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Originally posted by Axxar Sounds to me like this megaserver means that each zone will be instanced... a LOT.
Not instanced..."phased". Ya gotta get your marketing lingo right.
"Phased" equals entire zones instanced just for you, saved world data included. Remember to bring a friend so they can see the difference between your world and their world.
Once upon a time....
Originally posted by BillMurphy Hey Wookie, Yeah, definitely has classes. Which I can understand lamenting, but I think once you see how much each class can be tailored you'll be pleased with the diversity. It uses the single-hotbar design and entails so many different skills across armor, weapons, and class choice that you really will be a unique character even if you are called a "Dragonknight" or whatnot.
Being that it uses a single hotbar design automatically tells me that this is going to be like Guild Wars 2 / The Secret World already.
My concern would be how it plays out in PVE, questing, PVP Faction Wars, WvW, RvR, or FvFvF, Or Free For All. Then there is the RP players. Just from Screen Shots we can tell no doubtedly that the world of TESO is going to be B-E-A-UTIFUL!!! However the testers will be that I mentioned above. I'm sure that this will be a Pay to Play as well. Typical standard fees I'm asuming. $14.99 per month? Options to go for less for 3 months, 6 months, 1 year?
I noticed that there was a post stating that the world is going to be sandbox type. Which is good. However, a little Directional support with quests will be appreciated. As for the Factions, I would be opened to have controlled PVP environments, as oppose to just going to a new starting zone area and ganking all the newbies. Give those new lvl 1 characters a chance to get out of the zones and get some gear before shooting an arrow in their knees.
If a players chooses to go into a starting area to kill then let it be on a Faction Based loss; meaning: If you kill a player or NPC (Quest NPC's exclused!!) then you lose Faction with current city or Related Factions. The more you kill then you either become nuetral or Hated. If you've become Hated so much; Then the guards will see through invis or stealth and then you can get instant killed the next time you get close to those city gates. Then you have to do some questing to get some Faction back, if you're able to.
If players are aligned like D&D style (chaotic nuetral etc. etc.), then this would play very nicely into the whole Faction concept. And If there is going to be Dungeons, then they can't make it so hard that it takes overgeared players to go in just to clear. The main concern I have is where this is going to lead to game wise. As of right now, it doesn't sound too TRUE to the TES vision. And One last thing I must absolutely have to add is that no midevil game is complete without a Dragon in it. I'm sorry. but It's true. And I know they have already stated that there will be no dragons. But that's the reason why I added that statement.
To know that already this game is a mixture of GW2, TERA Online, and Rift is already putting this in a downward spiral. But; being that this is in it's "pre-alpha stages" lol They may change it up still. We'll just have to see about that. I personally didn't have an issue with GW2, only that people got bored with it too soon. Now I'm on a dead server. I didn't have an issue with Tera, but it was nothing more than a Quest Grinding Game. I didn't have any issues with SWTOR, But it too became repetitive with storyline modes that seem to be just slightly different but always the same. No matter how you played it, it still became a game where PVP upto max lvl then do dungeons to further your gear. Then you're done minus the dailies. The only plus out of any of these game was GW2 only because it was Free to Play from the very beginning. And for that I'm happy. I still have my WoW account for now. but that too will be shortly cut off due to the rising demands of todays economy. Quite honestly I will happy if and when they will ever come out with a game that suits to everyone's needs and not be so demanding on paying a subsciption for it to play only to give it up a few months later because it didn't live up to it's expectations. It's not the games that make it bad; it's the game developers lack of imagination and innovated ideas. I see more and more games that are turning into a copy and paste than an original. And I'm not referring to the UI setups.
Either way I look forward to the open Alphas / Betas, I'm hoping to get into both. I'm looking forward to the game and giving my comments and thoughts. Hope this turns out to be a good game. But somehow I just have a bad feeling on it. On a brighter side though... getting back to true Dungeon Crawling Games.. I love my Legends of Grimrock.
Originally posted by BillMurphy Originally posted by parrotpholk Originally posted by BillMurphy Originally posted by Dakirn I had some hope that maybe this would be worth playing but the phasing is honestly a deal breaker for me, someone who plays MMOs with other people.
I can say that the phasing as you go through the story was jarring. But they maintain that you'll be able to group with your friends no matter what path they take through the main storyline. How they do is? I assume you'll just "join" your friends through the UI. Definitely not the best solution, but at least you can do it.
Thats not a solution though. Its like they were brainstorming and though how cool it would be if the world changed based on your actions but then after they did it someone reminded them they were making an MMO not a single player game. I do not see how they pull this off honestly and do it well.
