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Originally posted by JeroKane Also, if they gonna abbandon the Quest system, you can no longer really call it EverQuest in my opinion.
I don't know if you played EQ in the beginning, but Everquest actually had very few quest. The main "quest" was just to level up and take down baddies. Original EQ was more of a sandbox than most so-called sandboxes released since.
Originally posted by CalmOceans The Gods thing is interesting I think, EQNext will still be about Norrath from what I understand, but it be an alternative universe, another version of Norrath, not a continuation of the timeline. So some Gods that were evil in the past might be good now, etc.
It's been quoted as a "multiverse" and that there are ties between them like the upcomming EQ and EQ2 expansions. They could pull off the idea of different multiverses and having them connect at points since [self-removed]. In order to not spoil anything, yes I know EQ is 12 years old, suffice to say that there can be an infinate amount of different Norraths.
Originally posted by Macecard Originally posted by DavisFlight Originally posted by Ripostethis Not enough funding to make it a big theme park mmo like Everquest 2 was. Will be something like GW2 , sounds like it will suck and be boring if you are into PVE, but will be based on pvp.
Haha what? How did you reach this conclusion?
Not enough funding? SoE is one of the most successful MMO companies out there. They had the funds to develop Planetside 2's engine from scratch (and it is an AMAZING engine). And how will it be like sandbox? GW2 is the opposite of a sanbox.
And why does sandbox mean PvP? SWG was PvE oriented, as was Asheron's Call.
Thanks Davis, wasnt sure if it was just me thinking his whole post came out of his ***.
Great response, made even better by the fact that the forum name is RIPOSTEthis. You riposte was well executed.
Also, years after the whole SWG NGE atrocity drove me to quit SWG after playing it from the start I have never had much respect or consideration for SOE in the MMO department. My initial reaction is skepticism looming over the briefest glimmer of hoipe that SOE will do this right. If they do i will certainly play it.
SO SICK OF THEMEPARK MMO's these days!!!. My favorite MMO's were the sandbox-ish ones. Asheron's Call and (Pre NGE) SWG for the most part.
read smed's thread on reddit, he talks alot about the fall SWG, and elludes to the fact that alot of the good elements of SWG will be in EQN.
Originally posted by Quirhid Originally posted by rungard eqn will be their first world, other than planetside 2, to have an open seamless world via the lightforge engine. all we really do have is hints, but nowhere was it said they were going back to eq. They specifically said a "reimagining", which i take to be vastly different. Its even doubtful that it will have the "kill, reward,loot,levelup" gameplay of eq because they specifically said they wanted to do something different. you should have a look at planetside 2 because alot of those features will undoubtedly make their way to EQN. Why would they waste them, they arent competing because of the station access and different themes. i would expect the unexpected this time around. what i would expect: -spells and skills interact with the environment. A wall of dirt will deform the area. A meteor strike might burn down the woods. a druids spell will bring clouds and drown flames. you will be able to make your own spells/items/everything. More powerful spells will require powerful components to make them work. - there will be raids, pve and pvp, but the game will be about worldbuilding first and everything else second. -you will be able to build, maintain and own property including houses, lairs, towers, and castles in the world. -there will be some form of pvp which includes territory control. - Faction will be a major force in the game. -the game will be the first true fps mmorpg -there will be classes, and deep skill customization. You will be able to aquire all classes and skills in the game, but only operate as one class at a time. -there will be mounts and there will be a whole customization section for these alone. -gods will play a bigger role and you might have to defend your chosen god from other players. - raiding will be completely different than what your used to. It will be more accessible, mostly in the open world, and have a random component to it. You might have to go scouting this time around. They wont always be waiting for you to kill them.
Do you actually know this or are you hyping yourself up with speculation? Because what it sounds like is you setting yourself up for a massive disappointment.
Since i have almost no data ( well a few articles and planetside 2 to go on) im of course speculating. Im not too worried about setting myself up for a dissapointment. It will either be worthy or it wont. If they want my money they know what they need to do . Im long past being dissapointed about mmo's. it will be what it will be.
Originally posted by OG_Zorvan Originally posted by JeroKane Also, if they gonna abbandon the Quest system, you can no longer really call it EverQuest in my opinion.
The game had very few quests that's true, but some of them took weeks to complete. I think that's where the name came from. You had to find the quests and often even after talking to the guy you still had no idea what you had to do. If you didn't check spoilers on the web you could had couples hours to those quests easy.
I played EQ for about 3 years from release and I don't think it fits in the sandbox category. I see it more as a theme park without many rides.
- Loot mostly dropped, almost meaningless crafting system. Economy based on loot, not crafted items.
- World wasn't interactive, no player created or destroyable content.
- Set class without customization
Those 3 things for me are needed to make a sandbox game.
It was an open world but still had a path you pretty much had to follow for level progression.
Today Theme Park are more obvious cause they have those big arrow neon signs telling you where to go.
