon

    Make MMO of poor quality which low income people could afford and charge...e.g. 5 USD / month

    Make MMO of average quality which mid income ppl could afford and charge 15 USD / month

    Make MMO of high quality and charge 30 USD / month

    Make MMO of ultra high quality and charge 50 USD / month

    If there is demand for your product at a price at which you supply, you are in the game. If not, then consider decreasing your price while keeping quality or increasing quality while keep price and maybe you get your demand.

    This is how market works you want quality service / product, you pay more money. You are willing to settle for lower quality, you will pay less.

    Why would you want all MMOs to be for 5 bucks per month?

    I kind of regret that there is not a super high quality awesome MMO for 50 USD / month because I cant really choose from the crappy MMOs for 15 / month, so I am forced to stay in warcraft for 8 years having no better option at that price...

    Waiting for L2 EU Classic

  • Mike-McQueenMike-McQueen Enfield, CTPosts: 243Member
    I was starting to feel like the right game could charge more now, say $19.99 or 24.99 and get away with it. But the right game would have to be great (no cash shop please god!)

    I'm a unique and beautiful snowflake.

  • FrodoFraginsFrodoFragins Manchester, NHPosts: 2,928Member Uncommon

    Certain companies/industries seem to ignore the supply/demand curves.  The prices of CD's were basically static even during the napster period.  mp3's seem to have static costs as well based on the content producers prices.

     

    MMO companies seem locked on to the same monthly costs, regardless of the quality of their product or number of subscribers.  There is little to no experimentation.  When they struggle, they choose to go the F2P route rather than lower the sub prices and see what happens. 

  • MMOwandererMMOwanderer LisbonPosts: 415Member

    I just wish there was a way to pay weekly or daily. 15 a month is very cheap. The problem to me is having to pay all of it in 1 go not knowing how much i'll play. This even counts for an mmo i may play every month for years. I still prefer alot more than cash shops, trust me, but this is how i feel.

    3.5-4$ per week. 50 cents per day. Sounds good to me. Or maybe even 7.5 for 2 weeks.

  • mbolmembolme Edmonds, WAPosts: 48Member
    $15 a month is too much for me. Not because it's so much money, but I move from game to game, and hate paying $15 a month for nothing. Right now I can play GW2, TLS, BL2, and LotRO without paying a monthly fee. That will keep me going a while.
  • FrodoFraginsFrodoFragins Manchester, NHPosts: 2,928Member Uncommon
    Originally posted by Rimmersman
    Originally posted by Onomas

    50 cents a day for 24/7 entertainment........................ no not too much. And free content and updates, not having to worry about cash shops.

    If you pay a year up front its like 30 cents a day.

     

    Find cheaper entertainment and let me know. And no F2P games dont count, they milk you dry with cash shops and content costs you. B2P like GW2 = cash shop also.

    [mod edit]

    Most people have a budget for gaming.  There's a lot of competition out there for your money.  The only people that don't care how much they pay per month are the utter fanboys.  They often only want to play in the world of their most loved IP.  This explains a lot of SWTOR and LOTRO current subscribers.

     

    Me, I like the IPs for Warcraft, Star Wars, LOTR and Conan.  I'm also open to brand new IPs if they do something special. 

     

    I also play in other genres, and so saving on $15 a month for a lackluster MMO means I can buy an extra game every few months.

     

    In my case, I have a lifetime account to LOTRO.  In a month or so I can play around in LOTRO, SWTOR or GW2 without paying a dime.  If a great game pops up with a sub, sure I'll pay it.  But I don't see any on the horizon and I was burned out on WOW a long time ago.

  • 123443211234123443211234 seattle, WAPosts: 244Member

    Quality games can charge $15 no problem, hell I would pay up to $30 - $50 a month for a really good game.  On the flip side the reason tons of games are going f2p these days is because they are simply not quality games.   I have not found ANY f2p game the has held my attention for more than a week or two at a time.  But the subbed games I have played in the past have held my attention for YEARS at a time.

     

    If your game is good subscription all the way.

    If your game is mediocre or just straight bad, f2p all the way.

  • coretex666coretex666 PraguePosts: 1,934Member Uncommon
    Originally posted by 123443211234

    Quality games can charge $15 no problem, hell I would pay up to $30 - $50 a month for a really good game.  On the flip side the reason tons of games are going f2p these days is because they are simply not quality games.   I have not found ANY f2p game the has held my attention for more than a week or two at a time.  But the subbed games I have played in the past have held my attention for YEARS at a time.

     

    If your game is good subscription all the way.

    If your game is mediocre or just straight bad, f2p all the way.

    Exactly...

    Waiting for L2 EU Classic

  • bcbullybcbully Westland, MIPosts: 8,279Member Uncommon
    Originally posted by Mike-McQueen
    I was starting to feel like the right game could charge more now, say $19.99 or 24.99 and get away with it. But the right game would have to be great (no cash shop please god!)

