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[Column] Rift: Surpassing Azeroth

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  • SasamiSasami HelsinkiPosts: 326Member
    Originally posted by MMOGamer71

    WoW is #1 (subjective) because:

    1)  Right place, right time.

    2)  There are players that actually think WoW is/was the first/only MMO.

     

     

    Ironic the main issues with WoW is server disconnects and 132 errors.........see the official forums.

    Yeah because no MMO launched same time as WoW, oh wait there was EQ2, CoH, Ryzom and Matrix Online. All big names, all flopped. All this shit about WoW been right place, right time is such a bullshit. And Bill can hype Rift as much as any fanboy can, it still won't make it better game than WoW.

  • erictlewiserictlewis Cottondale, ALPosts: 3,026Member Uncommon

    I just read that article and shook my head.  I will try to be as nice as possible.

    Somebody is in la la land on this article.  Rift better than wow,  yea right.

    I tried rift in beta,  I got one toon to level 8 before quiting beta,  I was given the game as a gift, I went back and tried again,  no mass got to level 7 and quit.  I was given a fee 30days time via raptor as a reward.  I got to level 5 on the new character before I yet again gave up.

    If I wanted wow and or war-hammer I would be playing those games.   Rift is a joke, we had several folks leave eq2 to go play rift, and well they all came back to guild save two of them and those 2 went to league of legends.

    Just going to shake my head and walk away from this article and laugh.

     

  • AkumawraithAkumawraith Fort wayne, INPosts: 335Member Common

    Rift has its weak points,

    latency,

    Character Customization,

    Less than Dynamic- Dynamic events

    and then:

    WoW has had it fair share of weak points,

    Catering to the Gimmee Generation and dumbing the game down,

    Poor character customization as game continues,

    Still running on WC3 engine

    Poor Management decisions (selling to Activision, Giving control to CEO/COO's that have no interest in gaming only profit.) oh and screw Kotick.. but thats another story...

    In a nut shell WoW was built off the Warcraft Franchise with assistance from Diablo 2 and Starcraft.  Battlenet was a boon for Blizzard and they milked it. Few remember the early days and fewer still want to remember how it all got srewed by bad developer and management decisions.

    Blizzard has pretty much been the single most powerful driving force in the last decade to influence millions of players. They could have done the right thing and maintained WoW as a stable hard hitting, challenging MMO that ruled the MMO industry solidly for 4 years.

    Instead they Dumbed down the game to cater to the kids of the gimmee generation and what Player now have is a game that is a pale shadow of what it once was. Cookie Cutter characters, quests that have been so blateny taken from prior expansions and lack of real content is whats handed to us now. MoP was a waste if you were looking for a sweet xpac for content.. now if you are one of the Gimmee Generation and all you care about is what you can get for freee with no effort then the cross account mounts and achieves should be good for ya.

    WoW was lost at Wrath, Rifts hasnt done alot for me, so in the end I will continue to wait and when CoS is in Beta I will pray it is the one that brings the world of MMOs back to the way it should be, a fight for survival in a world that doesnt want you.

     

    Played: UO, LotR, WoW, SWG, DDO, AoC, EVE, Warhammer, TF2, EQ2, SWTOR, TSW, CSS, KF, L4D, AoW, WoT

    Playing: The Secret World until Citadel of Sorcery goes into Alpha testing.

    Tired of: Linear quest games, dailies, and dumbed down games

    Anticipating:Citadel of Sorcery

  • RetiefRetief West Richland, WAPosts: 9Member
    Originally posted by erictlewis

    I just read that article and shook my head.  I will try to be as nice as possible.

    Somebody is in la la land on this article.  Rift better than wow,  yea right.

    I tried rift in beta,  I got one toon to level 8 before quiting beta,  I was given the game as a gift, I went back and tried again,  no mass got to level 7 and quit.  I was given a fee 30days time via raptor as a reward.  I got to level 5 on the new character before I yet again gave up.

