It looks like you're new here. If you want to get involved, click one of these buttons!
In the latest in our series of articles about independently developed MMOs, we take a look at Paradox: The Nexus of Entropy. It's a game that might just fit a need in your life! Check it out!
When some people get fed up with the status quo, they leave for greener pastures. Countless players have turned up their nose at MMOs and moved on. Nonetheless, there are some who choose to take the more difficult road, the one that entails building an MMO that meets their expectations. Meet Chris Brinkley and David Conner, the two gentlemen responsible for Paradox: The Nexus of Entropy. Over the last three years, they've been working to establish the preliminary groundwork for their fantasy-based MMORPG. Intended to be the 'real deal' of MMOs, Chris and David are aiming to provide a solid community based around their players and 'high-quality, balanced game mechanics' that work around their community.
Read more of Cassandra Khaw's Independency: Paradox: The Nexus of Entropy.
Comments
>"...aiming to provide a solid community based around their players and 'high-quality, balanced game mechanics' "
It's a good start. But MMOs always show anything but gameplay in the initial vids.
http://www.gdcvault.com/play/1014633/Classic-Game-Postmortem
Exactly. Anyone can spout ideas and usually do.
I intend to create an MMO that provides everything anyone could want, plus stuff the other guy wants, too. And it will all be balanced, perfect and fun. And F2P
Screenies to follow.
Just call it what it is. An attempt to bilk a few thousand MMO starved players out of 100 bucks on a kickstarter project. It's easy now a days.
You have a huge market of naive people willing to fall for the same scams, a process (kickstarter) to get cash fast with nothing in return, and a website (like this) all too eager to advertise their scam.
If you're going to do a project on an indie two person MMO at least do it on Project Gorgon that actually has a server, players testing it in pre-alpha and a multi-year devblog at www.eldergame.com and the two devs are past lead developers on AC1/AC2 and EQ2.
What makes Paradox the next generation of MMOs?
Here are some of Paradox's features we would like to iterate.
What makes Paradox the next generation of MMOs?
At this time screenshots, actual game graphics are not available.
Any feedback is positive feedback. Again, we would like to stress we are not a kickstarter game looking to get funding from individual donations.
The website was designed on our current budget, and will be upgraded when time and finances allow.
We appreciate the time and effort Cassandra Khaw provided to us, and we look forward to continuing our growth among the MMORPG community, and make a difference (eventually) in the MMO Industry.
Well I wish you luck, but let me ask you one question, why classes and levels? That just seems to run counter to everything else you are doing with this game. You can put all the fancy mechanisms you want in a game, but if you preclude a gamer from making a unique avatar what is the point? Personally I think Smedley should be put in a straight jacket for introducing the class/level system in EQ which seems to be the predominate design used in most MMO's.
Levels are not the big deal, lots of decent games have levels without classes. Classes are stupid and developers that implement them are idiots. As you can guess I hate being pidgeon holed into a specific role. The developers are just being lazy because they don't want to balance things. The funny thing is, even with classes they end up constantly fighting balance issues.
Paradox: The Nexus of Entropy offers the player unique options. They have the choice of playing a straight forward class, or specializing in other roles to become a completely altered class. One of which is not listed among the 15 primary classes.
Also, levels alone won't determine the importance of a player, or what they can contribute to other players, guilds, or all around community.
The player has complete control of what he/she wants to become.
Please help us become apart of the gaming world, and assist us in starting a community. http://www.paradoxnoe.com
Multiple accounts can be owned, however they can not be used in conjunction to one player at the same given time.
There is currently software that can be run within the server to determine if multiple accounts are being ran simultaneously. In which a series of tests can be performed to conclude if the person is "2 boxing" or using multiple accounts. This software has been tested on a number of gaming servers and has a record of being accurate.
Note: Multiple accounts are allowed on a single IP. During registration however each account will need to be linked. (ie, family members within the same household owning seperate accounts) Other terms and conditions have been recognized, and applied (ie, LAN parties, and similar events)