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Smedley: "EverQuest Next will be the world's largest sandbox-style MMO ever made"

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Comments

  • Dreamo84Dreamo84 Niagara Falls, NYPosts: 3,437Member Uncommon
    Originally posted by pvpirl

    As a player who cut my teeth on The Realm 2x, UO, and having played EQ from launch day till POP I think this retrospective on MMO development is the fresh attitude needed for the genre to survive. But, as another poster noted (idk if it was this or in another thread, sorry for not properly quoting you.) that at this point the "sandiness" of this sandbox is left up to speculation and the imagination.

    Could it be Darkfall: Norrath, will FFA pvp and brutal death conditions? Could it be EQ1 with player created content and housing and thats what they call a Sandbox? We'll see.

    Also, to address those lamenting over them starting over, realize that nobody highlighted every file from their prior 2 years of progress and hit the delete key. Animations, sound effects, basic mechanics, the bulk of the labor, will no doubt stay in tact.

    As a huge sandbox fan, I'd love to see done right what so many others have done wrong (Mortal Online, etc) and will be following any released development information closely, yet cautiously. If one thing over a decade of MMO hobbyism has taught anyone, it is to believe it when you see it.

    I don't see it being FFA pvp, just because SoE knows they have to make it accessible to more audiences and the EQ brand fanbase is largely PvE.

    image
  • pvpirlpvpirl Orlando, FLPosts: 167Member

    I don't actually think EQN is going maintain FFA PVP full loot dynamic, it was just the far end of the sandbox spectrum (UO) in my point that we don't know exactly what they mean by sandbox. I, personally, hope it's a healthy combination of UO, EQ1 and Archeage.

    image

  • CalmOceansCalmOceans BergenPosts: 2,273Member

    I think if there is PVP it will be limited to PVP servers, and PVE servers will be completely split.

    EQ1's playerbase is completely PVE based, I would say 99% of the players are PVE purists.

    EQ2's playerbase I'm not so sure about, but I think it's slightly more PVP but the majority would still be PVE.

    I think if there is PVP it will be by choice through server type.

  • Mike-McQueenMike-McQueen Enfield, CTPosts: 243Member
    If I remember correctly, EQ1 had pvp servers, some with special loot conditions like only 1 item and all your gold or something like that.

    I'm a unique and beautiful snowflake.

  • CalmOceansCalmOceans BergenPosts: 2,273Member
    Originally posted by Mike-McQueen
    If I remember correctly, EQ1 had pvp servers, some with special loot conditions like only 1 item and all your gold or something like that.

    Yes, they had PVP servers, now only 1 is left I believe. I don't know what the loot conditions were.

    I remember the arguments when Rift launched between PVE purists and PVP players, PVE purists don't want any PVP on their servers at all and will refuse to play in games with PVP, some PVE players don't mind.

  • RimmersmanRimmersman MonacoPosts: 885Member
    Originally posted by pvpirl

    I don't actually think EQN is going maintain FFA PVP full loot dynamic, it was just the far end of the sandbox spectrum (UO) in my point that we don't know exactly what they mean by sandbox. I, personally, hope it's a healthy combination of UO, EQ1 and Archeage.

    I think the same, Smed IMO meant some sandbox features but more hybrid. He has already said that the world will be more along the lines of EQ and Vanguard( have to find the interview) with new features. This will be the real follow up to EQ not EQ2 which is nothing like how EQ was.

    ArcheAge is going to be the main rival to EQNext IMO, Smed may not be everyones cup of tea but he aint an idiot that's for sure,  Smed is EQ.

    image
  • pvpirlpvpirl Orlando, FLPosts: 167Member

    Well, heres to EQ Next bros. Hopefully they'll give out a nugget of info or screen shot, trailer, etc before SOELive 2013 at E3, PAX, etc

    image

  • RimmersmanRimmersman MonacoPosts: 885Member
    Originally posted by pvpirl

    Well, heres to EQ Next bros. Hopefully they'll give out a nugget of info or screen shot, trailer, etc before SOELive 2013 at E3, PAX, etc

    We have concept Art .

    http://www.onrpg.com/MMO/Everquest-Next/popupscreenshots#1

     

     

    image
  • wb8594wb8594 Santa Ana, CAPosts: 15Member
    Please give me a gameworld with graphics that scale up to 'O My God I want to live Here!!'  Also, player built housing, and towns, let guilds be able to  build a blacksmith shop, inn, tavern, store (butcher/fruits and veggies/bakery/armor/weapons that a guildmember have to be logged in and in the store for sales (lock and unlockable display tables that requires a present guildmember) , also have shipbuilding / maybe even rare airship building that needs a medium/large guilds resources and money to make) in the game, make player craftted items using rare drops the most uber type of gear, make crafting only doable on a workbench/oven/crafting table not 'in-the-field' make harvest nodes random spawns in an area not static, have humanoid mobs drop (weapons/armor) not animals which will only drop (meat/bones/hides and organs)  etc etc etc lol
  • rungardrungard st. john''s, NFPosts: 1,035Member
    Originally posted by Rimmersman
    Originally posted by pvpirl

    I don't actually think EQN is going maintain FFA PVP full loot dynamic, it was just the far end of the sandbox spectrum (UO) in my point that we don't know exactly what they mean by sandbox. I, personally, hope it's a healthy combination of UO, EQ1 and Archeage.

