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Left click is your "basic attack."
Hold right click to block.
Left click while blocking to interrupt.
Action reticule combat is in, but you can use hard traditional tab targeting.
Everyone can sneak, however it drains stamina.
No skills have cooldowns.
Getting hit in combat can stagger you.
Ultimate finess (the new resource) costs vary between different ultimates.
Weapon skills are the core abilities, and class skills are suplimental.
Some skills cost stamina instead of magicka.
Potions have cooldowns.
Class names are Sorcerer, Dragonknight, Templar, and Warden with more to come.
Dragonknight is your typical Warrior
Templar is your typical Paladin
Spell types are restricted to certain classes
5 primary attributes Health, Stamina, Magicka, Armor, Power
large number of secondary attributes (magicka resist, crit, ect...)
Characters must have a first and last name.
There is only a single "megaserver".
There are oblivion portals within the game
Dungeons are plentyful.
World phasing is present.
You can assign stat points when you level! (yay!)
Templar skills include Sunstrike(melee nuke), Sun Fire(ranged nuke), Rushed Ceremony(AoE heal), Reckless Attacks(Dmg based on stamina pool), and Focused Charge(ultimate, AoE cleave).
Party size is 4 players.
23 different PvP Ranks.
"Alliance points" are the PvP "experience/currency"
You won't be in the same cyrodill as everyone else. You will be part of a "campaign" either as an individual or as a guild.
Keep upgrades happen automatically in PvP, although you can assign guard types/locations manually.
Guilds can own keeps
Guilds recieve notification when their owned keep is under attack including number of attackers.
Will be updating as I find more.