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Hmmm ... I only ever played Oblivion but I hated the combat mechanic. This is an FPS with RPG elements for me. This was done long ago in Jedi Knight FPS and it was OK for an FPS sinc swords were left for boss fights mostly.
Also phasing and "public" dungeons sound strange to me. I wonder how this will work.
Last thing is the class system. If you can use almost any armor and branch into lot of skills, what makes the class restriction then ? What is the purpose ? It simply does not make any sense. However I like the split stat leveling and skill system. This is one of the old and good ways of UO :-)
Overall not very thrilled. More like wait and see.
What a flop this will be. Making a personal story that everybody plays and makes their own choices in instances in a MMO leads me to think why not just make a co op online Elders Scroll game? Why turn this IP in to a themepark,but with a few things done differently,but still the same old tab target theme park crap. An Elders scroll MMO should be a sandbox, and nothing more where players live in the towns and cities and tend the farms, create the adventures and stories to be told.
"Elder Scrolls Online is still in pre-alpha stages,"
Surely to early for the hype then?
If this is a co-op style one mans story game, then it is another nail in the coffin for MMO’s.
You received 25 Agrees. You're posting some good content. Great!
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Now Doesn't That Make You Feel All Warm And Fuzzy? :P
Originally posted by daltanious Oblivion was one of most boring, empy, games ever. Maybe 10 years before release would be great. Some say with player mods all changes, but at that time I did not know. Addons for wow are great, but could live without, would adapt. Also no mouse for moving avatar? Knock, knock, ... any1 at home? Nowadays this is standard for mmo's? As for me this should be standard for any game. Yes, yes, ... i understand some are so used to wasd that can not give up, wasd stil have die hard fans. I only just need to read somewhere that will be 1st person. :-) Another big no for immersion and practical use.
So you don't like TES games. That is great. Why are you here on the TES forums complaining about a game that hasn't released in an IP that you dislike so much?
Wow, sounds pretty good, that was quite the glowing report.
I, for one, am more interested in this game now.
Originally posted by OG_Zorvan <snip> "Instancing" merely separates people when there's too many in one area or blocks off an area for a specified group. Like in a dungeon, there's no difference in the dungeon your group is in and one another group is in, instancing merely separates the groups so they don't have to battle each other for loot. "Instancing" is crowd control. "Phasing" separates people according to content they have or have not done. In your dungeon, the group might have chosen "Option A" while another group chose "Option B". "Phasing" is content control. "Instancing" and "phasing" are similar to each other at the base level yes, but two separate mechanics in function. TL,DR version: Funcom created "instancing", LotRO created "phasing", and you and I just had a civil discourse. IMAGINE THAT!! <snip>
Yeah, as far as I know, instancing and phasing (at least, as it's implemented in WOW) are two different technologies. Players in two separate phases are not necessarily in separate instances. They're in the same instance, it's just that the server sends you different info on what's shown to you. I recall a WOW dev saying it works pretty much like the ghost mechanic (that you experience after you die).
Granted, there are some instanced phases as well (like the Death Knight area), but most of the well-known phases are not instanced.
As for LOTRO, I don't remember what sort of phasing it employed, or even if it employed one at all. If you guys are talking about the stuff at the beginning of the game, I'd say it's highly likely that was just standard instancing and not phasing - meaning, you just "progressed" into another instance.
Originally posted by RagnorMalak Yet another single player game dressed up as an MMO. Unless there's some meaningful end-game experience with sandbox elements, it will just be another game you play till max level and then leave until another expansion comes along. (Maybe add 2 alts if it is true that all three factions have their unique leveling experience (They said this of SWTOR as well for the classes, but the majority of quests were shared quests), but even after that the content will 'dry up' if there's not some way of player-driven and -created content.)
I agree, but I would expect this game to be:
Adventure > end-game experience or sandbox
Originally posted by haplo602"public" dungeons sound strange to me.
This is how dungeons were back in the good old days... Thank god its coming back...
i am cautiously optimistic about TESO.
the game systems changed over the years a bit with skyrim being the least deep system but with a very deep world.
so the game's system is not that important if the spirit (customization, exploring etc) of the series is met.
i just hope when it comes out i feel like in an TES game.
also what i really can't understand are the discussions about a hotbar/hotkeys. most of your fighting will be done with weapons anyway. in the single player games you could bind a spell to your hands (and as this is somewhat around alpha that may very well still come) and if you encountered something calling for a bigger spell... you got into your spell menu and the game paused. oh..wait.. we can't pause an mmo... so of course you have some of your other abilities in a hotbar.
let's just see if the hotbar, in the end, will be not used to cast something but to equip it and then cast (or use) it with your hands.
Given the fact the official forums were full of speculations and miss-informed outright delusions about how the game is supposed to work, I kind of given up on following it.