    You know, I feel the same way.... The only problem is that "right" game is nowhere insight, atleast I wont dare proclaim I know what that game is.

     

    These games that are out now just can't justify $15/month, thus the reason for plumiting or scraping the sub model all together. If there was just WoW, just TSW, or just GW2, they could charge more. There's also eve, lotr, rift, swtor, ddo, DF, mortal, wtih df:uw, neverwinter, the repopulation, teso, arch age, defiance, eqnext all right around the corner, plus the ones I missed.

     

    If they charged $5/month, I might sube to 5 or 6 of them. Something from this gamers veiw point is better than nothing, and I'm willing to pay something in order not to have to feel the cash shop leaning on me.

  • LoktofeitLoktofeit Stone Mountain, GAPosts: 13,669Member Uncommon
    Originally posted by MMOwanderer

    I just wish there was a way to pay weekly or daily. 15 a month is very cheap. The problem to me is having to pay all of it in 1 go not knowing how much i'll play. This even counts for an mmo i may play every month for years. I still prefer alot more than cash shops, trust me, but this is how i feel.

    3.5-4$ per week. 50 cents per day. Sounds good to me. Or maybe even 7.5 for 2 weeks.

    That's one of the great advantages to F2P. For example, I play Florensia every other month for about a week or so. There's no sub to worry about and it's not like I wasted 15 dollars if I didn't play that month.

    There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
    "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre

  • YaevinduskYaevindusk Ul''dah, CAPosts: 1,537Member Uncommon

     

    I do miss the era when MMOs where only $9.99 a month.  While game production costs are up (especially with MMOs), the bandwidth required to run them are much lower.  So at the very least we can expect the monthly prices not to go above the $15 mark any time soon.

    Legacy members with FFXIV will be happy to know that A Realm Reborn will only cost $9.99 a month.  Besides that, they have a system in place whereby you are able to play the game for $12.99 or $14.99 if you want to save a few bucks.  The downside to that is that cheaper version only allows you one character per server while the premium gives you eight.

    I guess it's good if you're the type to only focus on one character and not have alts.  It's a step in the right direction at least (especially with their horrible billing process during FFXI in the past).

    When faced with strife or discontent, the true nature of a man is brought forth. It is then when we see the character of the individual. It is then we are able to tell if he is mature enough to grin and bare it, or subject his fellow man to his complaints and woes.

  • bcbullybcbully Westland, MIPosts: 8,279Member Uncommon
    Originally posted by Loktofeit
    Originally posted by MMOwanderer

    I just wish there was a way to pay weekly or daily. 15 a month is very cheap. The problem to me is having to pay all of it in 1 go not knowing how much i'll play. This even counts for an mmo i may play every month for years. I still prefer alot more than cash shops, trust me, but this is how i feel.

    3.5-4$ per week. 50 cents per day. Sounds good to me. Or maybe even 7.5 for 2 weeks.

    That's one of the great advantages to F2P. For example, I play Florensia every other month for about a week or so. There's no sub to worry about and it's not like I wasted 15 dollars if I didn't play that month.

    @mmowanderer ;

     

    I like that idea, with the option of a monthly sub at whatever. 

  • coretex666coretex666 PraguePosts: 1,934Member Uncommon
    Originally posted by bcbully
    Originally posted by Mike-McQueen
    I was starting to feel like the right game could charge more now, say $19.99 or 24.99 and get away with it. But the right game would have to be great (no cash shop please god!)

    You know, I feel the same way.... The only problem is that "right" game is nowhere insight, atleast I wont dare proclaim I know what that game is.

     

    These games that are out now just can't justify $15/month, thus the reason for plumiting or scraping the sub model all together. If there was just WoW, just TSW, or just GW2, they could charge more. There's also eve, lotr, rift, swtor, ddo, DF, mortal, wtih df:uw, neverwinter, the repopulation, teso, arch age, defiance, eqnext all right around the corner, plus the ones I missed.

     

    If they can contain enough subscribers at the sub price, it is automatically justified.

    Those that cannot justify it, go F2P or launch as F2P / B2P (both are the same for me).

    The fact that there are many other games has nothing to do with the justification of the sub price as long as the game is able to contain enough subscribers at the sub price.

    The competition can affect its ability to contain the subscribers. If it does and the game is no longer able to be profitable as sub price, then it is no longer justified and needs to either decrease sub price or eliminate it at all.

    Waiting for L2 EU Classic

  • DancingQueenDancingQueen LA, CAPosts: 201Member
    Originally posted by Mike-McQueen
    I was starting to feel like the right game could charge more now, say $19.99 or 24.99 and get away with it. But the right game would have to be great (no cash shop please god!)

    The right game could get away with it but it wouldn't get that many subs and the graphics would have to be on par with Crysis 3 or better. :D

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