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Oh yes. I usually have 2 accounts for most MMOs. My most was Asherons Call, I have 6 or 7 accounts for that one.
Generally I only have two MMO accounts "active" at a time though.
4 in EVE Online: 1 Industrial character (Mining/building/research) 2 Mining characters (to help the industrial character) and 1 I used for Combat/pvp.
2 in FFXIV. had a buddy pass /shurg i power leveled myself then gave the account to a friend.
3 in Lineage 2
2 in SWG
4 in EVE
Never found a need in other games. These were also the MMOs I spent most time playing. Prior to that I played MUDs for years. Since retiring from EVE, I have not found a game that has lasted me more than a month and a half. Fearful of going back to EVE as it took up too much of my time.
Originally posted by Maelwydd Originally posted by Kyleran Originally posted by Maelwydd Why?
As per my post above I think it is cheating. You are achieving things that you alone, with a single account/charcater cannot achieve normally - sort of the definition of cheating in sport - And while they have stated why they did it, I think the important thing to ask is: -
Why did you feel the need to do it?
Well lets take it on a game by game basis.
With Lineage 2 and DAOC it was mostly to drag a buff bott around, very helpful in both titles and it wasn't always easy to find a willing buffer to run with you, especially if you were trying to solo. (didn't use them for grouping of course)
With EVE they've got a skill training plan that only works on one character at a time, and about 28 real time years to train all available skills/roles.
Since I wanted more flexibility in what types of ships I fly, or industry I could do, and better support for things like salvaging my own wrecks I bought 3 accounts to fly together. I eventually added a forth because I wanted to get into market trading, which involves spending all of your game time in station making subtle day trades to make a profit and so I created a 4th account.
What I think you might be missing is the game design for these titles strongly favor having multiple accounts, and while some folks take it to extremes, I recall one guy in DAOC having 9 accounts (usally all the same character) that he linked to a single keyboard so his private army could fight all together at the same time, good fun.
Another guy named Rock on the MLF server in DAOC would multi box 4-5 different characters at the same time and level them up from 1-50 on his own. Since DAOC had 45 different classes he was kept pretty busy trying to get matching sets of every class.
Why did I and others do it, because we found it to be fun I suppose, and in almsot no case were other folks severely harmed by our actions.
"Winning" at EVE Online since May, 2007!
In my day MMORPG's were so hard we fought our way through dungeons in the snow, uphill both ways.
Don't just play games, inhabit virtual worlds™ "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
I had three EQ accounts, 2 DAoC accounts and 2 WoW accounts.
That Guild Wars 2 login screen knocked up my wife. Must be the second coming!
I have personally not. Unless you consider me and my brother having 2 accounts and sharing them.
I have had friends who share their millions of accounts with me so I can 2 box 6 box whatever I want to do.
Originally posted by Kyleran and in almsot no case were other folks severely harmed by our actions.
I still really do not understand the mentality behind 'needing' extra accounts to do these things and although you may not think it doesn't harm others it does. For every extra account/character used there is a lack of requirement for another person/character to fulfil the role. Every extra account/character gathering/training/making items is reducing the necessity for anotehr player thus reducing their worth.
Some examples you gave, such as the guy multiboxing 9 accounts....at no point is the guys expecting or desireing any social interaction. And if there is any interaction then they have so loaded the dice in terms of balance that others probably didn't want to get involved.
It just seems so totally counter-productive to the point of playing a game (i.e. the challenge of winning) that it is basically the same as someone buying a rubics qube and peeling the stickers off then claiming to have done it!
It is also so obviously anti-social, and not just the usual geeky anti-social but the really borderline kind that I honestly worry about some people that play games. For these people is doesn't seem to be a game. Despite what you say you personally claim, some of the examples you gave of individuals would make me really doubt their sanity.
I guess I just don't get the whole 'anything to win' mentality as opposed to "success is an achievement not a neccessity" when playing a game.
Originally posted by Maelwydd I guess I just don't get the whole 'anything to win' mentality as opposed to "success is an achievement not a neccessity" when playing a game.