    If I wanted wow and or war-hammer I would be playing those games.   Rift is a joke, we had several folks leave eq2 to go play rift, and well they all came back to guild save two of them and those 2 went to league of legends.

    Just going to shake my head and walk away from this article and laugh.

    Why bother reading the article if you so dislike the game?  Sorry you don't like the game, but that doesn't make it the joke, it makes you the joke.  Rift is a good game.  WOW is a good game, or at least was at one time. Hell, Aion is a decent game.  You want to hate on something you didn't play long enough to figure out what it was all about, that's fine, but to talk about the game later from ignorance is the wrong thing to do.  Play it to max level, or don't talk about it.

  • RetiefRetief West Richland, WAPosts: 9Member
    Originally posted by Myria
    Originally posted by Nhoj1983

    Rift in just over a year has given many more times more than WoW.

     

    I don't know how many times it has to be said, but Rift launched with one of the smallest worlds in MMO history -- even down to having only two "cities" that in reality are little more than one building each -- one raid and a half dozen dungeons that were had to do double duty as leveling and engame, thus people were sick of them before they ever saw T2.

    Trion launched with a game that couldn't come close to matching WoW Vanilla, let alone where WoW is now, and despite all of the patches the game still is very content light compared to the competition.

    They launched with half a game, patching in the second half over a period that saw them hemorage subs because people quickly got bored (some of the most generic and unmemerable lore in gaming history doesn't help, either) isn't nearly as impressive a feat as people make it out to be.

    Having launched with a full game and then patching in a ton more content, now that might have been worthy of praise. But as it really was? Not so much.

     

    How soon people forget how screwed up and unpolished WOW Vanilla was.

  • mastersomratmastersomrat Saint Charles, MOPosts: 368Member

    Played WoW for four years and it was a great game. (could still be for new mmo players).  That being said, Trion is doing a great job.  I beleive the continuios nerfing of WoW (stupid things like changing the hunter mechanics and talent tree removal, etc) coupled with Trions dedication to giving the players what they want will slowly drive a change towards Rift.  Just about the only thing WoW has going for it, is it's length of time people have been playing it.  

    After fours years of WoW, I have many friends that play.  Most dont want to change to any other game because they have friends that play or because they have to much invested (these are the reasons I'm given).  I have gottom many to come to Rift and I'd say about half decide to stay.  The other half ends up going back either because they have more friends on WoW or because they are not use to getting their butts handed to them via NPCs (they are use to face rolling to win...lol)  You know, place face on keyboard and win.

    imo ;o)

     

  • dead2soondead2soon phoenix, AZPosts: 149Member
    Originally posted by erictlewis

    I just read that article and shook my head.  I will try to be as nice as possible.

    Somebody is in la la land on this article.  Rift better than wow,  yea right.

    I tried rift in beta,  I got one toon to level 8 before quiting beta,  I was given the game as a gift, I went back and tried again,  no mass got to level 7 and quit.  I was given a fee 30days time via raptor as a reward.  I got to level 5 on the new character before I yet again gave up.

    If I wanted wow and or war-hammer I would be playing those games.   Rift is a joke, we had several folks leave eq2 to go play rift, and well they all came back to guild save two of them and those 2 went to league of legends.

    Just going to shake my head and walk away from this article and laugh.

     

    You clearly put the game through it's paces and gave it a fair chance. Level 8 in beta. Shaking my head and laughing as well.

  • wgc01wgc01 Las Vegas, NVPosts: 209Member
    Sounds like the powers to be at the rift are getting it, allot players want more than just playing through the game, I know I like my toon to feel like it lives in the world not just passing through which is a huge problem, the pure Theme park games, you can ride the ferris wheel only so many times before it gets boring.   Kepp up the good work Trion, I hope other games will pick up on this, and we get some new game play across a genre that has pretty much gone stale..:)
  • RetiefRetief West Richland, WAPosts: 9Member
    Originally posted by nate1980

    I played RIFT when it first released. My first impressions were good. Questing was smooth, dungeons were fun and challenging, and I liked the soul system. However, the game didn't capture me past the first month and here's why:

    1. I'm an altoholic that hates rerunning the same quest content. I also only liked one of their factions. So when I finally figured out that I didn't like the souls I had and wanted to try something different, I was faced with rerunning the same zones over and over again while I was figuring out which souls I liked best.