It's a tough one, that's for sure. I think that once you "complete" the story mission of a certain area, you're back into the general populace. But that doesn't change the fact that DURING that mission you'd be cut off from friends without going to the UI and having them join you. Yep, it's a tricky one.
If they took the area phase like they done in Tera Online, then it wouldn't be a bad thing.. where Each Zone was based on Channels. And each Channel was based on population; and if you were trying to quest in a more population zone you could just easily switch over into a lower populated Channel for that zone to quest. In doing so could free up the problem with typical "Phasing" issues.
Originally posted by Gishgeron I keep seeing people hate on the phasing...but thats probably the best thing FOR keeping true to TES. The problem with a persistent world that ALSO changes based on player choice is that most players aren't part of said choice. They get to play in a world that has already had its changes made for them, which is to say its absolutely NO DIFFERENT than just playing a regular themepark. The thing about Elder Scrolls is how you affect your world, but outside of phasing it to the player individually you can't really affect it at all. The only other alternative is to make it a pure PvP game where faction control means something...but even then the average player is still forced to live under the choices made by others. TES is dear to us for being a single player game. They've done a great job of recapturing that while still giving us multiplayer. Think of it less as an MMO, and more like a new TES game with full on multiplayer. Considering how much about the game in terms of skills and gameplay they change each time...its really not hard to see.
You're right, but that's precisely the problem.
It's not an MMO, it plays like a SPG with multiplayer. And that is exactly why gamers aren't stiking with MMOs released over the last years. Gamers want worlds and true "massively multiplayer" in that world, not Single Player Games, for their MMOs.
Originally posted by adam_nox I don't get the anti phasing posters. Explain what games are hurt by phasing and HOW. Phasing is pretty much the only way to make instancing not suck as bad. Instead of segregating all players, you segregate some based on the state of their progress. You allow the world to change for them, making it feel more alive, something not possible without some form of instancing, or it could only be done rarely in big events and only with marginalizing the majority of the playerbase's experience. Phasing is the future. If there's bad execution, then blame that, but the concept itself is a tremendous step forward in mmos (and I defend it partially because I posted about it as an idea before any game had ever implemented it). Phasing doesn't have to separate players, in games where it does, that's bad execution, not bad concept. Players can still see each other while seeing different versions of the gameworld.
Phasing is the death of social gaming. It reduces general social interaction by forcing people to group and we all know how that appeals to the mass market. So you end up with a dead feeling game like SWTOR where no one chats in the general channel and people don't socialize outside of their guild or group. EverQuest was an incredibly social game, the newer phased / instanced games don't even begin to compare on the social aspects of the older non-instanced MMOs.
Originally posted by Amaranthar Originally posted by Gishgeron I keep seeing people hate on the phasing...but thats probably the best thing FOR keeping true to TES. The problem with a persistent world that ALSO changes based on player choice is that most players aren't part of said choice. They get to play in a world that has already had its changes made for them, which is to say its absolutely NO DIFFERENT than just playing a regular themepark. The thing about Elder Scrolls is how you affect your world, but outside of phasing it to the player individually you can't really affect it at all. The only other alternative is to make it a pure PvP game where faction control means something...but even then the average player is still forced to live under the choices made by others. TES is dear to us for being a single player game. They've done a great job of recapturing that while still giving us multiplayer. Think of it less as an MMO, and more like a new TES game with full on multiplayer. Considering how much about the game in terms of skills and gameplay they change each time...its really not hard to see.
people arent sticking with games they dont like. shocker.
You received 25 Agrees. You're posting some good content. Great!
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Now Doesn't That Make You Feel All Warm And Fuzzy? :P
For all the whiners saying "omgosh! ESO has classes!? But skyrim didn't!"
Well suck it kids, oblivion and morrowind had 'em.
Originally posted by XaeroDegreaz Something that I don't think has been discussed here: What about looting anything, and everything you see? Was that true to the game when you played Elder Scrolls Online?
Zenimax Online already confirmed that full looting will not be in the game because its too hard to implement for them.
Similarly there will also be no housing and no physics.
Facebook ? Really ? Have these pople forgotten the Blizzard RealID fiasco already. Gamers, especially hardcore PC gamers want their xxMEGAKILLERxx anonymous game tags. They don't want to spam their classmates, their boss or their grandma with updates from their raids at 2 am in the morning. Even MMO players are not that far gone.
If you're going to do social inegration do it with Steam or something not the freaking Facebook.
how is the overall art style is it cut and paste skyrim or unique?
also did you happen to see how much of the Tes world would be in the game like map wise you mentiond Morrowind but are other lands from past tes games in there too?