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Neverwinter: Community Q&A #2 -- Give Us Your Questions!

MikeBMikeB MMORPG.com Community ManagerQueens, NYPosts: 5,719Administrator Uncommon

MMORPG.com is partnering with Perfect World Entertainment to answer your questions (again!) on their upcoming free-to-play D&D MMO, Neverwinter.

We'll be collecting questions from you in the comments below. We do ask that you keep your questions focused on aspects of the game that have not been revealed yet that you desperately want information on!

Feel free to submit as many questions as you like -- but remember to be courteous and civil or you can pretty much guarantee we will not use your question!

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Michael "MikeB" Bitton
Community Manager
Twitter: @eMikeB

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Comments

  • BetaguyBetaguy Halifax, NSPosts: 2,590Member
    Maybe too soon, but, do they have any plans for more races down the road?  Only reason I ask is I would love to play as a Halfling. I also have a soft spot for little folk.

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  • amourfouamourfou Pacific Palisades, CAPosts: 1Member
    Will there be mounts in Neverwinter ? If so what type of creatures besides Horses ?
  • bcbullybcbully Westland, MIPosts: 8,278Member Uncommon

    Big D&D fan here, so I was naturally interested. I then heard there would be no pvp. I sadly took Neverwinter of my list. Today I heard there will be pvp at launch.

     

    Could you please confirm?  If so, can you give a little more insight as to what Neverwinter's pvp will offer?

  • nolic1nolic1 Kingman, AZPosts: 687Member Uncommon

    Will other classes such as the Paliden, Ragner and such be added to the game as time moves on? Also will classes be like Strait fighter and wizard and not just control wizard and such?

    Another question about Races will the other 4th edition races be added such as Dragonborn, Halfling, Elderain be made playable at some point?

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    To me I enjoy gaming I dont play to be uber I play to have fun. If a game is not fun to me guess what I move on and play something else till I find one that is. When I find that great game and not sure if in my life time there will be one I hope it has everything I want in an mmo.

  • cwliiascwliias Bothell, WAPosts: 31Member Uncommon

    Please explain more about pvp.

    Will it be strictly arenas?

    Or Arena's and open world. What about  Tournaments like Hall of heros(GW1) or Chipwars from (RFO)

    What will the Rules for it be like. 

  • LinaInversaLinaInversa Roanoke, VAPosts: 66Member

    Will you have keep battles in pvp similar to Warhammer Online? And if so, are there going to be pvp ranks for pvp gear?

  • NonderyonNonderyon GyulaPosts: 175Member Uncommon

    any possibility to owning a house(or building:shops,castle...etc.) in Neverwinter?

    How much can a player interact about rebuilding neverwinter? (other players see what we achive?)

    After the pvp system, any possibility of siege war or open pvp areas?

    Crafting and enchanthing are like in D&D 4.0 or something different what we know in core books?

     

  • achesomaachesoma Portland, ORPosts: 1,000Member Uncommon

    All the known classes so far have adjectives attached to their titles.  Does this imply there will be more variations of the same class?  Will players be able to be other kinds of rogues, wizards, and fighters?

     

    How important will class diversity be for group content?  Will more difficult and end-game content require a specific make up of classes. 

     

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  • Ambros123Ambros123 Neverneverland, TNPosts: 877Member
    Originally posted by Betaguy
    Maybe too soon, but, do they have any plans for more races down the road?  Only reason I ask is I would love to play as a Halfling. I also have a soft spot for little folk.

    Haflings will be at launch, already said in an interview.

  • PurutzilPurutzil East Stroudsburg, PAPosts: 2,924Member Uncommon
    Will there be any ability to customize animations of character effects?

    What will the cash shop offer the player and will it give unfair advantages?

    In terms of social options, will there be things Such as a friends list and guilds? If so, what will you be able to do with them(check online status, party up, eat.)

    How will disconnects and other latency issues be handled in the game?
  • HallowelHallowel somewhere in, MIPosts: 42Member

    Here are my questions again that I would love to know more about:

     

    How much rights do you have to create content in Neverwinter Online? Does it include the whole of the Campaign Setting or are certain aspects not going to be available due to any licencing granted to Turbine's new Forgotten Realms based expansion?  Basically, since Lolth and the Underdark is in DDO, does that mean these aspects will somehow be omitted in Neverwinter Online?

