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lol! "No experience, no levels"
Goes on to discuss that mobs drops "points" which can be used to upgrade or unlock new abilities.....
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Originally posted by Nitth lol! "No experience, no levels" Goes on to discuss that mobs drops "points" which can be used to upgrade or unlock new abilities.....
How are ethera shards exp points? Sure there close but its not like im staring at an ethera shard bar...
Playing: War Thunder, World of Warcraft, and Grim DawnWaiting on:Everquest Next and The Black Desert
Well, you've gotta have some form of progression to keep players interested long term. Seems like this system will be more fair for newer players while still allowing veterans to improve their character at least slighty. I 'think' that's what the devs of this game are aiming for?
Originally posted by OgreRaper Originally posted by Nitth lol! "No experience, no levels" Goes on to discuss that mobs drops "points" which can be used to upgrade or unlock new abilities.....
I think more importantly, 'some form of progression' is to not drop you with everything available because its super-overwhelming.
imagine you log into a new mmo for the first time and there's 30 abilities on your bar. naturally you look for auto-attack, do that for next 30 minutes, then find a quic simple spell or two...and weeks later you still havent used 20 of the 30 abilities.
players cant function in first days of a new mmo at optimal levels. some guidance is needed. let it be economical - stuff you can afford vs stuff you cant yet, ability-based, training-based, level-based etc.
lets say a new player spawns in EVE with every tier 1 skill at level 1 and 20,000,000 skill points to add wherever. There's no way he will make a decision he won't regret for the rest of his game time. I can see 'advanced mining upgrades 5' when he's a month from a mining barge trained already...
ah yes but unlike experience points those shards can be traded to get what you want
also as it stands now there will be a cash store and the game willl be f2p but you can earn credits ingame that you can use to buy cash shop items without spending real money
also as one of the few very honered people ( thank you calimaestro aka MR Smith) thats already played a slice of hailan rising i am very impressed with what already got done and how smooth the game feels and looks and how fast the turn around is for bugs and problems ingame
not sure im allowed to say this but we had some major bugs and server problems in the first week and the first fixes rolled out WITHIN 24 hours after being found ingame
besides who doesnt like the people involved in hailan rising some of the people involved are just pure legends and im not only talking about the devs but the guy who is doing the music for example is beyond being a legend
ive also had the pleasure of being one of their moderators for nearly 4 years now and ive got to know few of the admins pretty good and it joys me to see those guys now working with the hailan rising team ( some of the admins where legendary gamemasters like calimaestro once was)
i say drop by on the forum http://forums.gamersfirst.com/forum/662-/ and have a look around and if enough people bug the devs on there they might post some more ingame footage ( we cant release anything ourselfs until the admins aprove understandable)
Originally posted by jcsesecuneta Yep, good find. Thanks for sharing ^_^ Looking forward to it!
It sounds great. I've put it on my watch-list
Thanks,MikeWorking on Social Strategy MMORTS (now Launched!) http://www.worldalpha.com
Originally posted by DSWBeef http://www.kickstarter.com/projects/reloadedprod/hailan-rising?ref=live This mmo looks really good. Focusing on pvp territory control and action combat with no levels and classes. It looks pretty far in to development if the video is correct. Tell me what you guys think.
1) I don't believe in kickstarter. There are plenty of good games i can buy NOW and i don't pay for promises of a game, instead of a ready to play one.
2) Things sound good on paper may suck because of implementation. Polish and implementation cannot be known before the game is out.