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Just a few questions i hope i can get an answer to before i go out and buy the game.
1) Are there invisible walls - Or rather, are they omnipresent in the game? Does it ever stop you from going anywhere when you're just trying to hop along a path or what looks like a steep incline? Comparing it to WoW (which has virtually no invisible walls, the ones that are there are usually out of reach), how good or bad is it? Guild Wars 1 is an example of what i mean with 'bad' by the way, where you run up to the things constantly. The most important thing here is whether i'm constantly going to be stopped when i'm trying to explore the world, and i can't get up an obvious path that's blocked off by an invisible wall.
2) What are the options for customizing your character, mechanically? Is it only items and skills, or are there talents, glyphs or stats (ala wow and diablo 2) you can customize? Is the only mechanical difference between one warrior and the next the weapon and the skills they have equipped or is there more?
3) How fast is levelling? I'm going to play with at least 1 more, and i don't want to rush to 80. We want to take our time and just have fun along the way. Is the game made in such a way that levelling goes quickly regardless of what you do or does it allow you to take it easy?
4) Are the zones as big as they look? I'd like the game to really 'feel' big - That there are areas in the game where i don't feel i HAVE to go in order to get everything, if you know what i mean. Like in WoW, if you pass an area you didn't have to be before you immediately start thinking about what quest you missed or are going to get, this feels pretty annoying to me since it holds the world back from 'coming alive'.
5) It might seem like an irrelevant question to most, but can you go into houses and buildings, or are most of them locked off? I hate how especially Korean games never actually let you go inside anything unless it's a massive castle with a 15 square mile throneroom.
6) On a scale of 1 to 10, how "open" and fleshed out is the world? 1 being something like a Korean game with a mostly featureless landscape with little to no small details and pretty much 0 buildings you can go into, 10 being like Skyrim where everything is handplaced, handcrafted and there's pretty much nothing you can't explore or go into, and there's no mountain you can't climb.
7) On a scale of 1 to 10, how consistent is the world? 1 being the schizophrenic WoW style where one zone flows into the next like a brick through a wall of wodkabottles, to 10 being like (again) Skyrim where all the areas blend into one another so seemlessly that the world truly feels like it's one big place.
8) Will there be any world customization at any point? With this i primarily mean player housing, but also guild housing, fortresses or anything else managed by players, instanced or not.
The game world is very important to me. As you may have suspected, i'm looking for an MMO that comes as close to an Elder Scrolls game as possible as far as exploration and the feel of the world goes. The game has to feel consistent across the board, not just within a zone or dungeon, and it has to offer something beyond the beaten path, something that rewards you for thinking "i wonder whether i can get up there". I already saw some jumping puzzles in GW2, but they look rather artificial for this purpose - I wonder if there's more that isn't explicitely designed to be explored, but the game lets you do it anyway.
Playing: EVE, TERA, BDO
Played (more than 1 month): WoW, GW2, L2, WAR, AoC, DnL, GW, LotRO, EQ2, TOR, CoH, STO, TSW
Tried (trial, up to 1 month): EQ, UO, AO, EnB, TCoS, Fury, Ryzom, EU, DDO, TR, RF, CO, Aion, VG, DN, Vindictus