    2. While at launch, rifts were fun and people participated. After a couple of weeks it got repetitive and people were hardly participating in them.

    3. I hate macroing and the game promotes it.

     

    While WoW doesn't hold my attention for long periods of time, it does offer several different zones to level up and I like races from both factions, which gives me even more fresh paths to level up through. So I can or could, if I chose, level up through 3-4 different sets of zones the majority of the time. So rolling alts isn't so painful. 

    WoW offers a plethora of dungeons to level up through as well. So if I ran 1 of the 6 or more dungeons available to me at my level per day, a different one each day I might add, combined with a different zone for the level my characters are at for their respective level, I have even more variety for leveling up. Variety is king!

    Lastly, I don't have to or feel the need to macro my skills, nor is there a way to as far as I know.

    So RIFT beats WoW, no contest, with the soul system, quality and challenge of dungeons. Yet, WoW beats RIFT with the variety of content you can do while leveling up alts so you're not repeating the same content untill your 5th or 6th alt.

     

    All true, but WOW is 8 years old and Rift much less.  So what you like about WOW stems from longevity.  It's not a fair comparison.  While I have 9 lvl 85 WOW toons, and a 90, here's why I dislike WOW and won't ever have a second 90.

    Carebear.  Leveled the 85 to 90 without one death.  MOBs are so spread out it is difficult to agro more than one at a time.

    Limited dungeon access.  During the 85 to 90 run I only had a few new dungeons to run, a few more becoming available as I leveled.  Forget about lvl 1 to 85 dungeons, if you've leveled a toon lately you'll have noticed that there are few players leveling anymore.  It not like a few years ago.

    Scenarios.  Useless for leveling as they are only available at lvl 90.

    Endgame.  Nothing new.  Dailys that are overrun by players, same few dungeons to run through until you can do them blindfolded. Anyone actually raid? Other than the dedicated 2%?

    Characters.  Same old, antiquated facial designs, women with man's backs and linebacker legs, and usually no eyeballs.

    Character animation.  Virtually non-existant. My mage throws her arms out, balls of light form, then fly out. For pretty much every spell she does. Lame.

    Riding animation. Looks like doll glued to a small dog.

    Character quirks, spontaneous actions. Virtually non-existant.

    Gear.  Boring fuzzy skins with no depth. Cartoonish weapons.

    Graphics.  Fuzzy, bland, 1960's cartoon style.  Only good thing Bliz has done graphically is footprints and water effects.

    NPC talk.  If I hear "take it easy" one more time I'm going to scream!

    Bland questing.

    Lost vision. The alliance prince is being escorted around Pandaria by a Horde?  WTH?

    What has WOW done well? 

    Voice acting. Best I've heard so far in games. 

    Relaxing dungeons with no instant death tactics.

    An Auction House in which stuff actually sells.

    Success in creating hate between Alliance and Horde, at least until Pandaria showed up.

    Good music.

    Supposedly good lore, but I'm not into that so I'll take people's word on that.

    What has Rift done poorly.  Voice acting.  Worst I've heard so far.

    Poor ratio of harvesting to crafting needs.  Hard to sell anything because it's so easy to harvest what you need.

    No sucess in creating animosity between factions.

    Limited character customization, limited character designs. Far better than WOW, but not even close to Aion.

    Poor jumping animation.

    Limited character spontaneous animation.  Better than WOW, but no where close to Aion.

    Poor battleground management, pitting David versus Goliath in terms of gear levels.

