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Trion does housing above and beyond

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Comments

  • cheyanecheyane Rome Posts: 3,002Member Uncommon

    Everquest 2 was nothing like LotRO except being instanced. In Everquest 2 when I played it people came to my house to buy things all the time. I would get random tells about my home all the time. Plus it was in a busy street and there were people outside chatting too when I played a few years back not too sure how it is now though. It was not in a separate instance like how it is in LotRO meaning an instanced housing area like a housing estate only the house itself was instanced in EQ 2.

     

    LotRO yes I agree the housing areas were indeed dead but EQ 2 had theirs in the towns so there were always folk outside your house who could come in and look at your place at any time or buy things off your shelves and racks and I got tells asking me where I got this and that seriously at least once a week.

     

    I tell you the community behind the housing stuff in Everquest 2 was simply stupendous you could hire folk to decorate or even I myself helped two people make furniture which I collected the materials for and was paid based off people who came to my house and saw stuff they liked and wanted. I think people who have not played this aspect have no idea how very enjoyable and fun and worthwhile this endeavour could be and placing items for sale in the house is a very good way of ensuring people see your place. You will be spoilt for choices and honestly the fun and pride when someone asks about your house knows no equal. If you cannot appreciate this please do not belittle this addition to the game as there are many who find a great deal of fulfillment  in this perhaps niche in roleplaying.

     

    That dragon house is simply awesome and yes the art team who kept designing the vases and lights and furniture in Everquest 2 truly enjoyed what they were doing. You can see that with their work and the various themes with expansions into different cultural areas helped create very varied items to help increase your plethora of choices. I have not seen that amount of artwork with so much variety in any other game. Vanguard was nice too but did not have close to the amount of choices that EQ 2 had and it was on tracts of land that people would not normally be around unlike EQ 2 which had it in the main thoroughfare of Freeport and Qeynos.

    image

    Uploaded with ImageShack.us

  • echolynfanecholynfan Lancaster, PAPosts: 681Member
    Originally posted by Kuppa
    Im wondering how many will complain that its instanced.

    Most of what I've read of this thread so far are the usual people lamenting instanced player housing - but that's really an over simplification of what this addition to the game is. This is not just "player housing" but your own personal slice of Rift - complete with full design control. Want it sunny....dark and cloudy...it's your choice. Want to build a rock bridge from point A to B - no problem. Build a tree house and add trees? It's all there.

    Adding player vendors so that people can also have their own store (future update)  is awesome and is the sole reason I'm coming back to Rift - the extra content with the new expansion helps also :)

    There's a reason player housing (personal world space in this "instance" hehe) is one of the most asked for features for an MMO: Not all of us want to do combat ALL THE TIME.

    Kudos to Trion - hands down the best dev company atm.

    Currently playing SWTOR and it's MUCH better than it was at launch.

  • LurkersLurkers oranburg, SCPosts: 20Member
    i really want to give rift a try ir there any point in playing it now or wait until storm legion expansion comes out for the new souls ext?
  • TorvalTorval Oregon CountryPosts: 7,197Member Uncommon
    Originally posted by Lurkers
    i really want to give rift a try ir there any point in playing it now or wait until storm legion expansion comes out for the new souls ext?

    You can play free to level 20 with some moderate restrictions (money cap, rarest gear, mail, etc).

  • DSWBeefDSWBeef phoenix, AZPosts: 791Member

    Been playing beta and Dimensions are amazing. I spend 8+ hours building a swamp hideaway that featues, guest beds, a library, a real bartender, and a Shrine to the vigil since im guardian. Ill be uploading a vid later on what I made and mine not even impressive. Some things people have done is nuts in comparison. 

     

    http://steamcommunity.com/sharedfiles/filedetails/?id=104031256

    http://steamcommunity.com/sharedfiles/filedetails/?id=104031256

    http://steamcommunity.com/sharedfiles/filedetails/?id=104031268

    http://steamcommunity.com/sharedfiles/filedetails/?id=104031312

    http://steamcommunity.com/sharedfiles/filedetails/?id=104031372

    http://steamcommunity.com/sharedfiles/filedetails/?id=104031389

    My biggest gripes with Themepark raid centric games is that theres little to do when you are not raiding. Well Rift gives me something to do with dimensions. Plus when Guild Dimensions go up for testing its gonna be even better. People are getting very creative, one tester made a jumping puzzle with prizes being awarded to people who complete it. While yes it is instanced it has alot more freedom then Lotros housing. Me and my guild have already decided to make guild nights evolve around it with stuff like who can make the most bizarre, unique, and awesome dimension. We will also use it as a meeting place before events.

