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[Preview] The Elder Scrolls Online: The Comprehensive Preview



  • haplo602haplo602 Posts: 224Member Uncommon

    Hmmm ... I only ever played Oblivion but I hated the combat mechanic. This is an FPS with RPG elements for me. This was done long ago in Jedi Knight FPS and it was OK for an FPS sinc swords were left for boss fights mostly.


    Also phasing and "public" dungeons sound strange to me. I wonder how this will work.


    Last thing is the class system. If you can use almost any armor and branch into lot of skills, what makes the class restriction then ? What is the purpose ? It simply does not make any sense. However I like the split stat leveling and skill system. This is one of the old and good ways of UO :-)


    Overall not very thrilled. More like wait and see.

  • IAmMMOIAmMMO Cyber SpacePosts: 1,462Member Uncommon

    What a flop this will be. Making a personal story that  everybody plays and makes their own choices in instances in a MMO leads me to think why not just make a co op online Elders Scroll game? Why turn this IP in to a themepark,but with a few things done differently,but still  the same old tab target theme park crap. An Elders scroll MMO should be a sandbox, and nothing more where players live in the towns and cities and tend the farms, create the adventures and stories to be told.

  • ScotScot UKPosts: 6,338Member Rare

    "Elder Scrolls Online is still in pre-alpha stages,"

    Surely to early for the hype then?

    If this is a co-op style one mans story game, then it is another nail in the coffin for MMO’s.

     25 Agrees

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  • himodshimods fuckyouPosts: 54Member
    That megaserver phasing crap makes this game some sort of semiMMO themepark ultimate. What is the zone cap anyway, 100 players? Or did they just go completely nuts with 200?
    There goes any chance to get epic large scale combat action, I expect MMO releasing in 2013 to be able to handle players by the thousands. But I guess that's just too damn hard for them.
  • stevebmbsqdstevebmbsqd Orlando, FLPosts: 448Member
    Originally posted by daltanious
    Oblivion was one of most boring, empy, games ever. Maybe 10 years before release would be great. Some say with player mods all changes, but at that time I did not know. Addons for wow are great, but could live without, would adapt.  Also no mouse for moving avatar? Knock, knock, ... any1 at home? Nowadays this is standard for mmo's? As for me this should be standard for any game. Yes, yes, ... i understand some are so used to wasd that can not give up, wasd stil have die hard fans. I only just need to read somewhere that will be 1st person. :-) Another big no for immersion and practical use.

    So you don't like TES games. That is great. Why are you here on the TES forums complaining about a game that hasn't released in an IP that you dislike so much?

  • Xondar123Xondar123 None of Your Business, BCPosts: 2,543Member Common

    Wow, sounds pretty good, that was quite the glowing report.

    I, for one, am more interested in this game now.

  • NikopolNikopol The ZonePosts: 626Member Uncommon
    Originally posted by OG_Zorvan   <snip> "Instancing" merely separates people when there's too many in one area or blocks off an area for a specified group. Like in a dungeon, there's no difference in the dungeon your group is in and one another group is in, instancing merely separates the groups so they don't have to battle each other for loot. :p "Instancing" is crowd control. "Phasing" separates people according to content they have or have not done.  In your dungeon, the group might have chosen "Option A" while another group chose "Option B". "Phasing" is content control. "Instancing" and "phasing" are similar to each other at the base level yes, but two separate mechanics in function. TL,DR version: Funcom created "instancing", LotRO created "phasing", and you and I just had a civil discourse. IMAGINE THAT!! image <snip>


    Yeah, as far as I know, instancing and phasing (at least, as it's implemented in WOW) are two different technologies. Players in two separate phases are not necessarily in separate instances. They're in the same instance, it's just that the server sends you different info on what's shown to you. I recall a WOW dev saying it works pretty much like the ghost mechanic (that you experience after you die).

    Granted, there are some instanced phases as well (like the Death Knight area), but most of the well-known phases are not instanced.

    As for LOTRO, I don't remember what sort of phasing it employed, or even if it employed one at all. If you guys are talking about the stuff at the beginning of the game, I'd say it's highly likely that was just standard instancing and not phasing - meaning, you just "progressed" into another instance.


