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The number 1 rule of sandboxes is... "Items must be able to be destroyed".
Every single item must either degrade on use, or be completely destroyed from either A NPC or a Player / Environment.
This in turn creates an ecconomy, and prevents market inflation.
It creates player jobs/crafting/trading etc etc.
I think the number 2 rule should be "Every item in the game can also be crafted"
Just like eve online
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