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First off - want to say that I still think GW2 is a great game for what it is - the quality is high, the fun is worth the price of admission, and I still stand by my original review/op-ed that GW2 is an amazing game.
But I'm just not sure it's for me.
Longevity was always my biggest concern with GW2 - and I've hit that slump.
I know I'll be back, probably often as the business model is perfect for me - the "modern" MMO gamer who hops from game to game and can't stay interested in one thing for too long.
But i've just hit a wall.
-My main is level 77 or 78, and I've been seriously let down.
-Finally did a big dragon fight, Taquatl the Sunless - complete and total failure. Extremely disappointing. Right now it’s pretty much attack dragon -> get feared out of place -> run back and continue spamming.
-Finally got into Orr, 70-75 zone anyways. Extremely disappointing. What I thought/hoped would be a PvE battleground type experience (PvE WvW) is actually in fact just Zerg Merry-Go-Round.
Hop on the train, ride along the zerg from point A to B to C back to A again.
-Halloween event has thus far been extremely disappointing. Candy corn? Who cares, sell it all in TP. Costumes? Don't care. Costume brawl? Not even fun - randomly kicking around LA by Mystic Forge.
Couldn't figure out how to make the damn scanner work / figure it out - not going to cheat and google it. Pointless.
-WvW I have very little interest in. So many complaints of zergs, bugs/broken, lack of any real reason to care, and long wait times.
-sPvP I have very little interest in. Rewards / prestige don't match input. I get a lot of fun out of progression in PvP like in CoD or BF3 or Halo games, haven't found any reason to care about winning/losing in sPvP yet.
-Lost pretty much all interest in crafting, lost all interest in zone completion and grinding Hearts.
-I've run a handful of story mode and explorable mode dungeons. Where are the rewards? Where is the loot? Couple of shitty blues? 10-15 minute corpse hopping bosses? There is no skill/strategy there. And what's it all for, some cool looking cosmetic rewards (and the 10% stat bonus of Exotics?)
-Personal story is a bit of a miss. These "epic" events in the Vigil line are anything but. Apparently a "massive undead siege of Orrians" is 10-15 mobs. The scale and sense of epicness is just pathetic. Limitation of the MMO genre I suppose.
I still get some fun out of toying around with other classes (like right now a Mesmer) but I know if I play for too long I'm going to hit that wall and get bored again in like an hour.
Where's the "dynamic" in the dynamic events?
Where's the point of sPvP / WvW? I get a much better sense of achievement playing Halo or back in UO Factions where taking control of a city/town actually felt like it mattered.
Where is the feeling of accomplishment for doing a great job in a run? It's made me realize I really do miss the Trinity - I hate to say it, but I do. I've always been a Tank/Healer - and I've always strived to be a damn good one too. That was my main feeling of accomplishment beyond just the gear rewards and stat progression - knowing I was good at my job.
Now don't get me wrong - GW2 does some things absolutely great.
1. The combat is fun and exciting, for a while, but the limited skills per Weapon contibutes to getting bored fast. Cooldowns are too long, spend too much time auto-attacking and waiting for cooldowns or being forced to switch to your second set.
I've also grown frustrated for how weak I feel. The pace of combat was so much better at earlier levels. I had this problem MAJOR bad with TOR - fights just take too long for no reason. It doesn't make me feel like a "hero" when I can't cut through swaths of baddies with ease.
Sure, I like having elite/champion/veteran mobs that take a bit of effort to kill. That's fun. But I don't like feeling like I'm hitting with a wet noodle against normal mobs. TOR made this mistake BIG time, and the only MMO where I never felt this way - is WoW.
And yes, I've tried about 6 different trait combinations, weapon combos, etc. On my Guardian at level 77/78 using level 75 Rare weapons, even with the supposed "OP" Greatsword and then Sword/Torch combo. Yes I'm fully Runed 6/6 set w/ Weapon runes, all gear is 75+ blue/green/rare.
The utility skills feel weak. Great for situational help, but I have yet to press ANY button in any class at any level in GW2 where I felt like "Wow, I love this ability it is so freaking cool and awesome."
2. Quality of life features like "Send to Collections" is great. Trading Post from anywhere is superb. No competition for harvesting nodes is splendid. Overflow servers is freak'n brilliant. Dye system and "dye anything anywhere" is amazing. Not quite as great as it'd be with an appearance tab, but the Dye system is awesome.
3. No kill stealing, everyone gets loot, never a bad idea to help another player, cross-profession combos with anyone outside of grouping etc. is awesome and a huge, huge step forward in PvE.
I guess, as sad as it is at the end of the day... I need the carrot. The gameplay is just not sufficiently fun enough to keep me interested without the carrot to chase.
I need the Trinity, I need to have a role I am good at.
I think I'm about done with the MMORPG genre to be honest. I have a feeling I am never going to find a single game I am going to play for months and years on end without breaks.
Maybe it's just me. Maybe I'm just like the rest. I will probably end up like the rest bouncing from game to game, new release to new release like an addict chasing the next fix.
The dream of "the game to stick with" is gone for me.
I've hit MMORPG rock bottom.
This is BadSpock, signing off...