    Playing: War Thunder, World of Warcraft, and Grim Dawn
    Waiting on:Everquest Next and The Black Desert

  • ArkainArkain Tampa, FLPosts: 490Member Uncommon
    Originally posted by DSWBeef

    Been playing beta and Dimensions are amazing. I spend 8+ hours building a swamp hideaway that featues, guest beds, a library, a real bartender, and a Shrine to the vigil since im guardian. Ill be uploading a vid later on what I made and mine not even impressive. Some things people have done is nuts in comparison. 

     

    http://steamcommunity.com/sharedfiles/filedetails/?id=104031256

    http://steamcommunity.com/sharedfiles/filedetails/?id=104031256

    http://steamcommunity.com/sharedfiles/filedetails/?id=104031268

    http://steamcommunity.com/sharedfiles/filedetails/?id=104031312

    http://steamcommunity.com/sharedfiles/filedetails/?id=104031372

    http://steamcommunity.com/sharedfiles/filedetails/?id=104031389

    My biggest gripes with Themepark raid centric games is that theres little to do when you are not raiding. Well Rift gives me something to do with dimensions. Plus when Guild Dimensions go up for testing its gonna be even better. People are getting very creative, one tester made a jumping puzzle with prizes being awarded to people who complete it. While yes it is instanced it has alot more freedom then Lotros housing. Me and my guild have already decided to make guild nights evolve around it with stuff like who can make the most bizarre, unique, and awesome dimension. We will also use it as a meeting place before events.

    Very nice image

    image
  • FoomerangFoomerang Portland, ORPosts: 5,565Member Uncommon


    Originally posted by DSWBeef
    Been playing beta and Dimensions are amazing. I spend 8+ hours building a swamp hideaway that featues, guest beds, a library, a real bartender, and a Shrine to the vigil since im guardian. Ill be uploading a vid later on what I made and mine not even impressive. Some things people have done is nuts in comparison.  http://steamcommunity.com/sharedfiles/filedetails/?id=104031256http://steamcommunity.com/sharedfiles/filedetails/?id=104031256http://steamcommunity.com/sharedfiles/filedetails/?id=104031268http://steamcommunity.com/sharedfiles/filedetails/?id=104031312http://steamcommunity.com/sharedfiles/filedetails/?id=104031372http://steamcommunity.com/sharedfiles/filedetails/?id=104031389My biggest gripes with Themepark raid centric games is that theres little to do when you are not raiding. Well Rift gives me something to do with dimensions. Plus when Guild Dimensions go up for testing its gonna be even better. People are getting very creative, one tester made a jumping puzzle with prizes being awarded to people who complete it. While yes it is instanced it has alot more freedom then Lotros housing. Me and my guild have already decided to make guild nights evolve around it with stuff like who can make the most bizarre, unique, and awesome dimension. We will also use it as a meeting place before events.

    Its a much needed step towards player made content. The size of these dimensions allow for custom platforming type game mechanics which is sweet. I bet soon enough we will be able to straight up make our own scripted events and encounters that people can enter and try to complete. Maybe some speed run rankings and leaderboards. The possibilities are all there. Trion set the groundwork for some serious longevity here.

  • Pratt2112Pratt2112 Mt marion, NYPosts: 1,535Member Uncommon
    Originally posted by FrodoFragins
    It seems like this game has no identity.  It's like they are adding different features that people like, but don't really have an overall design philosophy.  I mean, they started out as a WOW clone with a tiny world and so so art (my opinion).  Then they added a third faction and now housing.  I'm not sure trying to be all things to all people is going to work.  The time spend broadening the focus of the game means less time adding content to the original core of the game.

    Would you prefer the game remain all about the same exact things for its entire existence, and that nothing new is ever introduced?

    I think this is the first time I've seen someone seriously complaining about a company giving players more to do in their game/world. Identity crisis? No. It's called "options"; "more stuff to do".

    MMORPGs as a genre has always been about growing and expanding and offering players more things to do within the game/world. A MMO that doesn't do this stagnates and becomes old and dull.

    "I'm not sure trying to be all things to all people is going to work. "

    Who says they're trying to be all things to all people? I mean, maybe for you a MMO is better when it's only focused on a few specific things, and never expands or changes. A MMO can be "all things to one person". More stuff to do is more stuff to do. I'm pretty sure if you asked most players in any given MMO, they'd prefer more options... not fewer.

    The time spend broadening the focus of the game means less time adding content to the original core of the game.

