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Originally posted by WhiteLantern It's a good thing its not called MMORPGPlayers.com. I think it would be much emptier than it is now.
Given how few of the usual suspects still play MMORPGs, it would be a stretch of terminology anyway :P
Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.
Originally posted by Thebigthrill No swords,dragons,magic,shields or wizards. 1. A prison mmorpg 2.A sky diving mmorpg 3.Cowboys vs Indians mmorpg 4.Musical mmorpg Start a rockband
I would make a historical MMO. No dragons or magic, no but maybe one set in the Brittish islands 1066.
Or maybe Scandinavia 10th century, Japan during the Shogun era or maybe a musketeer MMO. There are so many possibilities.
With no swords or shields, then maybe a MMO based on Shadowrun (one not browserbased, but it do have dragons and magic still but together with cybernetics it is still different). Or maybe a dieselpunk MMO, possibly based on "Crimson skies"...
A Call of Cthulhu or Delta green MMO would also be cool...
the possibilities are really limitless.
Originally posted by grimgryphon
A skydiving MMORPG? How do you level up?
Using a trial and error method.
Originally posted by nethaniah Seriously Farmville? Yeah I think it's great. In a World where half our population is dying of hunger the more fortunate half is spending their time harvesting food that doesn't exist.
Had another idea too:
Any of you remember Solar Jetman : Hunt for the Golden Warship back on the NES?
An MMO version of that. Obviously with updated graphics.
Xsyon with more development.
Wa min God! Se æx on min heafod is!
Originally posted by mikeoffy what a useless thread,.
Ah, scratch that. Too many bans lately..............
I want a mmorpg where people have gone through misery, have gone through school stuff and actually have had sex even. -sagil
I can't actually skateboard, but I love games like SKATE. An MMO game built around that would be fun. Just chill with your friends, level up to unlock tricks, participate in both PvE and PvP competitions to earn money to customize your character.
Hmm, sounds fun.
Countered by a helpful post? I actually found it interesting to see what people would want ot play.
Originally posted by Aethaeryn Originally posted by mikeoffy what a useless thread,.
I agree. Why does everything have to be "x game sucks, y game sucks, f2p is stealing our wallets, x developer is evil, y developer is evil "bitch bitch bitch" rinse and repeat.
A little cloud talk is ok from time to time.
I would make a medieval/renaissance/low fantasy sandbox MMORPG set in a large city. The game, whilst offering exploration, resource gathering and ofc combat would mainly focus on the life in the city.
In the character creator you would select your background and your aspiring trade. These choices would set you up with basic stats and boosts to some of the many skills that the game would offer. These choices would not be set in stone as you would be able to learn any skill (think Runescape and Eve).
You would then be provided with your basic tools of the trade and be on your way in the big city.
As this game would be a sandbox only a few basic NPC buildings would exist, but the land would have a bounty of natural resources, and the perfect, logical place for players to settle. Fertile land would require farmers and the fish would need to be gathered by fisherman, for all players would need to keep food else face penalties over time. The woods nearby would be vital to the construction of buildings and so lumberjack and woodworking skills would be needed as well as players with skills in construction.
When the city had began to establish itself merchants would become common site as unless other player towns became common, it would be the place to make a living. Player run guilds would also fight and squabble over control of resources and conflict may become common.
In short, I can imagine a sandbox, free enterprise game that encourages player built cities (or city) and every skill would have its significance in their maintenance and economic success.
Big world, no fast travel.
Local banking, localized resources
No world chat, just proximity /say /whisper /shout in chat bubbles
Different race languages, learnable
No leveling, skill based
Many crafting options, but with a skill cap. Meaning if you choose one crafting skill, your max cap would go down for every other craft that goes up. This way dedicated crafters of a certain craft will be the best and make stuff other crafters cannot. Also a slow skill erosion.
World housing, not instanced.
No swords or dragons, but everything else fantasy wise goes
Originally posted by Badaboom Big world, no fast travel. Local banking, localized resources No world chat, just proximity /say /whisper /shout in chat bubbles No AH Different race languages, learnable No leveling, skill based Many crafting options, but with a skill cap. Meaning if you choose one crafting skill, your max cap would go down for every other craft that goes up. This way dedicated crafters of a certain craft will be the best and make stuff other crafters cannot. Also a slow skill erosion. World housing, not instanced. One server One character No swords or dragons, but everything else fantasy wise goes
So we could have daggers and Griffens? If so... then what's the point of the no swords or dragons? lol
Naruto Online = 5 factions
Using With this gameplay from Naruto Shippuden: Ultimate Ninja Storm
The combat gameplay alone will makes this MMO outstanding
Check out the combat gameplay below
Pardon my English as it is not my 1st language
Watch your thoughts; they become words.Watch your words; they become actions.Watch your actions; they become habits.Watch your habits; they become character.Watch your character; it becomes your destiny.Lao-Tze
I do believe that I would create on with NO JUMPING PUZZLES. God, I hate Donkey Kong. Always have.
Sorry, still personally hunting the creator of my last one with a fire axe.