It's not about winning in all cases - it's mostly just about having fun. For several games I bought two boxes - one to use and the other to get signed by the devs. A room full of gaming swag and signed software boxes probably seems really odd to you, but I'm a big fan of virtual worlds and online gaming so the money and time I invest has both value and reward for me.
In UO, I had multiple accounts. One was for Seer/IGM (roleplay and events) characters, another for regular characters and the third was my reckless abandon PVP/PK account. It helped me keep my assets and characters separate from each other and it also gave me more character slots for the servers I played on.
If you've never had a hobby or been an enthusiast of anything then I can see why this might be foreign to you. However, if you have had something you were rather passionate about (hobby, collection, show, sports team or sport in general), then think of the things you've bought or time you've invested (possibly, even laces you've gone) as part of that passion.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
Originally posted by Maelwydd Originally posted by Kyleran and in almsot no case were other folks severely harmed by our actions.
But which came first, the chicken or the egg? Do people create accounts to buff themselves, or craft their own gear because their selfish, or perhaps there aren't people willing/able to fulfill that role or its inefficient?
Heh....actually the guy multiboxing 9 accounts (actually was 8 accounts, max group size in that game) did it so he could totally roll people. He was playing a turret pet class and could drop roughly 30+ turrent in one cast, absolutely anihalating his opponents. The Devs at Mythic actually did step and put a stop to his activities.
Hmm, no the point to playing games for some people is the winning itself, the challenge isn't really that important. To what degree they'll go to win ranges widely, with some folks using mods, macros, special mice/keyboards or superfast video cards/computer hardware all the way up to using hacks and cheats, all to ensure they win.
Funny thing about that, the guy Rock I mentioned, who soloed all those groups of characters, he was one of the most social guys on the server. Always chatting it up in world/zone chat, very active in PVP, had himself some sort of godly Infiltrator that was very high in Realm ranks. (not sure when he actually logged of to go to work actually) But he certainly wasn't a social misfit, at least in the virtual world.
I guess I just don't get the whole 'anything to win' mentality as opposed to "success is an achievement not a neccessity" when playing a game.
Never play EVE, it really is all about anything to win, the stakes are too high not to.
I def see a reason for multiple accounts. I don't see how others DO NOT see a reason for them. Guess it is the way a game is set up.
I liked multiples on Perfect World International because, with graphics on low, you can duel client on your PC. I would put 2 chars on my PC and 2 on my roommates then play all of them at once. I could form a party with myself and not have to go thru the garbage of waiting for others to show up (no dungeon finder). listening to them fite, and I can keep all the booty. I don't see it as illegal or cheating because it was hard to play 4 chars at the same time, esp since my roomy's PC is on the other side of our apt. And I could only do this when he was at work. That was fun for a bit until his PC crashed and I had to replace it (it was very old plus I don't fully trust those Microsoft updates because they're what crashes every PC I've owned).
Then I was willing to buy a game card for both accounts - $10 ea which was $20 a mo. I have restrictions on myself that I am only allowed to buy one game card a month.
I replaced my roomy's PC but I have not had an urge to go back to PWI so that money was wasted. Stupid ennui.
Otherwise I'm playing f2p and my mule accounts I don't put money on.
I have two accounts in WoW (and had them for years) simply because I like dual logging sometimes... but I don't do it to become overpowered in PvP or stuff like that, I actually never dual logged for PvP. I liked to be able to support my weaker characters with my main/stronger ones. Want to quick run some lower level dungeon but don't have the time to find a group? Just dual log and do it. Need a ride to a hard to reach location? Log my main with his two place rocket, and take the alt as passenger. I also did it before the enchanting profession was able to create scrolls, so I could self-enchant my main's gear.
There are many reason to want to have two accounts in a MMORPG.
PS: I actually own 3 wow accounts right now... but 1 is a "free to play" one limited to level 20 with a couple of level 20 characters on it, so I can still log in and say hello to friends without having to reactivate my main accounts.
If you wonder why I don't answer your posts, it's most likely because you are on my block list - so don't waste your time.