  • RolleZRolleZ FalkenbergPosts: 37Member Uncommon
    Would be nice if Trion hired some ace coders. But no, they just keep adding crap to the game engine without checking if anyone can run it above 30 fps in crowded areas.
  • Originally posted by Myria
     
     I don't know how many times it has to be said, but Rift launched with one of the smallest worlds in MMO history -- even down to having only two "cities" that in reality are little more than one building each -- one raid and a half dozen dungeons that were had to do double duty as leveling and engame, thus people were sick of them before they ever saw T2.

    the crazy thing about Rift is you don't just sit in the main city (SW/Org) waiting for your queue for all content.. crazy right?!?

  • GeezerGamerGeezerGamer ChairPosts: 5,586Member Uncommon
    Originally posted by RolleZ
    Would be nice if Trion hired some ace coders. But no, they just keep adding crap to the game engine without checking if anyone can run it above 30 fps in crowded areas.

    AS much as I like Rift, this is one of my top 3 complaints.

    Along with the lazy PVP "fix" they copied when WoW introduced Resilience after raiders started dominating BGs late in Vanilla. 

    And the Crown Jewl of Rift. The Soul System. Still boils down to Cookie cutter specs at level cap.

     

    That said, It's still my favorite MMO released Post TBC.

  • CalmmoCalmmo LondonPosts: 52Member
    Rift from now on shall be known as the first mmo. Or the only mmo. For the rest of you here, have fun you experienced mmo gamers who have only ever played wow and think dumbed down classes and bears is the evolution of online gaming. And PLEASE dont stop watching MTV.
  • SpikemagicSpikemagic LondonPosts: 1Member
    A very interesting post with some interesting comments.
    Not everyone is going to like Rift, but I personally feel it is a better game than WoW. Both games are similar, yet I personally believe that Rift has made several improvements to features in WoW. I think that in its time WoW was a fantastic game, but to me it's starting to look old now. The graphics for example are too dated and although that shouldn't be a big issue, it kind of is to me.
    I played WoW for 2 years during WOTLK and at the time I found it to be amazing. Having since given Rift a large amount of time and trying WoW again, it feels too dated. I feel there are still many things in WoW which are done better than Rift, pvp is one thing. However having given both games a large amount of time I feel Rift is better.
    That is one thing I also feel is unfair about some previous comments. If you've given both games a fair try then I fully accept your comments, but if you haven't, you're being biased to the game you support without giving the other a fair go.
    The other thing is that the majority of Rift players have played WoW at some point. It also seems that for the most part those people prefer Rift to WoW. I wonder what would happen if every WoW player in the world were to give Rift a fair chance. I would imagine that Rifts community would grow considerably larger.
  • clumsytoes44clumsytoes44 portland, ORPosts: 463Member

    Imo the biggest downfall of being the top dog for year's, is you forget the hardwork you had to do to achieve it. WoW's expac's seem to follow a downhill slide to me.

    BC was a good expac, plenty of stuff to do.

    WoTLK was in some way's better, some ways worse than BC imo.

    Cata seemed lackluster imo, made almost everything too easy.

    Pandaria won't even try, mainly because Blizz's preformance accross the board. (aka riding the cashcow without caring)

     

    Trion has plenty of update's on a fairly consistant basis, And their first xpac look's to be huge and full of stuff to do.

    So atm my money goes for trion on who's expac bring's more to the table perse.

     

  • ShenjShimpoShenjShimpo thessaolinikiPosts: 16Member

    This mmo deserve to be a p2p game trion keep adding content after content in such a fast pace

    probably the mmo with the fastest content to be delivered to date...good job to trion for that.

  • ShenjShimpoShenjShimpo thessaolinikiPosts: 16Member
    Originally posted by AC1074
    Sorry but Rift is just crap. Character customization is just weak, the whole "you're not in Azeroth" slogan they had was just hilarious. Yes, the new term/thing in MMOs is "dynamics" now and one MMO from the next is ripping that off each oher. Keep taking pot shots at WoW but WoW could probably beat any mmo on its worst day than Rift or some of these other titles can on their best day. 
     

    dude either u like it or not wow is old and its crap.

    its 2013 soon..we r not in 2004 anymore.

