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I am not a big fan of skill restrictions like this in MMO. I didn't like it in Guild Wars1.
What bothers me, is that TESO will have weapon skills as well as special class skills. But all of these suppose to go on a limited 6 slot action bar.
I much prefer the GW2 method, which gave extra slots for weapon skills, and gave slots for players to make something more unique.
Really hope the developers can make the 6slot system fun, since even in GW2's spammy limited action bar system, it gets boring fast.
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Heh and the purists scoff at the idea of having a hotbar in the first place.
I love a limited hotbar like was implemented in GW2, TSW, and GW1. It forces choice onto the players instead of this crapfest of a billion hotbar slots like in WoW, Rift or other games.
Everything you need to know about Elder Scrolls Online
Playing: GW2
Waiting on: TESO
Next Flop: Planetside 2
Best MMO of all time: Asheron's Call - The first company to recreate AC will be the next greatest MMO.
Holy shit, you're never going to believe this.
We...agree.
It's a good thing for an Elder Scrolls game. But that's not to say I'd approve for every game.
So which is it, you dont like a hotbar (even though all TES games had a hotbar (it was just hidden lol, but dont let your narrative stand in the way of hate) or you want a WoW style mega zillion skill hotbar?
You cant have both. Well you can, but you cant bitch at both.
Limited hotbar, quasi action combat is ideal and no way could I ever play anything else. Both WoW style hotbar and left/right click combat is silly, boring, and ancient. Its nice to see game companies like Anet and ZOS innovate on design.
Everything you need to know about Elder Scrolls Online
Playing: GW2
Waiting on: TESO
Next Flop: Planetside 2
Best MMO of all time: Asheron's Call - The first company to recreate AC will be the next greatest MMO.
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
well, incase any of your pre posters actually played an elder scrolls game, they should know how the basic combat works.
since they complain about not enough skills in the hotbar on the other hand, i seriously doubt they did.
skyrim hat TWO active skills. are you saying your combat was boring? (well, unless you played mage maybe hehe).
my melee quite some moves, resulting from direction keys and attacks.
but maybe we played a different game
or even read a different preview?
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So it's like GW1, only you don't need to travel back to town? That sounds pretty cool actually..
I agree. If they're gonna have action bars then give us direction keys, mouse clicks, drags and other set combinations to use them. This would be good for melee, ranged and spell casters.
This is exactly what I was thinking.. Two was plenty in Skyrim and it's obvious they are trying to shift closer to that style after the poor initial response to the game.
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It is not same as GW2. Only thing same is fewer skills on hotbar. In TESO you can use and swap skills according to your choice where as in GW2 your weapon skills are fixed.
I'm with you brutha.
I prefer having a very limited amount of abilities but having abilities that can be used in a meaningful, intelligent fashion.
I hate hotbar clutter or having that one ability that is used in very few circumstances. I'd rather have a few that I can do a lot with.
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i can see wanting to juggle 30+ skills at once as it adds more variety to each encounter depending on how abilities are setup.. but overall i agree I like a smaller set of abilities with more meaning.. to many games that allow you to have that many abilities have way to many very situation skills you hardly use or to many on very long cooldowns which in the end just clutters up the screen.. quality of quantity for me on this..
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
I prefer it the way theyre doing it over an extensive skill bar. Keep in mind, theyre going to let you eventually master pretty much everything in the game and keep gaining in individual skills even after you hit level cap. Remember how well it worked out for Darkfall with everyone having access to all skills at once and being able to max them out? Not very well at all, which is why theyre changing their system as well.
The system theyre going with still allows you some flexibility in setting up your skills, but rather than having everything available at all times you have to think ahead and go with specific loadouts for specific purposes, or go with something that gives you a good balance for PvPing incase you unexpectedly get attacked by some enemy players and dont have time to switch your loadouts before youre you enter combat.
If they have 6 skills they could just have directional movement set for each slot;
Exactly lol, some people need to actually listen to what the devs and the people who have actually played the game have said.
Repeat after me GW2 fanatics ..TESO is not gw2, TESO is not GW2, now tap those heals together.
WoW pretty much ruined mmos by making it so you had 30 buttons to push. I know other mmos did this before them, but not to their crazy extent. Even city of heroes gets up to 20 by late game, 30 for some more hardcore types.
It doesn't matter how many buttons you are pushing. Most the time you are switching from cooldown to cooldown, playing whackamole with abilities rather than really doing any sort of meaningful thinking. In TESO apparently there's no timed cooldowns, a nice change really. In GW2, there's no resource management, it's all spam 4 buttons as they come off cooldowns.
Instead of more buttons, how about fewer buttons that change what they do based on context. That way people can relax with their fingers resting in position instead of pecking all over the place. People complain about one click macros in Rift, but honestly that's the only thing that made that game bearable at high level. Having to go down a row of skills due to cooldowns is pointless.