Originally posted by Maelwydd Why? If you like to be a dick to others, I can see why some want a 2nd account but I cannot see any reason for more then 1 account personally. The other option are people that simply cannot play fair and so need extra accounts to gather more resources, own more land or whatever simply because they cannot achieve the same as others without effectivly cheating. I think people that have more then 1 account for themselves and don't have them to allow them to play like dicks are failing to see the point of playing games and treat it more like a job or life replacement. Even if I was stupidly rich I would still only have 1 account per game, just have lots of games to play. I simply don't get why it is needed for anything but player issues.
I had 4 accounts in SWG, remember you could only have one character per server.
I was mainly a crafter, had allot of player run shops, we had a town, a small guild, wich became pretty close friends (unfortunaly lost touch with most of them), we had a website/forum http://home.planet.nl/~walke050/main.html (still partially working it seems)
Due to me being a crafter my name got slightly know, so many custom orders from players I just couldn´t keep up with just having one account, and since I loved kinda all crafting professions I just knew more characters would expand my gameplay and serve/help/assist allot more people who needed my crafts. While I mastered all professions except Jedi I had the most fun being a Crafter, later to become Trader
You see back then you actually needed other professions besides players into combat. There was more to it then needing a individual or random groups to complete a mission/quest.
There was decay, sure you could repair it, but with every repair decay set in, eventually making your item obsolete (eventually we got full repair kits that could repair anything completely broken, and ended up with a complete wipe of the decay feature because there where to many complaints from mostly ex-players and to some extend base players.
Will admit at the time of playing SWG I was a freelance-sound engineer that gave me more time then I currently had for several years. Though my life was completely different in 2007 I still returned, started with new characters, and after 4 monts or so decied to open up my old accounts, to see if there still might be things worth salvaging. and while before I opened up my old accounts I already was making good progress with my new trader characters in the way of making good business. And due to knewing that my old characters really had tons of resources I felt the game was fun enough to reopen them to gather those things still usefull.
I actually left the game in 2007 which I played for about 8 months again due to to much custom orders. Yes I do bring a large part of my rl into my game with the I want to be the best at what I do/create but in a meaningfull way towards others-community.
Okay personaly I will not multibox in a themepark game, but I am positief many do, like me I am sure most don´t do it to be a d### towards others, but like in rl there are some bad apple´s out there. Just don´t let them cloud your judgement on a bigger scale.
EVE = 3 accounts, 1 was main char, second for spy/intel so I could keep eyes on popular gate camp routes, and 3rd for transport
WoW = 2 accounts, 1 for me 1 for family
FFXI = 2 accounts, 1 for me 1 for girlfriend
The only game where i felt it was absolutely necessary to have multiple accounts was EVE Online.
That said, I'm no longer subscribed to EVE, and I think it's terrible that the game is so ridiculously hard to enjoy without multiple accounts.
To explain further as to why a few of us SWG guys had 10+ accounts.
SWG up until the 2005 you could only have 1 character per account, 2 if you had a jedi, this changed in 2005 to 3 characters if you had already unlocked jedi or changed to 2 if you did not.
Rescources in SWG where not your standard Iron, Steel etc nodes that you just harvest as you do in other games.
In SWG rescources where underground and you had to place a mining installation on them the thing is these rescources always changed a practice we called "shifting"
A shift could last anything from just a couple of days to a month or 2.
Each rescource had a number variations of it eg Steel had 10+ types and up to 6 different stats from 1-1000
A particular crafting recipe would not only require a certain type of steel but also require 4 of 6 stats to be 975/1000 for a perfect craft the times that a particular rescource came into shift over 9 years with these 4 stats in a 950+ range could be counted on my hands so on those rare occasions that something great came into shift is when we would sub the 10+ accounts specifically for mining this particular rescource.
I actually remember one particular Aluminium that never once came into shift on Chimaera server with acceptable stats in 9 years it wasnt until server transfers and bringing some from other servers that we managed perfect crafts of certain weapons.
This helped our server and our crafters by ensuring they had a long lasting supply of these great rescources as we never knew IF never mind when it might come back in shift and it of course made us a tidy credit profit over the years as we where the only source of it.
If we didn't have it though our server would have been running round in underpar gear.