  • Mors.MagneMors.Magne LondonPosts: 1,544Member Uncommon
    Originally posted by RagnorMalak
    Yet another single player game dressed up as an MMO. Unless there's some meaningful end-game experience with sandbox elements, it will just be another game you play till max level and then leave until another expansion comes along. (Maybe add 2 alts if it is true that all three factions have their unique leveling experience (They said this of SWTOR as well for the classes, but the majority of quests were shared quests), but even after that the content will 'dry up' if there's not some way of player-driven and -created content.)

    I agree, but I would expect this game to be:

    Adventure > end-game experience or sandbox

  • Valador_TERAValador_TERA Fort Worth, TXPosts: 38Member
    Originally posted by haplo602"public" dungeons sound strange to me.


    This is how dungeons were back in the good old days... Thank god its coming back...

  • Nebula131Nebula131 HernePosts: 22Member

    i am cautiously optimistic about TESO.

    the game systems changed over the years a bit with skyrim being the least deep system but with a very deep world.

    so the game's system is not that important if the spirit (customization, exploring etc) of the series is met.


    i just hope when it comes out i feel like in an TES game.


    also what i really can't understand are the discussions about a hotbar/hotkeys. most of your fighting will be done with weapons anyway. in the single player games you could bind a spell to your hands (and as this is somewhat around alpha that may very well still come) and if you encountered something calling for a bigger spell... you got into your spell menu and the game paused. oh..wait.. we can't pause an mmo... so of course you have some of your other abilities in a hotbar.

    let's just see if the hotbar, in the end, will be not used to cast something but to equip it and then cast (or use) it with your hands.

  • BeermanglerBeermangler Cluj NapocaPosts: 402Member Uncommon

    Given the fact the official forums were full of speculations and miss-informed outright delusions about how the game is supposed to work, I kind of given up on following it.


    But after reading this, I'm back to my original comment when I first heard of ESO: "One way or another, it will be the last MMO I'll ever buy".


    Better to be crazy, provided you know what sane is...

  • LanfeaLanfea EssenPosts: 222Member Uncommon


    TESO will be like any other so called Triple-A-MMOG since 2004. Its based on the same gameplay mechanics and concepts like so many predecessors: quests - story - dungeons - raid gear grind and pvp as endgame content. Don't expect innovation, complexity or longevity ... just be satisfied with another MMOG witch perhaps will keep you interested for 100 to 300 hr of playtime.

    In my opinion the last classic MMORPG will be Archeage, it seams to be the sum of all, it has most of the features MMOGs developed over the last decade and xlgames added some new stuff to it. Any other MMOG, that doesn't even have half of the features a game like Archeage or Wildstar is offering to its players, will be only an average and fast decaying product. And i personally hope that after 2014 the 'classic mmorpg gameplay' will be history and companies will focus on really new ideas.

  • ice-vortexice-vortex Posts: 953Member Uncommon
    Never liked phasing. It is as if they are trying to paint the game with a layer of single player instead of simply embracing that it is an MMORPG.
  • FaelanFaelan CopenhagenPosts: 818Member Uncommon

    My care meter went from "Meh - WoW clone, I'll pass" to "Holy crap! This might hold my attention for more than a couple of months!" after reading this article.

    I'll be watching the progress of this MMO with a lot more interest now that they seem to at least be trying to capture the feeling of the Elder Scrolls series (I still vividly remeber playing TES: Arena on my 486 back in the day).

    I'm a big ol' fluffy carewolf. Be afraid. Be very afraid.

  • AdamTMAdamTM Frankfurt Am MainPosts: 1,376Member
    Originally posted by Elikal
    Originally posted by TheHavok

    Aww, now now. We have a saying in Germany "Pre-Happyness is the best happyness" (Vorfreude ist die schönste Freude.) ^^

    Ich dacht, schadenfreude ist die beste freude...

  • ShakyMoShakyMo BradfordPosts: 7,207Member Common

    Will players be able to play all 3 sides on the same server?