     

    Will we be able to choose our diety of worship, regardless of class, even if only for a repleplaying factor? Additionally, will we be able to choose to follow dead dieties like Mystra and Helm, for example? 

     

    I am a long-time PnP D&D player and love details and lore. How detailed will we be able to be in detailing our characters and what kind of features will Neverwinter have to promote and encourage such? For instance, I would love to see a character sheet quite detailed and similar to a PnP Character sheet, with many fields to encourage players to detail their characters. Will we have any resemblance of a true "character" sheet in which we can fill out, such as age, height, weight, relations, heratige, and but not limited to biography?

    ~Ra Hallowel

  • Asm0deusAsm0deus BaatorPosts: 1,113Member Uncommon

    Hmm many of these question have been answers at the NWO forums if you can bother to look through it. Some quick ones, housing will not be at launch but is pretty high up in the we want to do list and there's been talk in one of the blogs of riding a spider..... anyhoot

     

    What I want more info on is customization of builds, we kind of have been getting the tight lipped no response on this one. When i say customization I mean will wizards all be "Controller Wizards" or  will you have more options  like ddo.

     

    I just have this feeling classes will be just like in Vindictus with no real customization to them.

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  • JadeKorianthilJadeKorianthil Neverwinter, CAPosts: 1Member

    Any updates on the healer class?

    Any updates on closed beta, open beta, launch dates?

    Can you program npcs to attack other npcs in the Foundry?  I.e. I want to make part of a quest where the PCs take part in a battle scene between Neverwinter guards and invading monsters.  Can the npc monsters be programmed to attack everything PC  and non-monster  NPC in some type of radius and the guards attacking all non-guard and non-PC in a radius?

     

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  • OsmanthusOsmanthus Issaquah, WAPosts: 104Member

    My question is about Foundry authoring.

    May we please have the ability to create 'cookies' that persist between module runs that can be used in triggers and dialogs?  image

    Something similar to browser cookies, these could implemented as inert inventory items.

    This will allow us to add much more depth to our modules.  Players will be able to exit and enter our modules with a feeling of a solid persistent world by allowing NPCs to recognize player's past achievements, instead of forgetting who they are talking to everytime the module is played image

     

    EDIT: I changed the wording to be more clear that the cookies can apply only to one specific module (thats how browser cookies work right?), although..crossing modules would be pretty cool too image

  • ZorbaneZorbane Vancouver, BCPosts: 533Member

    How does monster scaling work in the Foundry when multiple people are playing together?  Do the monsters get stronger?  More numerous?

     

    Thanks.

  • gillrmngillrmn ArnhemPosts: 250Member
    Originally posted by amourfou
    Will there be mounts in Neverwinter ? If so what type of creatures besides Horses ?

    Many of the above questions were answered. You can check this thread in which I have collected them and then ask something which was not answered.

    And yes there are mounts, a spider mount is there for sure as Craig said in his twitter tweet (He was testing alpha of NW on a spider in the city).

    Halflings were confirmed way back, although race page doesn't show them.

    There are more variations of classes - for example there would be "Guardian Fighter" and "great weapon Fighter".

    Lets ask something which has not been answered yet - character progression was not answered, PvP(There were always plans to have PvP soon after launch before the delay but it was confirmed that it will be included at launch after NW release was delayed to early 2013)

  • MMOwandererMMOwanderer LisbonPosts: 415Member

    1- I know you guys already said no housing at launch, but what can we expect from other non combat/Foundry features, including gathering, crafting, cosmetics, fluff items, mini-games, etc? Standart mmo fair or something different?

    2- How big can the Foundry maps be? To the size of a full mmorpg zone that can take 15 minutes or more to cross and place tons fo content and story archs inside? Or small size like a dungeon or mini-map?

