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I agree with the No mount thing. i disagree with the idea of mounts in this game unless they create a area designed for mounts. IE Make Tokyo Huge but only have things happening in specific areas. everything else just looks like the APB city or something.
it also could potentially be the new animations they said they were going to work on. I wouldnt mind they making a way to make Melee DPS more usefull. as it stands there are plenty of fights that Melee just gets screwed in. It would be cool if they added a way to Hot-Switch builds mid fight or atleast in specific fights.
Givin that the raid is released this month, it may be something tied to how the raid is gonna work.
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Originally posted by Myrdynn Originally posted by hfztt Been playing for a few days now. Having a blast with this game. I would wish though that they would remove that silly cap of only one main quest. Especially be course it includes they fun and hard as hell investigation quests. I would really like to just have unlimited investigation quest slots. The current system just force you to google the solution as you cant go on with other things while you try to fugure out the puzzel. That aside, its a great game.
there quest system is created so that you arent just doing 1 quest hub after another, each quest you get especially red/green/yellow follow it to the end, you dont have to google, except maybe some tough investigations quests. When you finish the last tier, look around, within usually 50 feet there is another quest, grab that one, follow it to completetion, eventually you will do the entire zone without feeling like you are just running back and forth, cause you actually quest to get the next quest and continue. Its taken alot of flack from the wow/eq boys but thats cause nobody understood the process, they want you to follow the story, not just blindly grab all the quests you can, completely ignoring every quest and just trying to rush thru
As far as questing goes, TSW's was the one that rejuvinated my interest in questing based leveling MMO's. It really is its strongest suit IMO. To bad the endgame is trash!
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It's the same people complaining and trashing this game for being short on content!
While in fact they just ignored most of it, with no clue what they were doing. /shrug
In my second play through (after a reroll couple weeks back) Kingsmouth I ran into many new missions I had overlooked the first time.
As I was taking the wrong approach as well, by taking the questhub approach and so missed many many hidden missions across the zone.
This game actually rewards you for exploring every single inch of the map within each zone. Be it Achievement / Lore objects or hidden missions. Some even start entire mission chains with nice rewards.
I think too many people just suffer from the so called WoW syndrome. They are just so heavily conditioned into this mindset and can't get out of it. /sigh
They are probably adding macros! But seriously they said they are adding a new feature to THE GAME, not the genre, just love it when people blow shit out of proportion. In terms of innovation, it's in the tech and not always obvious to the player 100% of the time. Leading the pack in programming, is what the true innovation of Funcom is all about. Innovation is alot of risk taking involved and I give them props for leading instead of following.
I would die a happy camper, if they added a hotbar for easy access to heavily used abilities, but not being currently used. As someone who is a fully specced shotty/ele and making constant on the fly changes to 1-3 different abilities, being able to have quicker access to those abilities would be awesome.
I am also happy to reveal that Issue #4 will be introducing one of the most requested features during Beta: reticule combat. This is something I wanted to bring into the game from the moment I put on the Game Director shoes as I feel it makes combat a lot more direct and exciting. We are not forcing it upon anyone, though. You will be able to freely switch between traditional targeting and the reticule depending on what you feel is best for you.
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Originally posted by Nitth New Feature: I am also happy to reveal that Issue #4 will be introducing one of the most requested features during Beta: reticule combat. This is something I wanted to bring into the game from the moment I put on the Game Director shoes as I feel it makes combat a lot more direct and exciting. We are not forcing it upon anyone, though. You will be able to freely switch between traditional targeting and the reticule depending on what you feel is best for you.
I also saw this as well, Of course, Issue #4 has plenty of other content as well. We’re introducing the second auxiliary weapon – the Chainsaw. So Yes I knew we were going to be getting more stuff to grind out sp/aa on.
Reticule combat already have some of that with aoe,taos skills.
Originally posted by Rayshe The theory my Cabalists are thinking is that funcom is bringing in Multi-Player Investigation missions. Those of which you cannot finish unless you have a group working on it. As it stands on my Dragon (since my cabal is Dragon) ive done all the Investigation missions in a group RPing the whole Mission...
I don't know if you read that announcement before posting this, but... you nailed it. ~narrows eyes~ i'm watching you, lady -.-
Another thing we are working on which I am really excited about is what we internally like to call ‘puzzle raids’. One of the most heralded features of ‘The Secret World’ at launch were the investigation missions that merge adventure-game puzzle-solving based on real-world research and brings it into an MMO setting. ‘Puzzle raids’ are sort of group investigation missions and a throwback to our alternate reality gaming (ARG) roots which ‘The Secret World’ were such an important part of the game prior to launch.
As it stands right now Melee has the highest DPS in the game and you can use a melee build in about 95% boss fights, it just takes a lot of skill.
Someone is running claws/chaos hitting 3.5k dps(most ppl lucky to hit 2-2.5k with rdps) on dam charts and has cleared every NM boss doing so.
Adding in the option to use reticule combat is only a postive thing, especially since its OPTIONAL.
This game has a bright future ahead of it, the Tornquist debacle is unfortunate but lets not fool ourselves, he is only 1 dude, insignificant in the grand scheme of the game's development from here on.
Been playing since launch, in 10.4.0 gear, I enjoy the game more than when I started, I have over half my abilities and never get tired of trying new combinations for both dps/heal/tanking which I do all of in NM dungeons, something I never could do in WoW outside the realm of switching characters. :P
TSW is its own game, it has some similarities with whats out there but still stands on its own as a new experience for a MMORPG'r, just takes patience and learning to get into the late game.
Im excited for the 10 man NY Raid/Tokyo and whatever else is in the future.
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Originally posted by I_Return It's going free to play.
Can someone explaine what "reticule combat " is?
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Originally posted by negativf4kk Can someone explaine what "reticule combat " is?
Have you ever watched camera footage from a fighter plane. It that little reticule floating around to get target lock for the missile system. The reticule will be a target lock feature you can turn on and off.
Honestly its been done in other games and you will be able to turn it off and on in this one. I played space game like wing commander that had it.
So its basically a different way to get a target lock without clicking on the target.
Originally posted by erictlewis Originally posted by negativf4kk Can someone explaine what "reticule combat " is?
Isnt that the combat that was highly critisized in SWG-NGE?
Originally posted by eddieg50 Originally posted by erictlewis Originally posted by negativf4kk Can someone explaine what "reticule combat " is?
Yes it was becasue it was almost inposible to keep a target lock if you were ra ranged player in pvp.
EA CEO John Riccitiello's on future microtransactions: "When you are six hours into playing Battlefield and you run out of ammo in your clip, and we ask you for a dollar to reload, you're really not very price sensitive at that point in time...We're not gouging, but we're charging."
Originally posted by OG_Zorvan So, what is it they're adding that no other game has done before?
It's a line they copied from Mortal Online.
Originally posted by Aerowyn curious as they said never before seen combat feature.. the description sound pretty much the same as STO.. and the fact it's toggable similar to STO shooter mode.. chainsaw sounds fun though and hopefully animation update is significant
They didn't say it.