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One of the things that many experienced PlanetSide 1 players want to know is how are things going to be different in PlanetSide 2? In today's latest column, we take a look at the two from a veteran player's perspective. Check it out and then leave us your thoughts in the comments.
There are 2 entirely different philosophies in effect for PS1 and PS2. PS1 utilized the approach of "If you can hack it, you can have it". Essentially, if you were able to clear the enemy out of their control console, and a hacker could hack the base, then it became yours the second it finished the hack. PS2 utilizes the approach of "Not only do you have to hack it, but you have to HOLD a majority stake of the base for at least 5 minutes". In other words, merely hacking a base/waypoint isn't good enough; you're going to have to lock it down after you're done. There are multiple problems with this philosophy, especially in regards to the way that it has been implemented in PS2.
Read more of Derek Czerkaski's PlanetSide 2: A Veteran’s Comparison – Part Two.
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