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I have been playing MMORPG's since Ultima Online and have yet to find anything that captures the elements of that game that I found the most exciting. The economics and community, real estate, the rares market and decorating your house, vendors, etc.
I have set out to put together a team of coders, artists and modelers to create a new breed of Crafting MMO game simply because there is nothing currently on the market that comes close to filling this niche and I want to develop a game I would personally enjoy.
The Game - Code Named: Crafting Utopia
A deep crafting game where the players begin on simply an open mass of land with trees, plants, animals and minerals to begin their crafting efforts. The game world will in fact evolve with the progress of the players. This will be a Free to Play game with some RCE transactions that will fund the games progress.
#1. Player owned land - The game world will be broken up into individual parcels which players can purchase for real money. These parcels will be owned in full by the player who purchased it. Adjacent parcels may also be purchased to further expand the area from which to build larger houses, shops etc. These parcels may contain empty space as well as animal, mineral, lumber spawns as well as rare spawns that players will want to mine/harvest/farm for further growth. When a player owns land, he/she will be able to charge a rental fee for other players to be able to farm/harvest/gather on their land for a predetermined amount of time. These transactions will be paid by means of in game currency.
As players further develop their lands, they will ultimately be able to sell their estates if they were to chose to leave the game. These will be real money transactions of which the development team will retain a small percentage of to aid in further game development.
#2. The game world will begin from nothing and ultimately progress through ages of technological advancement resulting in the player community being able to build a space station capable of shuttling them to another planet with a completely new variety of technological promise from which to build a new home as well as other things unable to be found on the home planet.
#3. Player versus Player will be an option with tournaments and the like.
#4. Land auctions will be available for the sale and purchase of land parcels and estates, nothing else will be sold on the auction system.
#5. No more global chats. Only chat bubbles, the likes of that found in Ultima Online. Global chats take away from the community and leave the community feeling empty and impersonal. To make deals, you'll need to join the community in building a town center where you will wheel and deal your wares.
#6. Some fast travel elements will be implemented into the game so that players will be able to mark maps to locate their shops/houses etc and leave them for players to be able to pick up to fast travel to to do their shopping.
#7. Extreme custimzation in characters. Our goal is for no two players to look alike.
There are many more elements to the game that I will save for later. Currently, my team is working on concept art and initial models. We are planning for a KickStarter Campaign to obtain the first phase of funding needed to create a tech demo. The Kickstarter campaign will be a means for players to support the game's development while locking in their owned parcels prior to alpha/beta phases.
Would you be interested in such a niche game?
Would it matter to you if there weren't orcs and mosters to kill?
Do you feel that our model for generating revenue is mutually beneficial and fair?
We encourage all of the feedback you are willing to provide. We are putting a great deal of our own money and resources into this game in hopes of filling what we consider a void in MMORPG gaming and hope we aren't alone.
Will you support our game?
Did you like Ultima Online? Then you'll LOVE Greed Monger!