    I think the same, Smed IMO meant some sandbox features but more hybrid. He has already said that the world will be more along the lines of EQ and Vanguard( have to find the interview) with new features. This will be the real follow up to EQ not EQ2 which is nothing like how EQ was.

    ArcheAge is going to be the main rival to EQNext IMO, Smed may not be everyones cup of tea but he aint an idiot that's for sure,  Smed is EQ.

     Im hoping we will see alot more immersive gameplay. The soemote and integrated and modulated voice chat will be nice. I assume any feature thats in planetside 2, EQ2 or SWG that has an eqn application will be in EQn, and that might include FPS combat (its certainly capable of it with that engine).  Im hoping that they go 3 man grouping with no trinity but really advanced crowd control, but i have my doubts. I also doubt there will be open pvp anywhere other than pvp servers. I am really really hoping they do something with eq1's original faction system.

    i would also like to see no levels or experience points and a unique skill collection system but well have to see on that as well.

  • NadiaNadia Canonsburg, PAPosts: 11,866Member Common
    Originally posted by Rimmersman
    Originally posted by pvpirl

    Well, heres to EQ Next bros. Hopefully they'll give out a nugget of info or screen shot, trailer, etc before SOELive 2013 at E3, PAX, etc

    We have concept Art .

    http://www.onrpg.com/MMO/Everquest-Next/popupscreenshots#1

    that was from 2 years ago - and is now obsolete

    http://eq2wire.com/2010/08/06/eq-next-first-concept-art/

    http://eq2wire.com/2011/04/03/eqnext-screen-shots-and-concept-art-from-fan-faire-2010-repost/

     

    http://eq2wire.com/2012/06/19/eqnext-news-late-this-year/

    Smokejumper:

    Screens you saw from a couple years ago are completely obsolete now and are not pertinent to the current game at all.

     

     

  • VengeSunsoarVengeSunsoar Posts: 5,316Member Uncommon

    EQ was a themepark through and through.  Linear class design, every warrior was the same, every monk, every druid... Completely loot driven.  Zones catering to specific levels (yes there were some mobs in each zone that were harder but the zone itself was all approximately the same level).  Llimted crafting completely outdone by loot and of course absolutely no way to impact/shape/own the world.

    EQ was a complete themepark.

    Quit worrying about other players in a game and just play.

  • SunscourSunscour Grant, ALPosts: 153Member Uncommon
    Sounds like fun.....

    Life is Short, Read a Book.

  • shinkanshinkan BestinPosts: 229Member

    Dont really care as i dont play anything thats closely related to Smedley or SOE

  • NadiaNadia Canonsburg, PAPosts: 11,866Member Common
    Originally posted by rungard

    i would also like to see no levels or experience points and a unique skill collection system but well have to see on that as well.

    theres a smed interview at massively - not much info but seems like the game will not be tier based for gear

    http://massively.joystiq.com/2012/10/20/soe-live-2012-john-smedley-on-eq-next-and-soes-future/

     

  • LoLifeLoLife LA, CAPosts: 174Member
    Originally posted by Olgark

    SOE has a horrid history of not listening to the players and yes I will hold the SWG fiasco over their heads and will judge them by that failure. As I will judge BioWare for the failure of SWTOR, DA:2 and ME3.

    I was on the forums weeks before the NGE went live and read a lot of threads and posts from players begging SOE not to go ahead with the patch. SOE didn't listen then so why will they listen now ?

    I held the NGE againist SOE & Lucas Arts for many years and wouldn't touch anything with their logo on it with a pole the length of the Kessle run (12 parsecs) until Swtor. I do think SOE is listening now probably due to Smeadly being a EVE player and witnessing how CCP does it successfuly, I also understand that SOE has been listerning to it Beta/General Planetside 2 community so its a good sign.

    From previous interviews like the Reddit one, Smed's comes across as humbled and wanting to use SOE's own IP to create a decent MMO to avoid artistic clashes with other companies which I believe was the problem in the past especially in SWG case. I'm going to chance it one more time with Smed's & SOE due to playing the all the right overures with EQN and not having anything to lose at this stage of the MMO genre and I don't think that anyone has anything to lose by giving SOE one last chance either image

  • yorkforceyorkforce DoncasterPosts: 160Member

    I think the fact he said sandbox 'style' is a prelude to a get-out-clause. This is hype talk to get people interested. The big AAA MMO companies are slowly coming around to the fact that players are wanting a proper sandbox mmo, just look at the top 5 development games on this site.

    A Sandbox is a sandbox, it doesnt have a 'style' it is what it is. But I guess the fact that SOE is pandering to the demands of the players is a good thing, themeparks have become stale and washedout, they have been done to death while sandbox games have been left in the shadows of indie developers, truth is themeparks are the lazy games to develop, marketing guys proudly patting each other on the back for selling crap with little effort, suddenly they are now standing there wondering why the boss is shouting at them because thier $100 million dollars of the 'next best thing' is failing so hard, maybe SOE has realised they have to actually create an excellent game with talented devolpers for a change.