  • ScellowScellow Posts: 125Member Uncommon
    Choose better question this time !!  F*CK i need to kill someone errhhhhhhhh ( i'll select someone of your journalist team)
  • gandlesgandles dickson city, PAPosts: 51Member Uncommon

    when is this game being released

     

  • Alber_gamerAlber_gamer RomePosts: 557Member Uncommon
    Will there be some kind of "challenging content"? Not necessarely raids - more like if we can expect some content with a higher grade of difficulty to complete with our friends for higher than average rewards. If so, would this be implemented in the Fundry so that we can create content intended for players that enjoy diferent levels of dificulty in their game?

    My opinion is my own. I respect all other opinions and views equally, but keep in mind that my opinion will always be the best for me. That's why it's my opinion.

  • Alber_gamerAlber_gamer RomePosts: 557Member Uncommon
    One of the traiditional assets of Dungeons and Dragons settings is their rich and vast lore, with the hundreds of diferent creatures that inhabit it. However, one issue in encounter in the latest mmo's is that enemies soon become redundant or "reskinned" versions of earlier level monsters. So speaking of that, will Neverwinter attempt to include every possible type of monster from the DnD Monster Manual 4th Edition? 

    My opinion is my own. I respect all other opinions and views equally, but keep in mind that my opinion will always be the best for me. That's why it's my opinion.

  • Alber_gamerAlber_gamer RomePosts: 557Member Uncommon
    Many of us love the what Neverwinter is offering us, and have done things such as preordering other games just to get a Neverwinter Beta Key. And although we'd love to see Neverwinter's business model succeed (it would be great news to all gamers), there are some concerns as to how can PWE keep a healthy income without charging for box price, sub, and without making the cash shop P2W. The biggest worry here is that the game would end up being more P2W than it claims to be. Is it possible to shed some light in this aspect? 

    My opinion is my own. I respect all other opinions and views equally, but keep in mind that my opinion will always be the best for me. That's why it's my opinion.

  • ZebularZebular Neverwinter, The Sword Coast, MIPosts: 24Member

    As requested, here are some questions from lyfebane, from over on the Official Neverwinter Forums:

     

    Lybane Asks:

    1. What races and classes can we expect appart from those already know?
    2. How do feats work?
    3. What are and how do Paragon Paths work?
    4. Will we be able to swap out different set ups, ie can we save say aoe setup, pvp set up pve solo set up etc.
    5. How or will classes be able to specialise in certain aspects?
    6. How do class special skills work?

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    [ PWE Community Moderator (Official Forums) | Foundry: The Dweomerkeepers | My Twitter | @zebular ]
  • gillrmngillrmn ArnhemPosts: 250Member

    A few previously unanswered questions (not all by me) (we were told that they would be answered later):

     

    Q: Will stealth mean something? What about rangers and rogues?

    Q: Actually on the topic of a race like genasi, how would you handle their liquid move for watersoul and flying ability for windsoul?

    Q: Will we have dialogue choices?

    Q: What about puzzles? - maybe a door is guarded by a magic mouth and you have to know the answer to a riddle to get past it. etc.

    Q: will there be audio dialogue options available or will it all be text based? Also will there be cutscenes editors in the foundry and will there be audio features like music?

    Q: Will there be aging?

    Q: Can a rogue climb as in CO and launch surprize attacks?


    Q: What weapons will be available(manctacher?)?


    Q: Can players and/or NPC's hide within objects?


    Q: Is durability implemented to weapons/armor/equipments in game?


    Q: Do wizards get to use staffs in combat animation?


    Q: Would rituals be implemented into the game?

    Q: What role do deities play in the game? Are the deity specific paragon paths and/or domains available? Or do they plan to implement them at some time?

    Q: Will crafting contain mini-games or will it be a straight-forward success or failure thing?

    Q: Is it possible to 'romance' NPCs using dialogue options in foundry?

  • OzmodanOzmodan Hilliard, OHPosts: 7,189Member Uncommon
    The big question is, not game play, it is how they are going to fund it.  Will it be a typical PW item shop with constant gambling for powerups to make over powered equipment ?  Also will there be item shop charges to use their foundry tool or for others to play foundry generated scenarios?
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