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Guild Wars 3

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Comments

  • JyiigaJyiiga Seneca, SCPosts: 1,042Member Uncommon
    Originally posted by sammyeli
    GW2 is using the GW1 engine.

     

    Sorta...

     

     

    "Guild Wars 2 uses a heavily modified Guild Wars game engine which includes support for true 3D environments, more detailed environments and models, better lighting and shadows, new animation and effects systems, plus new audio and cinematics engines and a more flexible combat and skill-casting system.

    Gaile Gray has indicated the game supports DirectX 10, but not require it to play. Guild Wars 2 utilises the Havok physics engine to provide ragdoll animation and destructible environments, as well as occlusion culling technology licensed from Umbra Software to optimise 3D object rendering."

  • PilnkplonkPilnkplonk zagrebPosts: 1,532Member
    Originally posted by sammyeli
    Originally posted by Pilnkplonk

    Imo it'll happen once their current engine cannot support any further improvements... which is what happened to GW1, if ya'll recall.

    Since GW2 still has plenty of room for expansion, both in content and in systems, and I don't see any new shining concept on the mmo horizon that GW2 wouldn't be able to incorporate within the existing engine... I'd say 6-8 years till GW3 or something else of ANet's choosing.

    Heck, if they went all crazy I can even see them adding "sandbox" islands in a future expansion (ala Archeage)... or whole new PvP worlds (WvW done differently perhaps). They made a pretty robust yet open engine that can stand a lot of modification and evolution... not to mention the huge amount of content. Imo they'd be crazy not to use and reuse their assets for as long as they're able to.

    GW2 is using the GW1 engine.

    "Guild Wars 2 uses a heavily modified version of the proprietary game engine developed for Guild Wars by ArenaNet. The modifications to the engine include real-time 3D environments,[3] enhanced graphics and animations[13] and the use of the Havok physics system.[3]" http://en.wikipedia.org/wiki/Guild_Wars_2

    I'm not going to go into semantics of what "engine" means. GW1 and GW2 have completely different game world structures and you couldn't use GW1 "engine" to present a fully open world like GW2 does. So, as far as I'm concerned GW2 has a new engine which uses some gfx and networking routines from GW1. These are not the same engines, just like Win8 is not WinNT even though you could find some ancient NT code deep down in the bowels of the latest 8 build...

  • sammyelisammyeli Fremont, CAPosts: 765Member
    Originally posted by Jyiiga
    Originally posted by sammyeli
    GW2 is using the GW1 engine.

     

    Sorta...

     

     

    "Guild Wars 2 uses a heavily modified Guild Wars game engine which includes support for true 3D environments, more detailed environments and models, better lighting and shadows, new animation and effects systems, plus new audio and cinematics engines and a more flexible combat and skill-casting system.

    Gaile Gray has indicated the game supports DirectX 10, but not require it to play. Guild Wars 2 utilises the Havok physics engine to provide ragdoll animation and destructible environments, as well as occlusion culling technology licensed from Umbra Software to optimise 3D object rendering."

    The yea core engine is GW1 and Havok dropped on top for 3d rendring and ragdoll and destructible environment.

    image

    “The truth may be puzzling. It may take some work to grapple with. It may be counterintuitive. It may contradict deeply held prejudices. It may not be consonant with what we desperately want to be true. But our preferences do not determine what's true.”

    Carl Sagan-

  • PilnkplonkPilnkplonk zagrebPosts: 1,532Member
    Originally posted by sammyeli
    Originally posted by Jyiiga
    Originally posted by sammyeli
    GW2 is using the GW1 engine.

     

    Sorta...

     

     

    "Guild Wars 2 uses a heavily modified Guild Wars game engine which includes support for true 3D environments, more detailed environments and models, better lighting and shadows, new animation and effects systems, plus new audio and cinematics engines and a more flexible combat and skill-casting system.

    Gaile Gray has indicated the game supports DirectX 10, but not require it to play. Guild Wars 2 utilises the Havok physics engine to provide ragdoll animation and destructible environments, as well as occlusion culling technology licensed from Umbra Software to optimise 3D object rendering."

    The yea core engine is GW1 and Havok dropped on top for 3d rendring and ragdoll and destructible environment.

    You mean core graphics engine.... oh nvm, pointless derailing of the thread. You're right, we're wrong. GW2 uses GW1 engine. /rolleyes

  • TigerAeroTigerAero Fort Campbell, KYPosts: 127Member

    Our economy is going downhill and pretty fast. I'd be very very suprised that the box for gw3 isn't done within 4 years.

     

    With only 2 or 3 expnasions to gw2.

  • sammyelisammyeli Fremont, CAPosts: 765Member
    Originally posted by Pilnkplonk
    Originally posted by sammyeli
    Originally posted by Jyiiga
    Originally posted by sammyeli
    GW2 is using the GW1 engine.

     

    Sorta...

     

     

    "Guild Wars 2 uses a heavily modified Guild Wars game engine which includes support for true 3D environments, more detailed environments and models, better lighting and shadows, new animation and effects systems, plus new audio and cinematics engines and a more flexible combat and skill-casting system.

    Gaile Gray has indicated the game supports DirectX 10, but not require it to play. Guild Wars 2 utilises the Havok physics engine to provide ragdoll animation and destructible environments, as well as occlusion culling technology licensed from Umbra Software to optimise 3D object rendering."

    The yea core engine is GW1 and Havok dropped on top for 3d rendring and ragdoll and destructible environment.

    You mean core graphics engine.... oh nvm, pointless derailing of the thread. You're right, we're wrong. GW2 uses GW1 engine. /rolleyes

    Ahh yes straight from a developer him self right on. /rolleyes

    image

    “The truth may be puzzling. It may take some work to grapple with. It may be counterintuitive. It may contradict deeply held prejudices. It may not be consonant with what we desperately want to be true. But our preferences do not determine what's true.”

    Carl Sagan-

  • grimalgrimal Stamford, CTPosts: 2,874Member Uncommon
    My guess is they are going to find some really cool idea they want to implement, can't due to engine limitations and.....voila!....GW3 announcement.
  • MosesZDMosesZD Kirkwood, MOPosts: 1,383Member
    Originally posted by grimal

    So here we go.  GW2 has been out a couple of months now.  I personally don't think it shattered as many records as ANET hoped.  So I am going to ask the question everyone else is afraid to ask.

     

     

     

    I think not.   The reason for GW2 was GW1 had design issues and rather than continue on with the heavily-instanced MMO, they decided to re-do it from the ground up.   So they canceled their 4th update and made Eye of the North instead so they integrate the first MMO, to some extent, into the second.

     

    With GW2 they haven't programmed themselves into a corner.   So there's no compelling need to do a complete re-write.   They can do what LOTRO did, just update the engine to keep with the times...

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