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The Secret World: 200k Sold, Funcom to Shift Focus for the Future

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Comments

  • JeroKaneJeroKane OsloPosts: 5,353Member Uncommon
    Originally posted by Illyssia
    Originally posted by JeroKane
    Originally posted by Celcius

    Funcom really just needs to stop trying to make MMOs and go back to making adventure games like "The Longest Journey". They have not had much success with MMOs and they have a terrible track record.. (AO,AOC,TSW) 

    Can't say I am the least bit surprised by this.

    Come on man! Funcom one of the few dev houses left that tried to do something different. While every other dev house out there keeps playing safe hanging onto the WoW formula.

    I mean.... after the total dissaster and most expensive fiasco in MMO history with SW:TOR, I would have thought people would start waking up and see that continuing copying the WoW formula is pointless.

    /shrug

    Actually in the gaming developer industry awards recently SWTOR got top awards...

    http://gdconlineawards.com

    Going free to play likely just fits with where EA want to go with the game now. Shifting gears means changes in the team. But the game has a solid core of players, an the hybrid model will likely mean a growth as players can get a lot of milage with f2p.

    Funcom failed by being too niche, but SWTOR is Star Wars and the game is a good one that EA/Bioware can build into something substantial. There is a ton of content in WoW, but it has been arround for nearly ten years after all. MMOs take time, and unfortunately Funcom don't have a big IP to pull players in here.

     

    The niche market is the place to go, because that is where you can still score a loyal playerbase.

    The Secret World might not have sold 1 million copies, but the current people playing the game are very loyal and happy with the game (me included). And if they continue updating the game at the pace as they do now they might be able to grow the game over time.

    The Mainstream market is too saturated now and people jump ship the moment the next mainstream game launches. There is no way you gonna keep your playerbase in a mainstream game anymore. Because people just keep flocking to the next big title that launches.

    Warhammer Online failed, SW:TOR failed, RIFT lost a huge amount of subs, GW2 (eventho it's B2P) is already seeing a huge drop off as well.

     

  • NadiaNadia Canonsburg, PAPosts: 11,866Member Common
    Originally posted by Illyssia
    Originally posted by JeroKane

    Come on man! Funcom one of the few dev houses left that tried to do something different. While every other dev house out there keeps playing safe hanging onto the WoW formula.

    I mean.... after the total dissaster and most expensive fiasco in MMO history with SW:TOR, I would have thought people would start waking up and see that continuing copying the WoW formula is pointless.

    /shrug

    Actually in the gaming developer industry awards recently SWTOR got top awards...

    http://gdconlineawards.com

    SWTOR only had TERA for competition  - TSW was released after the cutoff date

     

    http://gdconlineawards.com/rules/

    released in Beta or full version June 1, 2011 – May 31, 2012 in North America

    http://gdconlineawards.com/nominee/index.html

  • UnshraUnshra Hanover, MDPosts: 382Member
    Originally posted by Illyssia
    Originally posted by JeroKane
    Originally posted by Celcius

    Funcom really just needs to stop trying to make MMOs and go back to making adventure games like "The Longest Journey". They have not had much success with MMOs and they have a terrible track record.. (AO,AOC,TSW) 

    Can't say I am the least bit surprised by this.

    Come on man! Funcom one of the few dev houses left that tried to do something different. While every other dev house out there keeps playing safe hanging onto the WoW formula.

    I mean.... after the total dissaster and most expensive fiasco in MMO history with SW:TOR, I would have thought people would start waking up and see that continuing copying the WoW formula is pointless.

    /shrug

    Actually in the gaming developer industry awards recently SWTOR got top awards...

    http://gdconlineawards.com

     

    Star Wars: The Old Republic got the awards because they had little to no competition. A game had to be released between June 1, 2011 – May 31, 2012 in order to be eligible for this years GDC. Meaning that next year we will see The Secret World and Guild Wars 2 but not Star Wars: The Old Republic and Tera.

