I think if they spend the time to fix the animation issues they would be much better off. Not sure how they went from AOC to TSW and didn't learn from their mistakes.
my God, NO. DCUO combat is horrible. I have never hated combat in an mmo more than I did DCUO. I agree wholeheartedly that TSW combat could use lots of work, but DCUO style is not the way.
Watch your thoughts; they become words. Watch your words; they become actions. Watch your actions; they become habits. Watch your habits; they become character. Watch your character; it becomes your destiny. Lao-Tze
Originally posted by Kenze my God, NO. DCUO combat is horrible. I have never hated combat in an mmo more than I did DCUO. I agree wholeheartedly that TSW combat could use lots of work, but DCUO style is not the way.
Actually the combat system was the one good thing of DCUO
Originally posted by Kenze my God, NO. DCUO combat is horrible. I have never hated combat in an mmo more than I did DCUO. I agree wholeheartedly that TSW combat could use lots of work, but DCUO style is not the way.
Actually the combat system was the one good thing of DCUO
Actually, it wasn't.
Watch your thoughts; they become words. Watch your words; they become actions. Watch your actions; they become habits. Watch your habits; they become character. Watch your character; it becomes your destiny. Lao-Tze
Originally posted by Kenze my God, NO. DCUO combat is horrible. I have never hated combat in an mmo more than I did DCUO. I agree wholeheartedly that TSW combat could use lots of work, but DCUO style is not the way.
Actually the combat system was the one good thing of DCUO
I thought I heard in the latest podcast that one of the developers uses some trickery to use a console controller to play the game.. Dunno if that helps..
Originally posted by Kenze my God, NO. DCUO combat is horrible. I have never hated combat in an mmo more than I did DCUO. I agree wholeheartedly that TSW combat could use lots of work, but DCUO style is not the way.
I hated dcuo because of it's UI and it's controls. Also the combat use to give me headaches, it was always bam bam bam, swosh, and the stupid npc's always repeating stuff like "i thought bain was supposed to make me stronger".
OMG dcuo was such a waisted effort, or at least for me.
I used a gamepad in TSW almost the entire time I played, and I really enjoyed it. With a decent enough xpadder setup it's a great alternative; I even had mine setup to work with interface functions, so I didn't really use the mouse for anything.
I never tried it with pvp though, so I can imagine you'd possibly be at a disadvantage using the gamepad, depending on how you set it up. I loved it in pve though.
I can understand using analog controllers for games that need certain precision moving (car simulators, flight simulators etc.), but why would you need analog controls for anything but targetting (which mouse is a more precise choice for anything FPS)?
Only reason I can think of is being a primarily console player that has issues adjusting to the PC gaming peripherals. I guess I can sympathise with that, having the exact opposite problem.
I loved the DCUO combat system... Espescially how they implemented wepon combos... But then most people allready think GW2 combat is a bit to active...
But the idea of weapon based combats with 4 or 5 (instead of 2) buttons, and clickable skills really shines.
Personally i think TSW ruined combat with only 6 selectable skills. And making it feel really cluncky.
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
I loved the DCUO combat system... Espescially how they implemented wepon combos... But then most people allready think GW2 combat is a bit to active... But the idea of weapon based combats with 4 or 5 (instead of 2) buttons, and clickable skills really shines. Personally i think TSW ruined combat with only 6 selectable skills. And making it feel really cluncky.
It is now 8 active skills, and you can completely change your skills whenever you are not in combat. That is total freedom for me. How many active skills do you really use each fight?
Originally posted by Kenze my God, NO. DCUO combat is horrible. I have never hated combat in an mmo more than I did DCUO. I agree wholeheartedly that TSW combat could use lots of work, but DCUO style is not the way.
Actually the combat system was the one good thing of DCUO
I loved the DCUO combat system... Espescially how they implemented wepon combos... But then most people allready think GW2 combat is a bit to active...
But the idea of weapon based combats with 4 or 5 (instead of 2) buttons, and clickable skills really shines.
Personally i think TSW ruined combat with only 6 selectable skills. And making it feel really cluncky.
Comments
Watch your thoughts; they become words.
Watch your words; they become actions.
Watch your actions; they become habits.
Watch your habits; they become character.
Watch your character; it becomes your destiny.
Lao-Tze
Actually the combat system was the one good thing of DCUO
Actually the combat system was the one good thing of DCUO
Watch your thoughts; they become words.
Watch your words; they become actions.
Watch your actions; they become habits.
Watch your habits; they become character.
Watch your character; it becomes your destiny.
Lao-Tze
Well skill based pvp isnt for everyone.
using a gampad requires less skill then a keyboard
http://3.bp.blogspot.com/-sJDGCXC9nII/UNWcazUfoKI/AAAAAAAAAKU/rfvNCMdQrz8/s1600/Banner8.jpg
I hated dcuo because of it's UI and it's controls. Also the combat use to give me headaches, it was always bam bam bam, swosh, and the stupid npc's always repeating stuff like "i thought bain was supposed to make me stronger".
OMG dcuo was such a waisted effort, or at least for me.
I used a gamepad in TSW almost the entire time I played, and I really enjoyed it. With a decent enough xpadder setup it's a great alternative; I even had mine setup to work with interface functions, so I didn't really use the mouse for anything.
I never tried it with pvp though, so I can imagine you'd possibly be at a disadvantage using the gamepad, depending on how you set it up. I loved it in pve though.
I can understand using analog controllers for games that need certain precision moving (car simulators, flight simulators etc.), but why would you need analog controls for anything but targetting (which mouse is a more precise choice for anything FPS)?
Only reason I can think of is being a primarily console player that has issues adjusting to the PC gaming peripherals. I guess I can sympathise with that, having the exact opposite problem.
I loved the DCUO combat system... Espescially how they implemented wepon combos... But then most people allready think GW2 combat is a bit to active...
But the idea of weapon based combats with 4 or 5 (instead of 2) buttons, and clickable skills really shines.
Personally i think TSW ruined combat with only 6 selectable skills. And making it feel really cluncky.
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
And gameplay is smooth and very beautifull
Well, it's good for getting carpal tunnel! :P
This is absolutely correct