Originally posted by Vannor Only game I had more than one account for is Asheron's Call. The second account was purely for muling.
AWWW i miss that. No one says "muling" or "mule" anymore...
I haven't heard that since my days in FFXI.
GW1 - 2 accounts (1 for me, 1 for wife and the kids shared both)
LotRO - 2 accounts (1 for me, 1 for wife. kids didn't play) - but I only ever paid for the ROI expansion for 1 account
GW2 - 2 accounts so far. I'm considering buying a third specifically for the kids because they are still very low level on my wife's account and she is really into the game. So much so that she's already talking about making alts and hates sharing the bank space.
Of course, I've never paid for a subscription and never will, so I probably don't really count here.
You want me to pay to play a game I already paid for???
Be afraid.....The dragons are HERE!
Originally posted by Loktofeit Originally posted by Maelwydd I guess I just don't get the whole 'anything to win' mentality as opposed to "success is an achievement not a neccessity" when playing a game.
Gaming is my hobby. Been doing it for 30+ years. I do have pristine boxed software. All that I totally get.
What I don't get is the need to have multiple accounts to play a game. To the core of my being this makes me itch. It just feels like cheating so much. That is just be I guess. I mean, I feel bad about having lots of alts to craft stuff. I don't actually do it to make a killing on the market but to see all the crafts, I love completing all aspects of a game. But at no point have I ever felt the need to buy 2 accounts to play a game. I play a character, if I can't do something I either don't do it or get help from others. It simply does not enter my mind that I sould ignore all the other players and do it myself.
As I said erlier, even if I had money to burn (and when I was contracting a few years back I did) it wouldn't cross my mind to buy another account to play 2 characters at the same time. Buy more slots for alts, sure. But play 2 characters at the same time? Baffles me.
I wonder if this has anything to do with the RPG aspect of these games? I come from a tabletop background, enjoy roleplaying etc...To me the closest you get to multiboxing is playing a GM. But even then, you are not doing it to gain an unfair advantage over others, you are doing it simply to tell a story. Multiboxing in an RPG is just....wrong....best I can put it really. It just totally misses the point of playing the game.
Bottom line, I have been called an addict to gaming, I am actually studying game design to combine my obsessive hobby with a job.....but I still don't get people that feel the need to multibox...guess I will never get the mentality...but when I am selling games I hope you all completely lose it and buy hundreds of accounts each. I know who wins in that situation
Never saw a real reason to have multiple accounts in other games.
Hell hath no fury like an MMORPG player scorned.
Originally posted by thamighty213 ...If we didn't have it though our server would have been running round in underpar gear.
Well my point would be....that is the game. You circumvented the game mechanics to do what you did. 1 character per player was done for a reason. By creating more characters you perveted the normal running of that mechanic. You have essentially made the game more and more biased through greed. Instead of just playing the game, having fun when you find a rare and just playing, you turn the game into a set of statistics where the point of playing is lost in the midst of trying to win, even if you use tactics I consider cheating.
Imagine a 100m sprinting race with 8 runners.
You bet on 1 of the runners and get good odds.
You then bet on a 2nd runner...but you get the same odds.
You eventually bet on all 8 runners...and the odds haven't changed.
You might will the bet and some money but at no point can you say you are a good gambler or lucky when you bet. Your focus is on the money, not the skill it might take to choose wisely. Plus, because of how you are betting, you are not getting odds calculated to balance the risk.
Originally posted by Maelwydd Originally posted by Loktofeit Originally posted by Maelwydd I guess I just don't get the whole 'anything to win' mentality as opposed to "success is an achievement not a neccessity" when playing a game.
What I don't get is the need to have multiple accounts to play a game.
...I am actually studying game design to combine my obsessive hobby with a job.....but I still don't get people that feel the need to multibox...guess I will never get the mentality.
You don't get it because you probably still see it as necessity, not desire. No one needs a second account. Some want a second account to achieve their goals and interests - competitive, alt-related, RP, espionage, or just because they enjoy their game THAT much.
If you really plan to be a game designer, this might be something you're going to want to get a decent handle on.
2 on SWG
3 on EvE at one point
Never had a reason for more than one in any other game.