Most games... you put forth effort and time to get better at playing your character and improve both your understanding of the game as well as both your gear and appearance... in the best of those games, teammwork is paramount. this creates a sense of achievement. a sense of growth.
in GW2 you put forth massive amount of time and effort to endure a handful of speed farmed puggable dungeons... over and over... just for something to change your appearance. the only thing Legendary about this - is the amount of Grind. if i actually ever got a Legendary i would definitely question my life's goals lol. overall i feel no sense of growth or achievement. i do find experimenting with the different professions to be interesting but clearly if i dont devote 95% of my time to ONE character. i will never ever get a Legendary within a year, or likely longer, or maybe never.
challenge? all the enemies list their special attacks, every boss is rez zergable. if i look cooler than you it simpy shows i walked away from the red circles more than you did. i've experienced no teammwork or need to ever plan combos or adjust trait builds or utility loadouts. i mean.. PUGs were speed farming Exp mode dungeons in the first week of the game... i'm a casual player of games. and even i find this a bit dull.
revolutionary? i was curious about a game without "the trinity" as people are calling it. flexibility and freedom from established roles sounds like a great thing. but i also didnt want the mess that is GW2 gameplay - just complete chaotic random free for all with zero expectations on your Party members other than they dont stand in the red circle and Rally you if you die.
welcome to Grind Wars 2? i guess i drank the koolaid.