     

    and yes you r not in azeroth anymore...rift WILL be better than wow either u like it or not and thats a fact.

     

    blizzard fans are way too close mind,the only thing that keep wow alive is the whole warcraft lore

  • GeezerGamerGeezerGamer ChairPosts: 5,586Member Uncommon
    Originally posted by ShenjShimpo
    Originally posted by AC1074
    Sorry but Rift is just crap. Character customization is just weak, the whole "you're not in Azeroth" slogan they had was just hilarious. Yes, the new term/thing in MMOs is "dynamics" now and one MMO from the next is ripping that off each oher. Keep taking pot shots at WoW but WoW could probably beat any mmo on its worst day than Rift or some of these other titles can on their best day. 
     

    dude either u like it or not wow is old and its crap.

    its 2013 soon..we r not in 2004 anymore.

     

    and yes you r not in azeroth anymore...rift WILL be better than wow either u like it or not and thats a fact.

     

    blizzard fans are way too close mind,the only thing that keep wow alive is the whole warcraft lore

    There are plenty of valid reasons to not like Rift. If you came up with something real (not above poser, previous poster) Your post could have meaning. But the only acusation you made against Rift is that it stole ideas.  And while there is truth to that, there are 2 things to say. 1) If the idea is good and it works, use it. Don't try to re invent the wheel. 2) Blizzard has taken more ideas from other developers that I can't understand how anyone can use that argment in support of WoW. Just because  WoW has the most subscribers doesn't mean it's the best MMORPG available There are games considered better but with fewer players. Being better or worse has little to do with it. People in WoW are established and that is worth something to them. They don't want to give that up. I don't blame anyone who says that. It doesn't mean it's a better game.

  • nate1980nate1980 Evans, GAPosts: 1,829Member
    Originally posted by Retief
    Originally posted by nate1980

    I played RIFT when it first released. My first impressions were good. Questing was smooth, dungeons were fun and challenging, and I liked the soul system. However, the game didn't capture me past the first month and here's why:

    1. I'm an altoholic that hates rerunning the same quest content. I also only liked one of their factions. So when I finally figured out that I didn't like the souls I had and wanted to try something different, I was faced with rerunning the same zones over and over again while I was figuring out which souls I liked best.

    2. While at launch, rifts were fun and people participated. After a couple of weeks it got repetitive and people were hardly participating in them.

    3. I hate macroing and the game promotes it.

     

    While WoW doesn't hold my attention for long periods of time, it does offer several different zones to level up and I like races from both factions, which gives me even more fresh paths to level up through. So I can or could, if I chose, level up through 3-4 different sets of zones the majority of the time. So rolling alts isn't so painful. 

    WoW offers a plethora of dungeons to level up through as well. So if I ran 1 of the 6 or more dungeons available to me at my level per day, a different one each day I might add, combined with a different zone for the level my characters are at for their respective level, I have even more variety for leveling up. Variety is king!

    Lastly, I don't have to or feel the need to macro my skills, nor is there a way to as far as I know.

    So RIFT beats WoW, no contest, with the soul system, quality and challenge of dungeons. Yet, WoW beats RIFT with the variety of content you can do while leveling up alts so you're not repeating the same content untill your 5th or 6th alt.

     

    All true, but WOW is 8 years old and Rift much less.  So what you like about WOW stems from longevity.  It's not a fair comparison.  While I have 9 lvl 85 WOW toons, and a 90, here's why I dislike WOW and won't ever have a second 90.

    Carebear.  Leveled the 85 to 90 without one death.  MOBs are so spread out it is difficult to agro more than one at a time.

    Limited dungeon access.  During the 85 to 90 run I only had a few new dungeons to run, a few more becoming available as I leveled.  Forget about lvl 1 to 85 dungeons, if you've leveled a toon lately you'll have noticed that there are few players leveling anymore.  It not like a few years ago.

