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Originally posted by Khondor No need to ignore people when no one is talking.
I'm not an IT Specialist, Game Developer, or Clairvoyant in real life, but like others on here, I play one on the internet.
Originally posted by skydiver12 The usual for me. The "honeymoon players" who will claim the color of centaur droppings are the best thing ever. The "successfull Trolls" but i like gw2 more than WOW, because i just want you all to talk over wow for the next half hour. The "failed Trolls" GW2 sucks, i hate this game (and repeat it for the next 2 hours instead of leaving) The "elitist wannabe" Sorry no Warrior for COE EXP P2, we need someone ranged (like if having a group wide buffing aoe burning / bleeding dot longbow build with 1200 range isn't range enough). The "elitist" sorry only lvl80 with 1212 max damage weapons and that setup. (For CM EXP - ouch). The "12year old" wha, this sucks why you guys are so weak! (invited 3 other warriors with only a 2 hand sword and 5 sigils - for an dungeon EXP run. Counting a total of 4 Origami Rambos) The "denial" nO this is not a bug this' a feature.
Originally posted by Homitu Originally posted by Xasapis .....snip
Since we seem bent on generalizing an entire group of 2 million+ players as either good or bad, I feel obligated to point out what should be obvious: the same people play all of these games. There is nothing intrinsically better about the character of the people playing any one game over the people playing another game. The only way we can possibly distinguish one community from another is based on how that community manifests itself as a function its game's specific systems.
this isnt really true, the same people dont play all these kind of games, inface, I know a few people who wont get gw2 because they only play mmo's with world pvp, because they think the fun of the game is going out and "ganking noobs", I consider them dbags in game, and in the few we have played togather, I have spent alot of time ganking them as they tried to "gank noobs", they would get mad at me over it, but thats their problem, they wana be a dbag ruin somebody elses day as they level, i will do the same to them.....over and over....
Originally posted by ShakyMo I wasn't particularly into the game with it being lobby based, but I thought gw1 had a fairly good community. The best I encountered were coh & daoc The worst were wow & EQ. The importance of gear seems to be a big factor in amplifying asshat behaviour. I'm not suprised gw2 has a good community.
I've kinda noticed the same.
Games with more skill based systems (LoL aside) seem to have generally better communities. I'm not sure why that is. It might be because it's harder to blame other people for mistakes, who knows. I've seen some of those players try to seap into the GW2 community, but they don't generally last long.
I know when I see people claiming 'LF 80s only' for a CM run, or 'need banner warrior', it's generally a sign that the group doesn't know what they are doing.
Comical, considering many players have turned off Map Chat specifically because of the huge amount of chatter taking place within it.
Do you even play?
Originally posted by Xasapis @ homitu Just saves space when my post is directly below the one I answer. LOTRO had none of the mechanics mentioned in GW2 and had and still has one of the best communities in any mmorpg. I still stand by my point that mechanics alone doesn't make for good communities. In any case, it is too early to talk about GW2 community. Simply because the communities are forged by the people who play long term, not those who rush at the launch and then move on to the next hot title. On a more general note, while shared loot in the early days of WoW (when I was still playing) would have been considered an annoyance, you could get first hand info about the quality of the people you were running with. Who were the helpful, who were the greedy, who were the asshats. The big difference between that approach and this sterilised mmorg was that back then you knew the people you teamed with were good, because they could screw you if they so choose and didn't. In GW2, as you already mentioned, you can't tell if the person you teamed with is an asshat or not, because (unless you are in WvW) they can't screw you. Is that an improvement? Mechanisms wise certainly. Community wise, not really. That guy you've been playing in GW2 for 6 months (hypothetically speaking), you now take him into an mmorpg without safety nets and, surprisingly enough, he shows his true colours. It's not that the community is good (or bad), it's just that the environment is so sterilised that it makes no difference one way or the other.
you dont need the mechanics to have a great community but it helps, also the fact theres no world pvp helps, in my exp people who are overly into pvp and who love to pk tend to be the biggest dbags in games, and they dont really like games like gw2, because they cant "gank noobs" or "pwn noobs", sPvP and WvWvW arent really the same as world pvp that so many of them crave as an outlet for their douchbaggery....
you mention loot and the quality of people, I have had more people give me stuff in this game (good stuff no less) then any mmo i have played since UO, people genuinly want to help eachother.
little story of what happened last week.