    In the case of this years GDC it was like having a Mr Universe contest full of obese people.

    image
    Because flying a Minmatar ship is like going down a flight of stairs on an office chair while firing an Uzi.

  • OG_ZorvanOG_Zorvan Fresno, CAPosts: 615Member
    Originally posted by Unshra
    Originally posted by Illyssia
    Originally posted by JeroKane
    Originally posted by Celcius

    Funcom really just needs to stop trying to make MMOs and go back to making adventure games like "The Longest Journey". They have not had much success with MMOs and they have a terrible track record.. (AO,AOC,TSW) 

    Can't say I am the least bit surprised by this.

    Come on man! Funcom one of the few dev houses left that tried to do something different. While every other dev house out there keeps playing safe hanging onto the WoW formula.

    I mean.... after the total dissaster and most expensive fiasco in MMO history with SW:TOR, I would have thought people would start waking up and see that continuing copying the WoW formula is pointless.

    /shrug

    Actually in the gaming developer industry awards recently SWTOR got top awards...

    http://gdconlineawards.com

     

    Star Wars: The Old Republic got the awards because they had little to no competition. A game had to be released between June 1, 2011 – May 31, 2012 in order to be eligible for this years GDC. Meaning that next year we will see The Secret World and Guild Wars 2 but not Star Wars: The Old Republic and Tera.

    In the case of this years GDC it was like having a Mr Universe contest full of obese people.

    No. They got the awards because almost all of the "judges" were connected to EA. There was a nice thread about it elsewhere on these forums. while the other games were nothing to brag about, the contest itself was blatantly rigged.

    EA CEO John Riccitiello's on future microtransactions: "When you are six hours into playing Battlefield and you run out of ammo in your clip, and we ask you for a dollar to reload, you're really not very price sensitive at that point in time...We're not gouging, but we're charging."

  • IllyssiaIllyssia LondonPosts: 1,524Member
    Originally posted by OG_Zorvan
    Originally posted by Unshra
    Originally posted by Illyssia
    Originally posted by JeroKane
    Originally posted by Celcius

    Funcom really just needs to stop trying to make MMOs and go back to making adventure games like "The Longest Journey". They have not had much success with MMOs and they have a terrible track record.. (AO,AOC,TSW) 

    Can't say I am the least bit surprised by this.

    Come on man! Funcom one of the few dev houses left that tried to do something different. While every other dev house out there keeps playing safe hanging onto the WoW formula.

    I mean.... after the total dissaster and most expensive fiasco in MMO history with SW:TOR, I would have thought people would start waking up and see that continuing copying the WoW formula is pointless.

    /shrug

    Actually in the gaming developer industry awards recently SWTOR got top awards...

    http://gdconlineawards.com

     

    Star Wars: The Old Republic got the awards because they had little to no competition. A game had to be released between June 1, 2011 – May 31, 2012 in order to be eligible for this years GDC. Meaning that next year we will see The Secret World and Guild Wars 2 but not Star Wars: The Old Republic and Tera.

    In the case of this years GDC it was like having a Mr Universe contest full of obese people.

    No. They got the awards because almost all of the "judges" were connected to EA. There was a nice thread about it elsewhere on these forums. while the other games were nothing to brag about, the contest itself was blatantly rigged.

    I think you are talking crazy sparkly ponies to write that. The advisory panel consists of people from all over gaming industry, with ex-NCsoft, Blizz, EA, and others. It isn't rigged, they just judge the best games available for a year.

     

    SWTOR is a good game. It has a strong player base, and lots of content is coming. In a years time we may be talking a major success for EA, as free-to-play hybrid will bring in a lot of players since a lot of game available for no sub. MMOs are long-term efforts. The change of gears is evident, but it may well work.

     

    Oh, and Activision are also heading free to play model and away from sub, COD is going that way, and WoW may head there too.