    Scenarios.  Useless for leveling as they are only available at lvl 90.

    Endgame.  Nothing new.  Dailys that are overrun by players, same few dungeons to run through until you can do them blindfolded. Anyone actually raid? Other than the dedicated 2%?

    Characters.  Same old, antiquated facial designs, women with man's backs and linebacker legs, and usually no eyeballs.

    Character animation.  Virtually non-existant. My mage throws her arms out, balls of light form, then fly out. For pretty much every spell she does. Lame.

    Riding animation. Looks like doll glued to a small dog.

    Character quirks, spontaneous actions. Virtually non-existant.

    Gear.  Boring fuzzy skins with no depth. Cartoonish weapons.

    Graphics.  Fuzzy, bland, 1960's cartoon style.  Only good thing Bliz has done graphically is footprints and water effects.

    NPC talk.  If I hear "take it easy" one more time I'm going to scream!

    Bland questing.

    Lost vision. The alliance prince is being escorted around Pandaria by a Horde?  WTH?

    What has WOW done well? 

    Voice acting. Best I've heard so far in games. 

    Relaxing dungeons with no instant death tactics.

    An Auction House in which stuff actually sells.

    Success in creating hate between Alliance and Horde, at least until Pandaria showed up.

    Good music.

    Supposedly good lore, but I'm not into that so I'll take people's word on that.

    What has Rift done poorly.  Voice acting.  Worst I've heard so far.

    Poor ratio of harvesting to crafting needs.  Hard to sell anything because it's so easy to harvest what you need.

    No sucess in creating animosity between factions.

    Limited character customization, limited character designs. Far better than WOW, but not even close to Aion.

    Poor jumping animation.

    Limited character spontaneous animation.  Better than WOW, but no where close to Aion.

    Poor battleground management, pitting David versus Goliath in terms of gear levels.

    WoW had multiple leveling paths even in vanilla. Each race has its own starting zone, except the trolls and gnomes. Then they all can level up following the natural progress of the zones without repeating content from other races until close to max level. That was Vanilla. RIFT has no excuse, and I have even less compassion for them since they blatantly copied WoW. Be original or don't even try. 

  • umcorianumcorian Boston, MAPosts: 466Member Uncommon

    "This is going to be a short column because my point is pretty simple: Trion Worlds’ Rift, especially with Storm Legion coming out in November, is surpassing World of Warcraft at its own game."

     

    Holy macrol... is that a bold statement. One I cannot possibly disagree with more.

     

    Having played Rift for a few months, I was honestly shocked by its LACK of innovation. It was a WoW Clone. Granted, it was the best WoW clone in years, but it was a WoW Clone. 

     

    Now, I'm not bashing Trion as a company. Free transfers was a classy (and RISKY) play. They do seem to release content patches very quickly... but it is now nearly 2 years old and is just coming out with its first actual expansion. In what way is that beating WoW at its own game?

     

    What turned me, personally, off to Rift was the areas where they lagged years behind. Quality PvP. Abolishing the gear grind. The difficulty of access when it comes to raiding. When I finally got a level 50 character, I felt like I was back in Burning Crusade, trying to gear a fresh 70 character for a guild that was working on Kelethas in TK. Good freaking luck catching up with all the raids you had to do beforehand to be considered more than an afterthought when it came time to settle on a team during progression night. 

     

    And don't even get me started on how terrible the entry experience for a level 50 was in PvP in Rift. Only thing comparable was Warhammer, and that was - bar none - the most terribly designed MMO to date for the budget it had. 

     

    Instant adventures, and a move toward the sandbox? WoW has had Dungeon Finder since WOTLK. That was the first "instant adventure". Now, with MoP, it has scenarios too which are exactly what Instant Adventures are. I don't see how that's beating WoW at its own game. WoW has adapted quite well, incorperating everything Rift has done well and improving it. 

     

    I think you're way off track here, Bill. At the risk of being snippy, I almost have to ask you if you lost a bet to someone at Trion and this piece was the result. 

