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So back in the day of early rpg's we had to put out a lot more effort for the game and yet we still enjoyed it. For example, when I played Bard's Tale, we would actually make maps by moving from sector to sector and writing down all the features. You had to listen to what was said to you because you might only get that information once. We would make notes of quests and monsters and do all sorts of tedious stuff resulting in a folder full of various bits of stored information.
Nowadays, you want to see what you've explored, press M. If you want to see what that quest objetive was, look in your journal. It's like the world of rpg's has turned into Talk to the NPC with the (!) then turn your character to follow the arrow on your minimap until you see the quest marker, kill stuff, loot stuff, walk back. These games are so handheld a full-lobotomy patient could master the game.
People smash through content that takes a developer years to make, burning it up in less than a month. People complain about things are too easy, not enough content, etc. People pay monthly subscriptions so they can have the game force them to play less (it's called raiding, you can do it once a week on a chance to get loot) with more difficult content that is more difficult to organize.
So let me ask you this. Would you play an MMORPG that has a journal you actually have to write things in or it stays empty, with no world map,( just the minimap showing you the immediate area) and with no fancy arrows pointing you exactly where to go? Would you play a game where you actually had to pay attention?
All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick.
I get banned in the forums for games I love, so lets see if I do better in the forums for games I hate.
I enjoy the serenity of not caring what your opinion is.
I don't hate much, but I hate Apple© with a passion. If Steve Jobs was alive, I would punch him in the face.