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having experience from both F2P and P2P forms of payment, i've come to the conclusion that we need a new system. one which could benefit both players and developers equally.
"Pay for Time" (P4T):
this systems evolves from the P2P system, instead of having to pay a whole monthly fee, players can pay the sum of the time they want to spend.
as an example: Derp is a casual player, but due to real life problems he only has 1 dollar, the P4T system allows him to play ffor 1 day, the time doesnt disappear while offline, so Derp can save his time and use it when he wants.
(take in count that i haven't calculated the incomes, this is just an idea, so havent figured out the whole revenues).
the P4T rewards in the manner that players pay the amount of time they want to play, without having to worry about having the money to pay the next month.
of course there are several flaws that i havent resolved like:
- if Derp can pay for a day, and he plays in short cicles (2-3 hours) this would extend his gametime for about 12 or 8 days. so monthly i would only get 2 dollars from him.
now extending that, what would happen with a guy who decides to pay a whole year?. and doest the same, he plays in short cicles.
-how to get a bigger income while allowing players to play without loosing time?