    Lets hope they can deliver, but in al honesty, I think we are still quite a few years away from a true AAA sandbox, EQNext is just the first tiny step.

  • rungardrungard st. john''s, NFPosts: 1,035Member
    Originally posted by Nadia
    Originally posted by rungard

    i would also like to see no levels or experience points and a unique skill collection system but well have to see on that as well.

    theres a smed interview at massively - not much info but seems like the game will not be tier based for gear

    http://massively.joystiq.com/2012/10/20/soe-live-2012-john-smedley-on-eq-next-and-soes-future/

     

     well after reading that i think we can  possibly assume that traditional classes will be in the game. I really do hope though that they dont have levels and experience though.  I am so tired of levels and exp. Lets hope they have a better way that is more immersive and organic

    i started a dwarven cleric way back at the begining, and hopefully ill end as one as well :)

  • pvpirlpvpirl Orlando, FLPosts: 167Member


    Originally posted by rungard

    Originally posted by Nadia

    Originally posted by rungard i would also like to see no levels or experience points and a unique skill collection system but well have to see on that as well.
    theres a smed interview at massively - not much info but seems like the game will not be tier based for gear http://massively.joystiq.com/2012/10/20/soe-live-2012-john-smedley-on-eq-next-and-soes-future/  
     well after reading that i think we can  possibly assume that traditional classes will be in the game. I really do hope though that they dont have levels and experience though.  I am so tired of levels and exp. Lets hope they have a better way that is more immersive and organic

    i started a dwarven cleric way back at the begining, and hopefully ill end as one as well :)


    Warrior lfg in 2 years :P

    Hopefully EQN gets it's own forum at least on here soon, or an offical forum would be nice.

    image

  • ZorgoZorgo Deepintheheartof, TXPosts: 2,226Member
    Originally posted by CalmOceans
    Originally posted by Mike-McQueen
    If I remember correctly, EQ1 had pvp servers, some with special loot conditions like only 1 item and all your gold or something like that.

    Yes, they had PVP servers, now only 1 is left I believe. I don't know what the loot conditions were.

    I remember the arguments when Rift launched between PVE purists and PVP players, PVE purists don't want any PVP on their servers at all and will refuse to play in games with PVP, some PVE players don't mind.

    The Zeks

    Tallon and Vallon....or was it Rallos?

  • XthosXthos Columbus, OHPosts: 2,628Member

    I would not be suprised to see EQN launch with multiple server types, could be some of the following.

     

    1. PvE

    2. PvP faction (evil vs good)

    3. PvP ffa

     

    Then you could have various loot conditions on one or all the pvp types...They have shown that they like to have multiple types of servers.  Not saying they have done a great job with it, but hopefully they have learned and will do it right, if it is being built from the ground up.  They even had special events in EQ, where they had a permadeath level competition...

     

     

    I like the direction, I was hoping they would have something a little more sandboxish, as the current themeparks have been easy/stale/boring imo. 

  • jadan2000jadan2000 roosevelt, NYPosts: 511Member
    i dont know about u guys, but im tired of themeparks, i welcome any less travelled or new style of play the can come up with at this point.

    image

  • rungardrungard st. john''s, NFPosts: 1,035Member
    well we have the required 350 posts in one day in one thread. Can we get a forum now.
  • PittyHPittyH MelbournePosts: 116Member
    Whatever EQ2 next is, it's not a sandbox unless 99% of the items in the game can be destroyed and created.

    my web design: www.advancedws.com.au

  • ThorqemadaThorqemada BerlinPosts: 1,277Member Uncommon


    Originally posted by Burntvet
    Originally posted by Vorthanion Originally posted by Olgark SOE can't make a decent sandbox game they proved it with the mess up that was SWG and their NGE patch.
    The only reason why the CU and NGE happened is due to the fact that their sandbox game was hemorrhaging subscriptions and they panicked.
    Two words: WoW Fever

    This is wrong - what led to the downfall of SWG (the shrinking in player numbers) was that they used wrong metrics and did ignore their playerbase to get the mystical "bigger one" out of nowhere.

    SWG did in fact grow until SOE decided to fire up the jedi (holo)grind what led to the destruction of the community and a first reduction of their playerbase.
    Its somewhere beyond the 47 minute mark in this inteview with Raph Koster:
    http://www.youtube.com/watch?v=ifhmDVWszbQ

    CU and NGE were total ignorance on the SOE side and the NGE is the biggest debacle in the history of MMOs up to today and why there is so much doubt when SOE is involved.

    "Torquemada... do not implore him for compassion. Torquemada... do not beg him for forgiveness. Torquemada... do not ask him for mercy. Let's face it, you can't Torquemada anything!"

    MWO Music Video - What does the Mech say: http://www.youtube.com/watch?v=FF6HYNqCDLI
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This discussion has been closed.