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I was playing all chapters on GW1 along 5 years, and i'm playing GW2 now.
There's gigantic differences between both games and GW2 is better in almost any feature least some and there's one: those fantastic elite skills as we have on GW1.
I think GW2 give us crappy elite skills(almost all with more than 3min CD!), and worst of all without any effort , bah.
Still i love new gameplay on GW2 and the game in general - but i really miss the old hunt for elite skills.
At least if we could use a normal utility skill on that slot... as a guardian i find all of my elites useless.
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Except this isn't true. With exception of the warrior elite signet, every EVERY other elite in GW2 feels lackluster and boring. Any elite that transforms you into something else lasts for 10 seconds and has over 4 minutes CD. The skills on transformations are useless, to say it nicely.
Seriously. The skill system was just rushed to release the game sooner, just like all the content past level 40. No one really wonders why there are 0 bugged skill points and DEs on low level areas, but MOST are bugged on higher level areas?
GW2 is a disappointment to me. They should scrap the franchise name and rewrite the lore altogether, it does not feel like a sequel to GW1 in any aspect expect three or four easter eggs.
all my ranger ones are pretty awsome.. love the elite summons for my ele as well. thief has some great ones.. mesmer moa is just OP in sPVP.. i find most ot be great oh crap buttons in almost all cases.
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
I think they should've removed elites altogether. In GW1, too often you picked your build's "main feature" by taking an elite skill, so that the other other seven skills on your build either supported spamming that one skill as much as possible (SF eles) or consisted mostly utility skills you used now and then. Since some professions only had a few elites, those things hurt build diversity more than they helped it.
On the other hand, most GW2's elites are very powerful and not build-defining, but I rarely use them in normal PvE because of cooldowns. Not to mention forms are a crappy idea that takes you customised build and replaces it with five pre-defined skills. Both systems have their downsides, but I definitely agree that getting them through skill points is boring.