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Please read before voting.
THIS ISNT ABOUT WHAT -MAKES- TES, TES.
IT ISN'T ABOUT WHAT FEATURE IS MOST IMPORTANT.
This also isn't about TESO.
TES is a very variable game and different people play it for different things.
I want to see with this poll, if there is a unifying element, or alternatively, the most popular element. I would give you the option to vote for multiple options but unfortunately the forum doesn't allow for that.
So please, select the one reason that is the -most- important to you in TES.
Simply the combat. You enjoy TES games for swinging your sword at things or shooting fireballs at skeletons.
You play TES to explore its instanced dungeons, avoid traps and fight your way through enemies to the boss at the end.
Be it for profit or fun, you enjoy setting out into TES to uncover new places, hidden secrets, interesting loot and items as well as quests (their story) and lore. (this is not about if you like the lore, secrets, etc, just that you like to discover them)
You enjoy hunting animals, scavening dungeons, harvesting plants and mining to craft your own gear. You like to be resourceful and self-sufficient in the field.
You play TES for the main story. You feel it has good writing and presents a good motivation to play the game. You enjoy the stories main characters as well as the lore surrounding it.
You enjoy TES for its handcrafted sidequests and events. You like joining the Blades or the Imperial Legion, fighting in the Arena or assassinating the Emperor. You think the side quests are what makes the world of TES alive.
You like to create your own narrative and don't like to be bogged down by preset paths. You like being able to do things your way, play the game in all its facets however you like. You like to kill quest NPCs, defy the will of Daedric Lords or just help out in the world playing its hero. You enjoy creating your own unique character from bits and pieces without preset paths and goals.
This is a hard one to explain.
Numen is something that goes beyond game-mechanics or is describable and perceptible by just the senses.
Its a feeling that behind this matte-painting of a mountain there is actually other people living. Its the feeling you get where the world seems somehow "alive" or has its own "character".
Its when you start developing attachments to your characters and start subconsciously believing that they are "real", that the world in front of you is "real".
You don't see empty character-meshes running around the world, but actually people that have needs and desires, that live and die.
Its tightly knit into immersion, but in a different way, its past immersion.