Originally posted by pvpirl read smed's thread on reddit, he talks alot about the fall SWG, and elludes to the fact that alot of the good elements of SWG will be in EQN.
But the guy responsible for putting the sandbox systems into SWG (Raph Koster) is not involved in the MMO industry anymore, let alone SOE.
And as time went on, SOE personel continued to damage those few remaining sandbox elements that remained in SWG after the NGE nuke, simply because they did not know how do deal with those effectively.
So, Smed saying anything about sandbox play should be taken with a pound of salt.
Originally posted by Burntvet Originally posted by pvpirl read smed's thread on reddit, he talks alot about the fall SWG, and elludes to the fact that alot of the good elements of SWG will be in EQN.
Well the whole point of CU/NGE was to make SWG a contender to WoW so it's no suprise other sandbox aspects suffered. It's a completely different situation now and I'm sure Ralph Koster is not the only person who knows how to design a sandbox MMO. We shall see but I will lean on the side of optimism for obvious reasons.
Edit: I would also like to add that even an EQ MMO that is more sandbox than EQ/EQ2 would be better than anything out right now. Even if SoE doesn't get it 100% right it's still a win for me.
Like theres only one guy in the world that can make a good game. Move on man. That games dead and buried and that guy has given up on mmo's altogether. Neither of those are the future of MMO's. EQN is, or will be.
Originally posted by Aelious Originally posted by Burntvet Originally posted by pvpirl read smed's thread on reddit, he talks alot about the fall SWG, and elludes to the fact that alot of the good elements of SWG will be in EQN.
Even after the NGE, and time went on, it got less and less "sandboxy" and not because SOE lost most of the programming and design talent they ever had: it was also straight up management decisions.
For instance, their crappy pseudo lottery TCG scam to put new items into the game: all of those items, ships, vehicles, buildings, decorations, pets. etc etc. went into the game at the expense of the crafting game, arguably the last significant sandbox left in SWG. And none of that was a programing/design decision: that was a straight up management decision to soak the players for more than the sub fee.
This was also at a time when looted items had already taken over the economy, again, at the expense of all the crafting professions.
And that was just one of the many, many ways SOE clearly demonstrated they did not understand how to run/manage a game with anything sandbox in it, over the longterm.
Or else they just didn't care.
Originally posted by rungard Originally posted by Burntvet Originally posted by pvpirl read smed's thread on reddit, he talks alot about the fall SWG, and elludes to the fact that alot of the good elements of SWG will be in EQN.
I never said there was "one guy in the world who can make a good game."
What I said was, in regards to SWG and SOE and Sandbox play, that guy was Koster and he is long gone.
And as such, any expectations of SOE in regards to SWG elements going into EQNext, should be tempered by that fact.
Originally posted by Aelious Burntvet Just out of curiosity, is there anything about EQN or SoE that you could find remotely positive? I mean, I appreciate you trying to save us from our own optimism and all but I'm interested to know.
They are not quite as bad or crooked as Cryptic....
Originally posted by Yakamomoto Originally posted by Loke666 GW2s budget have not been revealed but my guess would be 60-100M$, and unlike SOE ANET actually have competent programmers.
SOE at least knows how to make games which are actually FUN.
Judging by the buggy mess that GW2 is, I'd say SOEs programmers are far more competent.
Whelp... here's to high hopes, and not letting things like past reputations get in the way of believing them this time around.
Originally posted by moguy2 Did I start page 68??!?!
Nope, this is only page 14. But I show 50 posts at a time, so your mileage may vary.
thread keeps on rollin.
wtb EQN forums.
Originally posted by Burntvet But the guy responsible for putting the sandbox systems into SWG (Raph Koster) is not involved in the MMO industry anymore, let alone SOE.
That doesn't matter, they likely still have the code.
The EQ Next ideas thread: http://forums.station.sony.com/eq2/posts/list.m?topic_id=399389
Originally posted by 3SulpNietorp Originally posted by Burntvet But the guy responsible for putting the sandbox systems into SWG (Raph Koster) is not involved in the MMO industry anymore, let alone SOE.
Having code is one thing, trying to interpret it is another. From what I understand the SWG code was not that easy to interpret.
I will take a wait and see attitude, it is possible Smedley has woken to the fact he had a real gem on his hands before he broke it and really wants to make something in the realm of a sandbox.
SWG was not a perfect game, but better than most of the trash out there today. Hopefully EQnext will improve on it.
Originally posted by Ripostethis Not enough funding to make it a big theme park mmo like Everquest 2 was. Will be something like GW2 , sounds like it will suck and be boring if you are into PVE, but will be based on pvp.
I'm not supporting any PvP only based game. Just not doing it.
Just because Koster is a visionary doesn't mean the EQN staff can't jack ideas from UO/Eve/SWG lol
Last time I checked Ford isn't the only car company.