    If so game breaker for me.
  • ShenjShimpoShenjShimpo thessaolinikiPosts: 16Member
    Sounds good so far
  • KeltikKeltik GlasgowPosts: 89Member Uncommon

    Even though I'm a little burned out on the fantasy setting, I'm still looking forward to see how this works out.

    Hopefully. it won't be quite as buggy as the single player offerings.

  • goofy3kgoofy3k warminsterPosts: 249Member Uncommon
    Sounded awesome right up to the part where they mentioned "mega server" and when the area fills up a nother copy of the zone is made. That is not the way to go, that ruins games. One thing that breaks immersion in an MMO is when you're running in a zone and you know there are copies of the same one but with different people in, that you can switch between at will. That is lame.
  • PyrateLVPyrateLV Las Vegas, NVPosts: 1,096Member Common

    Since they are sticking to the Race/Faction and Class locks, Ill still pass on this.


    TESO is nothing more than DAOC2 with some features from RIFT, GW and a few others, done in an Elder Scrolls theme for marketability

    Tried: EQ2 - AC - EU - HZ - TR - MxO - TTO - WURM - SL - VG:SoH - PotBS - PS - AoC - WAR - DDO - SWTOR
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  • ET3DET3D Posts: 260Member Uncommon

    I like that it's story based (instead of "kill x" quests) and the open grouping. I also like that they're taking care to make sure you don't lose your friends even when multiple instances of the server are running. All in all it sounds pretty interesting.

    I never liked the Elder Scroll combat system, though. I'll be waiting to see how it's adapted to this MMO. Also I really hope they won't have skills like haggling. When I played Daggerfall I spent hours practicing that skill, but once I moved to Morrowind and was older and more patient it just felt like a chore having to practice haggling, jumping, running....

  • AmarantharAmaranthar OhioPosts: 2,873Member Uncommon
    Originally posted by goofy3k
    Sounded awesome right up to the part where they mentioned "mega server" and when the area fills up a nother copy of the zone is made. That is not the way to go, that ruins games. One thing that breaks immersion in an MMO is when you're running in a zone and you know there are copies of the same one but with different people in, that you can switch between at will. That is lame.

    Not only that, but you also know that the "change the world" only applies to your own experience and it's different for different player characters. You could play two different characters and "know" two different worlds, in this one "mega" world.

    It is lame. I don't know why game developers have this mental block on the meaning of "world". It's like they just can't wrap their minds around the importance of it to the gamers.

    Once upon a time....

  • KyleranKyleran Paradise City, FLPosts: 24,018Member Epic
    Originally posted by PyrateLV
    Since they are sticking to the Race/Faction and Class locks, Ill still pass on this.   TESO is nothing more than DAOC2 with some features from RIFT, GW and a few others, done in an Elder Scrolls theme for marketability

    If only they could capture the magic formula that made DAOC so enjoyable for me, then I'd be happy.

    But I suspect they're going to focus too much on standard raiding style end game but will have to wait and see how it turns out.



    On hiatus from EVE Online since Dec 2016 - Screw off-grid PVE boosting changes

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  • ShakyMoShakyMo BradfordPosts: 7,207Member Common
    Sadly they've lost me as a daoc fan with all this megaserver, phasing, instanced pvp hideyholes, cross factioning, raid endgame, sharded zones etc.

    So they've lost both the tes fans and the daoc fans now I guess.

    The irony being, apart from the 3 factions, a daoc 2 would be closer to tes than this. (zero instancing, meaningful crafting, huge open world etc..) heck they could have made the 3 factions 3 houses you choose to join like Morrowind.
  • rojoArcueidrojoArcueid GinnungagapPosts: 8,400Member Rare

    great article. I will keep the hype very low (GW2 will help me achieve that), but ill certainly keep my eyes on this bad boy.

    Now just have to wait the bigger news that it will be Buy to Play with some fluff items ala GW2 cash shop. Then im definitely in. I still havent beaten skyrim so if theres a sub in TESO ill just stay with Skyrim... and GW2.

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