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As much as many of us clamor for something new and innovative in the MMO genre, we are similarly repelled by the 'newness' of it all. In our latest Pokket Says column, we take a look at that and opine that trying something new isn't always a bad thing. Keep reading and then add your voice to the conversation in the comments.
There are also plenty of games in the genre that try to be a lot different, like TSW and Darkfall. I know a lot of people that had a hard time getting into TSW for various reasons (clunky gameplay, didn't like their skill based system, didn't like the graphics, didn't like the combat, didn't like the questing, etc). There were other reasons, as well, but a lot of those reasons basically add up to "it's something different and new and I'm just not a big fan of it." Then they go back to WoW, SW:TOR, GW2, etc. Darkfall was another story, a few people liked it, but it was buggy and had some issues it needed to work through (so much so that, instead of fixing it, they are making a new game completely).
Read more of Hillary Nicole's Pokket Says: Try Something New.
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