I was running around malchors leap trying to get some points and such done.....as anybody whos been there knows, its not a solo friendly area even in great gear....well i was doing OK, but got hit by stuff that somebody else had drug along and went down, a group came alogn revived and healed me, so i tagged along, they eventually tossed me a party invite, we started talking between "i need this point" and "i need that point" in the end, we all completed the top half of that map.
well afer we did a few big events some of them had to go do other stuff, so they split off, i was left with one fellow who offered to run me down to where my story mission started(pain in the arse run down there), we got there and he asked if i wanted help doing it.....i figured "what the hell,nobody else i know is on to team up with" so we did it, near the end i got a nice yellow hammer, i linked it in party chat, he asked if i was gonna sell it, the way he asked was pretty clear he needed it, so i just gave it to him, no great loss, sure it was worth like 20silver at the time but to me, the help he had given was worth more then that....
later that night we worked on more map completion as we got him caught up on his story....he got a set of very very nice exotic shoulders he couldnt use(guardian and ele, i was the ele) he asked if they where better then what i had, and without even a moments hesetation, he tossed them to me.....6 gold value.....
you cant tell me thats a bad sort....I have also had times when people after an even will link their good loot(green/yellow/orange) and i have said "omg that <incertn item name here> is nice...wish i had one> and the persons mailed it to me without evne saying anything.....
I have done the same, because, yes i could make some money off them at times, but, helping somebody out is just good karma and the neiborly thing to do, the only thing i tend to tell people is to "pass it along" meaning, if somebody else needs something you got as a drop, and its not got some insane value, give it to them(if i got a "the legend" i wouldnt give it away for example) but yeah, I honestly have met more nice people here then aholes, and have had more people willing to go that extra mile to help here then in any game since UO....
Oh and a friend of mine who use to play LoL says "damn if thats not the truth of how that games devolved" from what i gather its got the same kind of community that WoW private servers enlarge have.....bunch of immature asshats who just want to pretend they are big men because they can "pwn noobz"
Originally posted by sfc1971 Originally posted by AshenTech Originally posted by sfc1971 snip....
There are nice people but as I go to higher level areas, I get the feeling I am leveling to fast and catching up with the kiddies. Go back to a lower level zone and stuff improves again.
One of the main reasons people left WoW in the beginning was the childish community. I can see signs that GW2 might suffer the same, it happened to the original after all.
I really dont see that, but, it could just be the server, I have seen a few jerks but, they tend to shut up when people in numbers tell them to knock it off, that or everybody agrees to just block/ignore them.
the people who act this way will either evolve to become part of the community or they will leave for other games where they can feel more "1337" where their actions will be considered "cool" and "Funny"
oh all the comments i see about how f2p is the cause of alot of asshattery, this isnt really true, and no im not talking about this game its b2p, with f2p games alot of why things devolve is that the developers of the game dont do things to curtale aholes, somethign as simple as having a mod in game to kick/block/silance somebody whos being a jerk, or taking reports and looking at how people are acting and either perm silancing them or the like.....
FireFall is a good example, I have watched some people make real jerks of themselves, and I found out why they kept dissapearing one night when staff member said "dont worry about it, hes gone now, he cant talk in game anymore", and firefall is still in beta.....(great game!!!) red5 seem to really understand that they dont wana get the rep that hi-rez and many other f2p game houses have, they dont want to get a rep for games full of aholes, and they dont wana get a rep for being overly harsh...i mean silencing people is in some ways better then banning or kicking, forces them to think about how they acted, also causes many to quit without making new accounts......because they are mad they couldnt talk and the game sucked because they couldnt talk shit and be a jerk....
Originally posted by aesperus Originally posted by ShakyMo The best I encountered were coh & daoc The worst were wow & EQ. The importance of gear seems to be a big factor in amplifying asshat behaviour. I'm not suprised gw2 has a good community.
Not sure if his premise will stand up to rigorous scrutiny (extreme generalizations just...can't), but I'd agree with his game 'community' general summary.
Everyone seems to have a different theory about what makes 'good' communities and bad ones. (Given how subjective your experiences must be, whenever people rub against each other, how could it be otherwise?)
Despite fifteen years of players yammeryammering about communities, I don't think we're getting any closer to any real answers. We just know the stank of a broken one, when we stumble over it.
Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.
Originally posted by Icewhite Originally posted by aesperus Originally posted by ShakyMo
I think the ever increasing transitory nature of games within the genre has something (not everything, just something) to do with it. If you go into a game "world", stick down a house in said world and look to be part of said game world for months/years. Then you are possibly going to try and get on with the other players within that game world.
If on the otherhand you go into a game in which there is zero need to build up player relationships, if you never put down a stake in the world, if you have tools which simply give you immediate access to random groups at the touch of a button. And if you don't expect to be there for more than a month of so till the next title comes along. Then you could see why many just don't bother "being nice".
Well that's probably all complete and utter bollocks really but at least I didn't go on about pvp runing communites, or one of the other countless, oft repeated "reasons".
"Come and have a look at what you could have won."
Best community was runescape back before the grand exchange, like...8 years ago?
Runescape back then really was one giant living community. Without a trading post, you'd have to go to the mines and look for people selling ore outside of them, sometimes you'd hire people to mine x amount of something for you or if you were looking to make money you'd work for someone else, you'd use the forums to order stuff in massive bulk, every general type of item in the game was sold in different places on the map and in specific popular worlds. Top of velika big bank world 1 for rare items, falador for mining stuff, middle of velika for general items, edgeville for pvp weapons and supplies, etc, etc.
Those were the good days...now it's a horrible, horrible game.
Originally posted by roo67 I've played quite a few mmos now . The best communitys I've seen to date have been in Lotro and DDO . Given GW2 is so successful I thought it might end up being a bit like WoW in terms of unfriendly players but thus far I'm finding its a good crowd . The majority of people I've met have been sociable and helpfull . Thats always a big plus in my books . Have still yet to ignore a single player .
I rarely hear anyone saying anything in /map chat or /team chat, regardless of how often I say "hello" or ask a question. Almost all of the time it's completely silent and I feel like I'm playing a dead game. However, the majority of the time that I have made contact with anyone, whether it be guild or the general public, it has been a positive experience. I have no idea why people are so quiet in this game, despite me trying to initiate conversations, when many other MMORPG's have an active /general chat channel.
Originally posted by nate1980 Originally posted by roo67 I've played quite a few mmos now . The best communitys I've seen to date have been in Lotro and DDO . Given GW2 is so successful I thought it might end up being a bit like WoW in terms of unfriendly players but thus far I'm finding its a good crowd . The majority of people I've met have been sociable and helpfull . Thats always a big plus in my books . Have still yet to ignore a single player .
This sounds weird to me. I play on Aurora Glade (EU), and there's nearly always mapchat, and team chat. Haven't been in a zone yet, where I haven't constantly met other players and such... :O Funnily enough, my guild chat is the most quiet, despite having many members xD
This has been my experience on Tarnished Coat, unless referring to the starter zones. The starter zones are quite lively, but when I play my Norn ranger through the more peripheral Norn areas (he is level 45 right now) it is very quiet. Many times I would not get a complete window worth of chat to scroll by in my entire session in those areas. (about 2 hours or so per night).
People seem to have different experiences along the social aspect, but this game has felt really lonely to me even though there are a ton of people playing it.
Originally posted by bunnyhopper I think the ever increasing transitory nature of games within the genre...
As I said, everyone has their favorite theory, but not no data--all of the evidence is anecdotal, all of the theories subjective.
Hell, we could go on for 20 pages trying to work out a defintion for the primary undefined term, what exactly does 'Community' mean to you, and how is it different from what it means to me? How does 'community' even apply to a playerbase that solos the majority of the time?
Makes a good topic to pull out the leftovers and reheat frequently, I guess.
I 100% agree with all you said. I encountere some annoying and unfriendly players, but thanks god this time Anet put bigger ignore list
PS: Originaly I started on Blacktide [EU], left because of larger non-english speaking and more unfriendly and arrogant "community" there. My new home is way better.
That's b/c there's nothing else to do but hang around and help other players. Therefore most of the "Achievers" already left... or are confined to very small farming loops in obscure sections of the 80 zones farming "Legendary" components.
It's not all roses and sunshine though since out of the 100 players from launch in the guild I started with, there's now only 3 of us. I'm not blaming Anet for that but I think there were things that could have been done with Crafting to appeal to those players and atleast give them a few reasons to atleast log in once a week.