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I've always wanted to see a MMORPG with a FFA PvP realm with permadeath. That is, any player can attack any other player at any time, and unless guards/police can actually see what is going on, the player can get away with murder (or perhaps NPCs if they see or hear it can call for guards/police to intervene and kill the attacking player).
In such a system, you'd have the most accurate real-life scenario if how PvP would work. I mean of course in real life, you can attack any person at any time, but doing so has permanent consequences. If you kill someone, you can be put to death in some countries, or risk life imprisonment, so murder is a huge deal, not to mention of course, the moral consequences of doing such evil actions, but the point is, there's nothing actually preventing you from randomly killing someone, the reason people don't, is because they aren't evil, crazy, and they can be punished for it.
In a MMORPG where you can not even attack other players under many circumstances, this feels very artificial and a bad system. Rather than have punishments for attacking innocent players, they simply prevent it from happening at all. Now, in a system of FFA PvP, killing someone with no or a minor death penalty isn't a big deal. In WoW for example, if you get ganked by someone, you just release your spirit and run back to your corpse, no big deal.
If however, you added perma-death, and the ability to loot a player for everything on their person, it would fundamentally change the dynamics of the game. Killing someone now would actually mean something, it wouldn't just be an annoying ganker, but a lethal ganker, who could permanently change your progress in the game with one decision.
Not only that, with true FFA PvP, any player could attack you at any time. A player could go berserk and just unleash a powerful AoE spell, killing every low level player in a capital city, even if they were quickly cut-down by the guards and killed themselves.
To me it would be fascinating to see such a concept practiced out. With permadeath, people would naturally be more cautious and more likely to work together for mutual protection. With FFA PvP, however, there would always be the possibility of someone in your group going rogue, and killing the rest of his party and stealing all their items in cold blood.
That's a true to life version of events. It always bothered me that people had a problem with "ninja looters", when in reality, if you took 40 or 5 random people and had them explore a real life cave, and you found and killed a monster, and found a treasure chest full of gold and jewels, there would be a chance that someone in that group would turn on them out of sheer greed, killing them, and taking the loot for himself.
This is played over time and again in movies, whenever there's a bunch of money to be had, there's often trouble. Now how would this be for a MMORPG? Killing a low level wouldn't be a big deal, as they wouldn't have invested much into their character, but killing someone at max level, who managed to spend several years alive, with a long history? That would mean something.
Imagine investing six months into a character, only to be killed in cold blood by a traitor in your raid, permanently ending your career. To me, that would be fascinating. Yes, griefers would be present on this realm, but I know for a fact it would change how people viewed gankers.
Gankers would no doubt gain a very negative reputation, something beyond anything in non-permadeath games, as choosing to kill someone, means you fully know that you are undoing someone's progress permanently, that carries much more weight than just killing someone and they can run back to their corpse.
So what would you think of this realm type? It would be much more realistic, and could be a fascinating social study, seeing how people behave in an enviornment with dire consequences.
Could it not work in inverse? Someone who was unstable and attacked a group, could easily be cut down by the entire group, as people like that would be despised. It would be fascinating, regardless, and quite a lot of fun.