    Seriously?

    Have you even bothered to look at what the new expansion is bringing to the game? For starters, tripling the size of the world with 2 entire new continents? Adding new Souls to the game? A ton of new "core" content like quests, dungeons, raids, etc?

     

  • ArkainArkain Tampa, FLPosts: 490Member Uncommon
    Originally posted by Inlor
    Originally posted by Arkain

    non-instanced housing maybe good for PvP MMO's like UO, but not for PvE MMO's

    If I do not play for a bit, I still want my house there, just the way I left it in a PvE MMO.

    And for players that feel there is no point (remember that should end with "to or for  you"), you need to see this: 

    http://forums.station.sony.com/eq2/posts/list.m?topic_id=425022

    http://forums.station.sony.com/eq2/posts/list.m?topic_id=434626

    http://forums.station.sony.com/eq2/posts/list.m?topic_id=448769

    http://forums.station.sony.com/eq2/posts/list.m?topic_id=429601

    http://forums.station.sony.com/eq2/posts/list.m?topic_id=478872

    http://forums.station.sony.com/eq2/posts/list.m?topic_id=425006

     

    These are from EQ2, some players relly want and like housing, and for players that put this much in to a house to make it a home (imo) instanced is best (no one wants to return to a MMO if you know that the home you put loving care into will be gone and all of thier items will be creatted up (no one wants to have to do the layout again, if they even can fine a new home, in non-instanced housing MMO)

    The pics are from: Nefaria Darksoul, she did Custom Home Designs, and (most likly) not for free.

    http://forums.station.sony.com/eq2/posts/list.m?topic_id=442201

    For EQ2 it helped creat/stabilize a player driven economy.

    So if you are still saying "whats the point?" the anwser is "Becouse players want it !" and no one ever said: "If this MMORPG ever gets player housing, I'm never going to play again!".

    Enjoy it if you want, and if you do not want to use it, well don't, but don't gripe about it being there, in any form.

    /drop mic, and walks of stage

     

    First of all, UO was not a PvP game in a sense of Darkfall Online. UO had a great pvp system, yeah, but there was so much more to do, that it would be unfair to reduce it to the term "pvp game".

    Second: No one could mess with your house while you were gone. When returning after a break, it would look exactly the same way, as you left it (provided you didn't cancel the sub; if I remember correctly there was a 3-month timer before it went IDOC; so most players resubbed at least every three months).

    Well I admit, a instanced housing system is always better than no housing system at all. And I also willingly admit, that there seem to be players, which consider THAT a good housing system. Mainly, I think, because they never experienced a non instanced version.

    However, you say "because players want it". I can not confirm this. To me it seems, the majority wants a housing system in common areas. Not only in this forum (they are all hardcore MMO nerds anyways), I see this a lot in LotRO forums too. There are dozens of threads to give the housing system some meaning. And most players I know don't "use" their houses at all. Even kinship houses aren't used frequently.

    Lastly, I would like to say that I do not want to spoil this for you! If it sounded that way, I apologize! I am happy for you, I simply wished they would implement a "real" housing system. After Aion that would have been another AAA-game that would have gone down that road.

    Please re-read what I posted, I never compaired UO to Darkfall, I only called it a PvP MMO, if you can kill a player that does not want the fight, then yes it is a PvP MMO (really theres not much more to being a PvP MMO).

    So once again please read the post you respond to, that way you will look like you know what you are saying,

    And knowing is hafe the battle! image

    image
  • RaventreeRaventree Yourtown, MNPosts: 456Member

    The variety that is going to be possible in personal dimensions is amazing.  It will not only give me something to mess around with when I am not in the mood to quest or PVP, but will add a boost to the economy via player-made building materials.  The common negative thread around player housing is that it doesn't add much "content" to the game, but in my opinion it gives players one more thing to do and adds a special feeling of home within the game.  If that helps keep players around longer, then it is a worthy investment of time by a dev.  Go Trion!

     

    Currently playing:
    Rift
    Played:
    SWToR, Aion,EQ, Dark Age of Camelot
    World of Warcraft, AoC

  • GeezerGamerGeezerGamer ChairPosts: 5,587Member Uncommon
    HAHA! Those screenshots are giving me flash backs to Myst.
  • RaventreeRaventree Yourtown, MNPosts: 456Member
    They actually reminded me of Neverwinter Nights 2.  One of the first places you go through is a swamp that looks sort of similar.

    Currently playing:
    Rift
    Played:
    SWToR, Aion,EQ, Dark Age of Camelot
    World of Warcraft, AoC

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