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My friend and I miss the days of old school EQ. We played on Rallos Zek for almost 4 years from day 1 of EQ release and nothing has satisfied us. I tried DF and was put off by its poor UI and didn't feel like learning the game, but DF: UW has peaked my interest. A couple things have burned us in previous MMOs so I am curious about a few things:
One thing we loved about EQ is character progression. When you leveled/got stronger, skill effects would change, or at least you'd get new and better skills. If you saw someone high level, you knew it right away. We felt like GW2 killed the drive behind progression...anyone could do anything really. Is there true character progression and does in matter in DF: UW that we know of?
In EQ and on Rallos Zek there were PK and Anti-PK people. You had a reputation and made a name for yourself. If certain people walked in the zone, you were on the look out... does/will that happen in this game or will I be warrior #12234234, Priest #5489658?
I see DF is a full loot game... EQ was not exactly full loot (one could pick one item to loot and you couldn't loot weapons, but anything else on the person that wasn't NO DROP), can items be made NO DROP in this game? Is there anyway to 'protect' your investments per se? Call me a pussy, but I like my shiney sword of lala land that I farmed for... I want to use it though lol.
--- kind of a follow up to the above question, if there is no way to protect items, do people generally try to get serveral sets of items for the bank so if you lose stuff you won't come back to your body naked? Also, in EQ if you were killed by a player and someone wanted to loot something, they could look at your body and loot one item, but if they didn't take anything and stopped looting, if they tried to go back to your body it was locked and your stuff was safe... does that happen at all?