But after reading this, I'm back to my original comment when I first heard of ESO: "One way or another, it will be the last MMO I'll ever buy".
Better to be crazy, provided you know what sane is...
TESO will be like any other so called Triple-A-MMOG since 2004. Its based on the same gameplay mechanics and concepts like so many predecessors: quests - story - dungeons - raid gear grind and pvp as endgame content. Don't expect innovation, complexity or longevity ... just be satisfied with another MMOG witch perhaps will keep you interested for 100 to 300 hr of playtime.
In my opinion the last classic MMORPG will be Archeage, it seams to be the sum of all, it has most of the features MMOGs developed over the last decade and xlgames added some new stuff to it. Any other MMOG, that doesn't even have half of the features a game like Archeage or Wildstar is offering to its players, will be only an average and fast decaying product. And i personally hope that after 2014 the 'classic mmorpg gameplay' will be history and companies will focus on really new ideas.
My care meter went from "Meh - WoW clone, I'll pass" to "Holy crap! This might hold my attention for more than a couple of months!" after reading this article.
I'll be watching the progress of this MMO with a lot more interest now that they seem to at least be trying to capture the feeling of the Elder Scrolls series (I still vividly remeber playing TES: Arena on my 486 back in the day).
I'm a big ol' fluffy carewolf. Be afraid. Be very afraid.
Originally posted by Elikal Originally posted by TheHavok OH GOD NOT AGAIN. I'M SUPER EXCITED ABOUT A GAME THAT IS MONTHS AND MONTHS AWAY. WHY GOD? WHY DO YOU DO THIS TO ME?!!
Aww, now now. We have a saying in Germany "Pre-Happyness is the best happyness" (Vorfreude ist die schönste Freude.) ^^
Ich dacht, schadenfreude ist die beste freude...
Even though I'm a little burned out on the fantasy setting, I'm still looking forward to see how this works out.
Hopefully. it won't be quite as buggy as the single player offerings.
Since they are sticking to the Race/Faction and Class locks, Ill still pass on this.
TESO is nothing more than DAOC2 with some features from RIFT, GW and a few others, done in an Elder Scrolls theme for marketability
Tried: EQ2 - AC - EU - HZ - TR - MxO - TTO - WURM - SL - VG:SoH - PotBS - PS - AoC - WAR - DDO - SWTOR Played: UO - EQ1 - AO - DAoC - NC - CoH/CoV - SWG - WoW - EVE - AA - LotRO - DFO - STO - FE - MO - RIFTPlaying: SkyrimFollowing: The RepopulationI want a Virtual World, not just a Game.ITS TOO HARD! - Matt Firor (ZeniMax)
I like that it's story based (instead of "kill x" quests) and the open grouping. I also like that they're taking care to make sure you don't lose your friends even when multiple instances of the server are running. All in all it sounds pretty interesting.
I never liked the Elder Scroll combat system, though. I'll be waiting to see how it's adapted to this MMO. Also I really hope they won't have skills like haggling. When I played Daggerfall I spent hours practicing that skill, but once I moved to Morrowind and was older and more patient it just felt like a chore having to practice haggling, jumping, running....
Originally posted by goofy3k Sounded awesome right up to the part where they mentioned "mega server" and when the area fills up a nother copy of the zone is made. That is not the way to go, that ruins games. One thing that breaks immersion in an MMO is when you're running in a zone and you know there are copies of the same one but with different people in, that you can switch between at will. That is lame.
Not only that, but you also know that the "change the world" only applies to your own experience and it's different for different player characters. You could play two different characters and "know" two different worlds, in this one "mega" world.
It is lame. I don't know why game developers have this mental block on the meaning of "world". It's like they just can't wrap their minds around the importance of it to the gamers.
Once upon a time....
Originally posted by PyrateLV Since they are sticking to the Race/Faction and Class locks, Ill still pass on this. TESO is nothing more than DAOC2 with some features from RIFT, GW and a few others, done in an Elder Scrolls theme for marketability
If only they could capture the magic formula that made DAOC so enjoyable for me, then I'd be happy.
But I suspect they're going to focus too much on standard raiding style end game but will have to wait and see how it turns out.
On hiatus from EVE Online since Dec 2016 - Screw off-grid PVE boosting changes
Pouring on extra "Salt" for 2017
In my day MMORPG's were so hard we fought our way through dungeons in the snow, uphill both ways.
Don't just play games, inhabit virtual worlds™ "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
great article. I will keep the hype very low (GW2 will help me achieve that), but ill certainly keep my eyes on this bad boy.
Now just have to wait the bigger news that it will be Buy to Play with some fluff items ala GW2 cash shop. Then im definitely in. I still havent beaten skyrim so if theres a sub in TESO ill just stay with Skyrim... and GW2.