     

     

  • OG_ZorvanOG_Zorvan Fresno, CAPosts: 615Member
    Originally posted by Illyssia
    Originally posted by OG_Zorvan
     

    No. They got the awards because almost all of the "judges" were connected to EA. There was a nice thread about it elsewhere on these forums. while the other games were nothing to brag about, the contest itself was blatantly rigged.

    I think you are talking crazy sparkly ponies to write that. The advisory panel consists of people from all over gaming industry, with ex-NCsoft, Blizz, EA, and others. It isn't rigged, they just judge the best games available for a year.

    http://www.mmorpg.com/gamelist.cfm/game/367/view/forums/post/5349319#5349319

     

    Originally posted by Karteli

    ref:

    http://www.gamasutra.com/view/news/179174/Live_from_the_Game_Developers_Choice_Online_Awards.php

    Special thanks to Sevenstar61 in thread
    http://www.mmorpg.com/discussion2.cfm/thread/367031/page/1

    for revealing the award link.

    Among the most puzzling:

    Best New Online Game: Star Wars: The Old Republic (BioWare Austin)

    "It was a long journey to get there, and a lot of people. It's a huge game, the biggest thing I can imagine to do, this project. A lot of effort went into it." - Former executive producer Rich Vogel, who was, touchingly, brought on stage by the current team members in attendance to accept the award with them.

     

    The advisory board:

    http://www.gdconline.com/aboutgdc/advisoryboard.html

     

    A significant number of people on the board are either affiliated with EA or once were.  Rich Vogel was recently laid off from EA and dusting off his resume after working on SWTOR (http://www.gamasutra.com/view/news/174300/SWTORs_executive_producer_leaves_BioWare_amid_layoff_reports.php), and Gordon Walton is responsible for the alpha version of SWTOR's Hero Engine, which he said EA would finish it themselves (http://www.heroengine.com/2011/11/heroengine-meets-starwars/).  Mr. Walton left EA's subdivision BioWare in early 2011 (http://www.gamasutra.com/view/news/33051/BioWare_Austins_Walton_Leaves_To_Join_Playdom_Austin.php).

     

    Among the other questionable "voting" board members:

    Joe McDonagh, studio director at PoPCap Games (owned by EA)  http://techcrunch.com/2011/07/12/confirmed-ea-buys-popcap-games-for-750-million-plus-earn-out/

    Euguene Evans, VP & Studio GM of Mythic (owned by EA)  http://www.developconference.com/page.cfm/Action=Visitor/VisitorID=482)

    Chris Mayar, former Technical Director at EA  http://www.mobygames.com/developer/sheet/view/developerId,217471/

    Min Kim, former Localization Direction at EA  http://www.linkedin.com/pub/dir/Kyung+min/Kim

    Robert Zubek, former EA employee  (http://arnetminer.org/person/robert-zubek-319979.html)

    [I'll check others if I have time, gave up because 85% of them had an EA affiliation that was publicized]

     

    Others are still affiliated with EA, or were at one time.  It hardly seems fair, even though SWTOR wasn't up to par with expectations, that developers get to vote for themselves to advance their carrers, on a panel that has a significant proportion of EA influence.  Just to give themselves awards.  Journalists ran with this story, but none of which actually looked at the makeup of who was capable of the votes.

     

    What s sham to gamers.

     

     

    EA CEO John Riccitiello's on future microtransactions: "When you are six hours into playing Battlefield and you run out of ammo in your clip, and we ask you for a dollar to reload, you're really not very price sensitive at that point in time...We're not gouging, but we're charging."

  • TheocritusTheocritus Gary, INPosts: 3,734Member Uncommon
         Yeah its hard to believe much fo anything in the gaming industry anymore.....
  • GreenishBlueGreenishBlue Baltimore, MDPosts: 263Member
    TSW is a single player game until the player finishes most of the content and what is left is gear grinding for raids; I am done with these type of games; at least Age of Conan has decent combat mechanics; TSW combat sucks; no wonder they are "revamping" it.

    image
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