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Today i tried some of my favourite MMO´s just to see how they compared to GW2..
Playing an hour of each of them ( EQ2,Lotro, Vanguard) made me realise there is no way back for me to these kind of stale combat mechanics.. DDO prooved to be a bit more fun but then i am a D&D worldsetting and ruleset addict with a long pen and paper history, on top of that DCUO combat actually withstood the test.
For myself i have found that i prefer a game with much more acticve combat then the oldfashioned stand and push button MMO´s...Online games have evolved past the WoW/EQ model for me.
Playing GW2 has made me realise that its an awesome game so far and by far the best MMO around to suit my gaming needs at this current day. But i also realise its not perfect..
Many times i miss the trinity
Sometimes i wish that there would be some old fashioned quests, not to many but just a few more to tell some background stories
A little of open world server PvP would be appreciated, not everywhere, but i could imagine the 3 factions or the 5 races still openly fighting eachother in certain zones.
WvWvW has still many shortcommings, i really miss the personal rewards i remember from DAoCs realmpoints and realmranks. And i realy really miss the stupid killspam.
I still miss the point why all instances must have the same main target areas in sPvP.
But in the end there is no way back, no way back to the old more static MMO games.... dynamic worlds and dynamic combat are the future of MMO´s. And GW2 is the first real step to proof that.
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)