It looks like you're new here. If you want to get involved, click one of these buttons!
The #1 most important thing in an MMORPG
What I consider to be the clear and defining line, defining the bad from the great:
If the MMO that I'm playing doesn't have it, if the developers don't even know what it is, if the community have never experienced it. Only few, and by few I mean I can only name 2 MMORPGs that have ever even boasted Non-Instanced-Housing, knowing it's rare I'll explain to those who have not experienced it. It is when your house in the game is not a decoration, it is terrain, it directly impacts other players as not only can they see it but they are forced to walk around it, it is as real as the rest of the terrain in the entire game, when you open the door you are *NOT* transported to an imaginary place that only you and invited friends can see, for ALL CAN SEE AT ALL TIMES, NON-INSTANCED-HOUSING defines whether an MMORPG is worth dedicating the time to stay in or not, because most don't have it most aren't worth wasting time on.
The entire game changes with Non-Instanced-Housing, bad neighborhoods, turf wars, good neighborhoods, alliances, wars, battles, it becomes more than a place to store your crap, it becomes the game itself, property value, real estate, economy, there are so many factors I can't list them all, but when an MMORPG has Non-Instanced-Housing instead of Lame Instanced-Housing, or no housing at all, that game you know is going to be serious, you know a game with Non-Instanced-Housing is going to be kick ass. For those who haven't experienced it are missing A LOT.