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"9) Have any changes been made to boats and naval warfare in general to help mitigate the threat of swimmers boarding your boat?
In reality the whole boat mechanic feature is being reworked. All boats have been remodeled and retextured, their crafting recipes have been changed and their visual effects have been revamped. Unfortunately though there is still a lot of work to be done and we want to rebalance their attributes as well as play around with some more ideas and mechanics before we add them to the game. Because of this, only entry level boats will be included at launch. The raft is now a figurine that drops from pirate mobs and can no longer be crafted. In its place, players can craft the Wherry which is a small ship with no cannons. In addition the Launch is a small ship with one canon that can also be crafted by players. All other boats and ships will be added post launch.
10) Have any changes been made to land-based siege weaponry such as warhulks and cannons?
Siege weaponry falls under the same category as ships. It’s a mechanic we think needs a lot of work and discussion before we add it to the game. Because of this only basic siege equipment, such as siege hammers and battle spikes will be included at launch. To keep things more balanced, city player controlled towers will also not be included at launch."
From these lines people on these forums and Darkfall have been infering;
1.) So many features are missing from the game
2.) AV have rushed the game in a short space of time
We've read information of higher end boats and siege equipment being disabled. The rest of the interview shows new features they've added to the game. So number 1.) is complete nonsense from people panicing.
Clearly AV are still balancing these expensive pieces of equipment and will re-add them when they are satisfied the risk/reward for using each one is balanced. This shows they're taking their time with important decisions hopefully to get it right.
Why it won't affect us - at all.
Just like the original game, all resources will go into city building and NO CLAN will be willing to risk something as expensive as a warhulk for a siege. Even months into the game a massive amount of the materials generated by players will be soaked up into player holdings. The rarer materials needed to craft the higher end products will also require high end characters to farm them. This all takes time.
AV has this time to figure out balancing and reintroduce the top end siege equipment slowly.