     
     
  • ShakyMoShakyMo BradfordPosts: 7,207Member
    both games have bad pvp
  • RafanestRafanest MadridPosts: 13Member

    Rift is better that Wow in many aspect.

    Wow experience. Log in, make dayly quest, farm resources for raid consumibles, make achievements, wait for instances or raids...repeat every day

    Rift experience log in, chose between making dayly quests, farm resources, wait for instances, going instant adventure (yes, (umcorian) this is instant not waiting 30-40 minutes), make achievent, search for cellections, defend again invasions, close rifts (individual, group, raid, crafting or pvp), wait for raids.

    You have more to do in Rift than in Wow.

    Rift has ten content updates in 2 years, wow three. Trion cares sooo much about their game, Blizzard not so much.

    Playing both the same time, I have to say that I prefer to log in rift than wow

  • NadiaNadia Canonsburg, PAPosts: 11,866Member
    Originally posted by umcorian

    "This is going to be a short column because my point is pretty simple: Trion Worlds’ Rift, especially with Storm Legion coming out in November, is surpassing World of Warcraft at its own game."

    Holy macrol... is that a bold statement. One I cannot possibly disagree with more.

    Instant adventures, and a move toward the sandbox? WoW has had Dungeon Finder since WOTLK. That was the first "instant adventure". Now, with MoP, it has scenarios too which are exactly what Instant Adventures are. I don't see how that's beating WoW at its own game. WoW has adapted quite well, incorperating everything Rift has done well and improving it.

    both of your examples are instanced - closed off from other players

     

    Instant Adventures are *not* instanced

    http://rift.zam.com/wiki/Instant_Adventure_%28Rift%29

    Like an instance, you queue up and you get teleported to the target zone. It is not an instance of the zone so there are still other things happening around you but you and your raid will have a series of objectives that run you all over the zone. As you finish each you get quest XP (3,540 per quest) and a new quest. The number of mobs you are asked to kill scales up as more players join the raid. Each quest can also take place in several different areas.

  • GeezerGamerGeezerGamer ChairPosts: 5,586Member Uncommon
    Originally posted by Nadia
    Originally posted by umcorian

    "This is going to be a short column because my point is pretty simple: Trion Worlds’ Rift, especially with Storm Legion coming out in November, is surpassing World of Warcraft at its own game."

    Holy macrol... is that a bold statement. One I cannot possibly disagree with more.

    Instant adventures, and a move toward the sandbox? WoW has had Dungeon Finder since WOTLK. That was the first "instant adventure". Now, with MoP, it has scenarios too which are exactly what Instant Adventures are. I don't see how that's beating WoW at its own game. WoW has adapted quite well, incorperating everything Rift has done well and improving it.

    both of your examples are instanced - closed off from other players

     

    Instant Adventures are *not* instanced

    http://rift.zam.com/wiki/Instant_Adventure_%28Rift%29

    Like an instance, you queue up and you get teleported to the target zone. It is not an instance of the zone so there are still other things happening around you but you and your raid will have a series of objectives that run you all over the zone. As you finish each you get quest XP (3,540 per quest) and a new quest. The number of mobs you are asked to kill scales up as more players join the raid. Each quest can also take place in several different areas.

    He may be refering to Chronicles which are instanced. But in any even't Rift has made a lot of progress to innovate and bring things to the table that aren't found in WoW or any other clone. We'll see what SL has in store. Could be interesting. If they can pull a big ole rabbit out of their hat (If any team can do it, Trion can) Trion can put Rift back on the map. But SL needs to be really good.

    At the same time. If they deliver more of the same old crap that everyone else has for the past 4 to 6 years, then I fear Rift will find itself struggling over the long run. 

     

    SL is an opportunity for Trion to redefine Rift. I hope they took full advantage of it.

  • tauthetauthe Halifax, NSPosts: 5Member
    I've seen these guys at pax. They had an awesome presentation, i believe i will let my friends convince me to play the game. Should be an awesome experience.
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