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Listening to the hardcore arguments that people say the game has to be like to be a full sandbox, makes me say I want it to be a hybrid. Sure I want player made cities, contested resources, in depth crafting where players can make some of the better items in the game, huge open worlds with player driven conflicts or guild driven. Those are all nice things.
However I also want to see an in depth NPC/mob faction system that will either influence players into action or can Be influenced by player actions. I want PVE as much asPVP. I want a level based/skill based hybrid that starts off open and players all start off as adventurers with a core of adventuring skills that are available and at later tiers they branch off into more specialized roles and at the latest tiers they can become the iconic classes we know in EQ. I want a huge open world with dynamic events, dynamic weather, dyanamic lighting a true visual impeding darkness and fogs. Yes I want raids I want raids that drop the best gear in th game that the crafters can customize for people, or even improve.
All of these people who are clamoring for sandbox only are leaving out so much of what can be put into a world. So yes I want EQNEXT to be a hybrid that has elements of both and blends them .
One last thing. I don't want a quest driven game however I do want quests in the game. Real quests that actually take time effort a d many times teamwork to ccomplete. Also quests that are not on a map for everyone to see. More like EQ1 had in the early days.